Items stack up in ungainly piles in your inventory and are a chore to store,
arrange, use, and find. Adding to your woes will be puzzles that stymie you at
every turn, not due to their ingenuity, but to their uncannily unintuitive
design. At one point, you are asked to string a bow. To do so, you have to pull
the string back, like you might in a Wii game. However, no actions in the game
thus far have used such a pseudo-physical method of interaction. Up until that
point, the whole game is point and click.
This one incident is representative of the puzzles you find in every section
of the game. Complicated for no reason, ludicrously unintuitive, and often
solved by happenstance.
Sadly, the story and acting keep pace (in last place) with the level and
puzzle design. Thomas is voiced badly, to put it kindly, as are all other
characters. You'll find yourself dreading encounters with "people," as you can
expect worse and worse performances of the script.
It's not too much of a tragedy that the acting is so bad, because the script
is worse. It doesn't appear to have been edited for grammar, producing a
charming and sometimes confusing mixture of English and gibberish. The plot is
laughable, confusing, and completely lacking in excitement. How could you take
the setting for The Mummy and countless exciting books, and turn it into a
silent, dead landscape like this?
If you do finish Riddle of the Tomb, you won't be drawn back into the story
by an interesting denouement. Like the rest of the game, it splutters and fades,
leaving you cold and bored. Once again, I have to bemoan the way this game
turned out, because a fun, interesting and exciting games set in Egypt would
probably be one of my favorite games of the year. I guess I'll have to wait
until the Mummy IV video game comes out then.
In The End, This Game Hath Been Rated:
30%.
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