Dracula: Origin is a point and click adventure in the traditional vein. If
you've played one of these types of games in the last, say, twenty years, then
you've got a pretty good idea of what to expect. Everything that you either love
or hate about these types of games is present in this one, so with all that
aside it comes down to the quality of the story and puzzles.
The game's story is best described as being “inspired” by Bram Stoker's
Dracula. You play as famed vampire hunter Van Helsing on a quest to save Mina
Murray from Dracula's clutches. In Origins, the adventure opens in London, but
takes you to Egypt and Austria before you inevitably arrive in Transylvania. The
story borrows from a number of sources outside of Dracula, but manages to pull
off the whole thing off well enough to form an interesting and cohesive
narrative. The game's art style serves the story well, even though the detailed
backgrounds do also make it difficult to pick out the interactive objects in a
scene.
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Point and click adventures have often been referred to as pixel hunts, and
Dracula: Origin certainly fits the bill. You need to carefully sweep each screen
in search of the objects that you can interact with or add to your inventory to
be certain that you don't miss anything. Sometimes the game won't let you leave
an area until you've grabbed everything that you need to, but there are plenty
of times when you'll need to backtrack and revisit some locations a few times
before you find that random item that you missed the first several times
through.
Like most adventure games, Dracula: Origin turns you into some sort of
kleptomaniac seer who helps himself to a MacGyver-esque collection of odds and
ends that invariably become useful in some way in the near future. At times it
will be obvious when a certain item in your inventory will need to be used, and
at others you'll find yourself randomly clicking your way through your inventory
until you find the item that the game is looking for.
As for the puzzles, some are incredibly simple and others are annoyingly
frustrating. The difficulty is all over the map, and it's not fiendish puzzle
design that's always what makes the tougher puzzles tough. Too many times while
playing the game a puzzle will pop up and you'll have no idea what to do with
it. It's like to trying to win a card game when you don't know all of the rules
of the game. Rather than being challenging, some of these puzzles are
frustrating and seem more designed to sell guide books than to provide a mental
challenge.
Overall, Dracula: Origin exhibits enough of the frustrating aspects inherent
in adventure games to make it appealing to everyone. Adventure gamers will have
a natural tolerance built up to these sorts of things, and so will probably
enjoy the game's unique take on the Dracula story.
In The End, This Game Hath Been Rated:
70%. It's not without its share of the frustrating
aspects of the adventure game genre, but Dracula: Origin still manages to
provide an interesting story and some good gothic atmosphere.