By Tom Cross
On the back of the SAS: Secure Tomorrow box, you'll be treated to some
interesting advertising. In huge letters, you're faced with these instructions:
"Stack up! Ready. Go go go" And here we go again. If you've played a tactical
shooter in the recent years (or to be honest, ever), you understand what SAS is
all about: you play one member of an elite anti-terrorist unit, tasked with
stopping a new and particularly dangerous threat posed by some evil Europeans.
Secure Tomorrow takes its plot from a fictional period of British
police-work, following the members of the SAS as they track seasoned killers and
terrorists who first struck Britain in 1995. Secure Tomorrow posits that these
killers, thought missing or dead, might reappear a few years later, and start
wreaking havoc in London (and Iceland, among other locales).
When you think about it, the story they're provided us with is actually very
interesting. The main characters all have a history with each other, and
everybody loves a vendetta story. It's been proven that a first person shooter
set in a serious, violent real world setting can be intriguing and exciting from
a narrative standpoint (CoD4 being at the head of the pack), so I hoped that
Secure Tomorrow would provide a modicum of that variety of drama.
Sadly, City Interactive, the group behind Secure Tomorrow, use this
interesting backdrop to pave the way for bad squad banter, ludicrous moustache
twirling villains, and a generally poorly told and executed globe-trotting
story. Trust me, you won't be losing any sleep over the dastardly deeds
committed by these bad men, nor will you care about the fate of a single member
of your squad. The game descends into offensive cliché easily, as it depicts a
gruff, grizzled SAS officer (are we supposed to identify with these people
again?) beating a confession out of a captured terrorist, with the aid of a
hammer.
It isn't entirely unsurprising that a developer would choose to create a
fiction featuring such obvious and boring plot machinations, but it's annoying
that they make us sit through their bad story. I understand the need for some
kind of propulsive goal, but there has to be a better way to achieve that kind
of game dynamic.
If the story is boring, the gameplay at least fares a bit better: it's merely
tired and uninspired. The shooting gameplay in Secure Tomorrow is incredibly
simple. Use your four weapons to kill terrorists as you move from area to area,
using scopes, grenades, and relying on your teammates to kill the odd terrorist
(although your comrades also spend a lot of time failing to kill enemies at
point blank range).
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