By Tom Cross
Reviewing The Witcher Enhanced Edition is difficult, because more than any
expansion pack, Game of the Year Edition or other remake, this game is The
Witcher, released in 2007. This is in no way a condemnation of Enhanced Edition.
It's just as fun, original, and exciting as the original. Still, for the
uninitiated and the faithful, this new edition needs to be introduced and
examined.
We'll save the updates for last, and look at the The Witcher first.
Polish developer CD Projekt has made a name for itself in Europe by
localizing many famous RPGs (the Baldur's Gate series, for one), and when they
released The Witcher a year ago, it was apparent that they were more than ready
to challenge more famous American RPG developers.
In The Witcher you play as Geralt, an amnesiac, genetically mutated bounty
hunter shunned by society, one of the last of a dying breed. As the game begins,
you and your brethren are assaulted and cast out of your home, left to regroup
and exact revenge upon your attackers. From there, you'll travel to the kingdom
of Temeria to continue your search, discovering (through your own actions) what
your moral boundaries and leanings are.
If that sounds like a pretty evolved plot for a video game, you can thank CD
Projekt and the fictional (Witcher-centric) books of Andrzej Sapkowski. The
world they've culled from Sapkowski's work is full-bodied, depressing, and
extremely believable. It helps that the game has incredibly superior art
direction, music, and animation (when not in conversation). You'll feel like
your wandering through a European countryside as lilting music filters past the
sounds of monsters and villagers.
The Witcher combines an umber of highly enjoyable and well-implemented
gameplay systems: potion brewing, reagent harvesting, leveling up, item
upgrading, and magic. Many of these work in concert. You can create potions from
harvested body parts, and use those potions to increase a number of attributes,
from strength to magic power.
Combat and spellcasting are fast-paced, with combat progressing through
time-based rhythmic combos. Even better than the combat is the leveling system.
You can use experience gained to purchase various skills and attributes; these
range from the mundane to the exotic. You can upgrade your strength, but you can
also use werewolf blood to make a potion that makes you powerful after midnight
when the moon is up.
If The Witcher just through all of these elements against the wall and waited
to see what stuck, it wouldn't be much of a game. However, it provides for so
many different methods of enjoying the storyline, you'll actually want to play
it again to see how you'd play as a magic-centric Witcher instead of as a
potion-centric one.
I haven't even begun to discuss the plot and branching moral pathways that
you'll encounter. The game dives deep into a world apparently inspired by the
complicated moral and racial issues facing postwar Europe in the middle of the
century. Racial tensions are high between humans and nonhumans, humans and
Witchers, and basically everyone in the world. The dialogue communicates the
various quandaries the Witcher finds himself in ably: from witch burning to
cross species love to incestuous rape and its aftermath, Geralt will find
himself faced with extremely difficult and ugly choices.
Page 2 »