By Tom Cross
Spectromancer is the kind of game that is easy to pick up, easy to play, but
difficult to master. Like the card games that obviously inspire it (Magic,
Seventh Sea, etc.), Spectromancer revolves around two players summoning
creatures and magic to destroy each other on a limited playing field.
Spectromancer isn't exactly a huge release, and it's obvious that Apus
Software spent their time on creating a solid framework for their card game, and
then filled in the blanks with art and a story. As stories go, it doesn't reach
the ludicrous (and excellent) heights of Puzzle Quest, nor does it completely
lack a narrative. Suffice it to say most players won't be worrying much about
the history of the troubled land you find yourself battling through. If you want
to though there's back-story to be had, so everyone should be satisfied.
Spectromancer is based around two key game mechanics: playing cards and
placing cards. In practice, this means that there are two important decisions to
be made every turn: what card to play, and (if applicable) where to place it.
Cards are either creatures or spells, all of which have their own peculiarities
and special abilities.
The game features single player and a host of multiplayer options (both
hotseat and online). The single player component is a nice way to test your
skills against a less exacting opponent than you'll find online. Hotseat
especially is enjoyable, as such modes always are.
Multiplayer is a bit more of an alarming proposition, due (no doubt) to my
own lack of skill at such endeavors. There's no doubt about the number of people
out there willing to play Spectromancer with you, it's just that most of them
probably have a better idea of how to construct decks or use decks than I do.
Obviously this shouldn't be something that stops you from taking
Spectromancer online. On the contrary, if you enjoy learning the ins and outs of
card games, and want to have exciting matches with people just as enthusiastic
as you, then you're in for a treat: Spectromancer has its own community quite
ready to welcome you into its ranks, and you'll find no shortage of combatants
willing to take you on.
Unfortunately, Spectromancer does very well at the few things it sets out to
do, and neglects to create an interesting world in which to play. It doesn't
matter how interesting the tactics and cards available, the artwork and
presentation won't be getting any better. They're fantasy-lite at best, and
really don't do the best job of selling the fantastical world you find yourself
in.
This doesn't mean gamers should write Spectromancer off as a lost cause,
however. This is just the impression that Spectromancer gives one at first
glance: a competent, workmanlike game that never surprises you. If you're
looking for a new computer-based card game, this could be it, especially if you
don't want to cough up the money for something like Eye of Judgment.
In The End, This Game Hath Been Rated:
70%.