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Dead Space - Game Guide
System: PC
Rated: M
Also On: PlayStation 3 · Xbox 360
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Chapter 6: Environmental Hazard
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	Tram Station

Audio log and an item, then head to the deck. There is a bathroom on the right,
with items on the ladies' side, and more items and some crawlers on the guys'
side if you get close to the toilets, so kinesis that item. Take the lift up.

	Sapling Room

Schematic and some items, then go meet Hammond and more items. After the chat 
go into the next room.


		

	Atmosphere Control

Some lockers on the left, and a store. At this point I had enough money to buy
a power node and then buy 10 line racks so I could bring back the old Line Gun
and set the Ripper in storage. That means I have the Cutter, Contact Beam, Line
Gun, and Force Gun, with the force gun only needed for its grenades. Save and
feel free to take a breather before moving on. Take the left door.

*CUTTER: Feel free to buy enough power nodes until you're around 30,000 creds
or so. Should have a lot of spare ammo to sell. Note that you need one node for
a door on this level. One final note, the next RIG suit is in the next level,
so hold onto some of your money.*

	Hallway to West Tower

The sprouts here emmit hot water, so don't get close when the lights blink. 
The first room on the left has a box that is probably locked, and the second 
room has a bench; maybe work towards a second damage upgrade for the Cutter.
Come out, avoid the sprouts, collect two wall boxes, then up the lift, kill
the slasher, and through the door.

	West Grow Chamber

Items to the right, then come around to the left from the door for items on
the ground, then when you try to advance up the room the ambush is on. The
first wave is two babies and two slashers, then two slashers come in waves from
the back of the room. Just fight them off, or run to the back and go through
the door, however you wish to get through that door.

*HARD: What you want to do, maybe normal players too, is just walk up as you
enter this area, and there will be two slashers and two lurkers pop up. Just
freeze a slasher and take out the other while you move to avoid the babies. 
Then just move up some more to lure out the ambush dudes on the left side of
the room, should be three in all. Then move to the back of the area and be 
ready to the last three or so. Just be patient is all.*

Once inside, move forward to see a Poison Pod wheezing his fumes into the air.
Shoot the box, then shoot him twice with the cutter to take out the first of
eight. Get out your line gun, or strong weapon of choice, turn around, and wait
for the super to leap out of the vent. Go outside for a single baby. Then go
to the opposite end of the area into another room for a second pod. Kill it,
collect the items, come out, shoot the pregnant in the arms, and then head
for the lift in the center of the room to go up a level. There is and item
beside the lift, an item to kinesis to the left of the door, then enter the 
door behind the lift.

*CUTTER: You can curb stomp the poison guys to save ammo, even if not on a 
cutter-only run.*

*NOTE: If you want to take the lift to level 3, do so for more ammo and items.
You could get them now or later, depending on your open inventory slots.*

	Hydroponics Control

A locker to the right, then move up and before you kill the pod to the left,
take the two cannisters and place them among the dead bodies in the center of 
the room and put all three on around the cannisters; hopefully you have 3
cutter blades, two for the pod and then one for a cannister. So kill the pod,
then quickly shoot a cannister to not only explode the dead bodies but also
to damage the infectors. Kill them because though they didn't do their job,
they can still kill you (if they jump on you mash the button to kill them).
Exit and take the opposite door to get a box and save.

*HARD: Yes, you could stomp on the bodies to dismember them, but then the 
infectors won't have any bait. At least leave one body whole, but there are 
two of the things that appear. It's up to you if you want to let them get their
hands on bodies so you can blow them up, or just hit them with the cannisters.
You could place one by the door, hit it after you kill the pod, then hit one
placed in the center, or any combination.*

*NOTE: Again, you could take the lift to level 3 for items and a conductor.*

	Refrigeration West

You will go inside, turn right, and there is an exploder coming right at you.
Use the force gun to knock him back, then toss grenades from that gun at him
(alt fire), or if it is not too close you can aim for the bulb bomb on its 
side and blow it up. Then a few waves of these things come from the opposite
end, so you could try more grenades or aim for the bombs. Whatever you do,
don't let them get close to you or they blow up. Collect the items and into the
next room.

*NOTE: For all parts zero-g, remember to kinesis the items out of reach.*

In the next room are a few items and a stasis recharge. This part can get 
tricky since I won't lay out the course step by step. Go into the zero-g area,
look up, and kinesis that panel with the arrow on it to the side. Two babies,
which I've long known are called Lurkers but babies sounds better, will fall
out, so kill em. Go through the opening and in this "cage" you would do well to
avoid the spikes, a clever idea. Get over to the side so you can open the next
panel. Jump through and then locate the single baby in this cage. Jump over to
the solid ground and through the door.

	Air Filtration

Item to the sides of the door, then get an audio log before taking the lift
down. From here you need to shoot four purple panels to open the path. The
first is on this side, the next is in the first tube, the third is through
the panels of the first tube, and the final one is through the doorway of the
second tube; all of which can be shot with the cutter from the first doorway
without entering the tube. Once the four are down, you're going to make a mad
dash. It's pretty simple, you wait for the fire to pass, then run, in the 
second tube run past the slasher, then keep going to get on the other side.
Then get to the corner behind the pod, kill the slasher following you, then
kill the poison pod.

*NOTE: Jacob Guerro gave me the tip, but I'll flesh it out for him. The flames
come out of one side of the tubes, and if you stasis the hatch that opens you
can delay the flames from shooting. You can still hit all four panels from 
the first door, and you can still run through on one go, but if you get caught
or are fearful of the slashers you can stasis those hatches to be safe. There
is a recharge in the first hall if you need it.*

Take the lift up and go right for two items, then into the control room for two
items and a power node. Then follow the left path and take the elevator back
to the grow chamber. There is a pregnant to the left and two babies on either
side. If you didn't take the central lift up to level 3, do so now for free
items, then return to hallway. 

*NOTE: You can spend all you nodes or whatever, just keep around 40,000 or 
so creds and have one node when you leave the control area.*

Something busts open all the vents, but no worries. Take the lift down, 
careful to avoid the sprouts, use the bench if you wish, and return to the
control center. At the store, sell the conductor, set aside your excess items,
and buy all the ammo you want; probably just four sets of ammo for the line 
gun and cutter. You only need four med packs, medium I would think, and then
feel free to buy two power nodes if you have around 40,000 or so creds. Save
and take the right door.

	Hallway to East Tower

Text log, and inside there is a Guardian across the way. Use the cutter on the
tentacles, then the tentacles on the egg-things. There are three doors. The
first one has a bench, the second has a slasher and a box, the third requires
a power node to open. Spend a node on the last door first, collect the items,
then open the second door only if you want to get a single item and kill an
enemy (which could be three items total). Then spend what you wish on the bench
if you haven't done so earlier. Take the lift up and into the next chamber.

*NOTE: Capacity upgrades WILL refill empty guns. This should come into play
with your Cutter if it's empty. It's like a clip-extender and 10,000 cred
ammo in one node.*

	East Grow Chamber

*NOTE: I realize that you can use kinesis on boxes, then shoot them at a 
wall to open them, rather than wasting ammo.*

Yep, not as colorful as the other one. Just left of the door is a box on the
wall, then go further left for another box on the wall. The door in front of 
you closes, so move forward with the Cutter/Line Gun in hand as a Brute is 
waiting to the right of the door. Stasis, run behind, slash away, and repeat
until you hear the door open or see the item drop from him. There is another
box on the opposite door to this room, a line rack at the back of this area,
and two boxes in the lower right corner.

*NOTE: By this time I'm all out of Cutter ammo, so the Force Gun is a good
second. With a few power upgrades it's like a shotgun, only you can't focus
the fire on limbs.*

When ready, enter the upper left room, kill the poison pod, collect the items
in the boxes, and recharge on the wall. Exit and enter the upper right room,
but DO NOT open that box unless you want crawlers to shoot. Just collect the
three items and come back out. 

Go to the lift and notice that behind it and on the ground is poison pod under
some glass. What you'll do is use the panel on the right side of the lift,
stasis the glass door, run to the left, and then beam/cut the poison pod from
the opening. Careful not to hit one of the containers or you'll take damage.

Take the lift up to level 3 and kill the lone poison pod up here. Then go
back down to level 2 for an audio log, some items, an item to kinesis to
the left of the locked door, and even a power node in the open door that leads
to refrigeration east; save first.

	Refrigeration East

*NOTE: Turn cutter angle to vertical.*

You start with another one of those arms, so use any Cutter ammo to hit that 
yellow spot, or line it to free yourself. An audio log past the next door,
then into the the series of cages. Get under and to the right of the opening in
the ceiling and jump up. From here you must freeze the electric conductor, 
then jump to the wall adjacent, then jump through the hole to fight two babies
to your right.

Now you get to the other side to jump through the hole, kill two babies in this
top cage, then take out the last poison pod. Collect floating items and now 
make the long return trip back down. No enemies, and all I'll say is you need
to be positioned almostf perfectly adjacent to an opening to jump through it;
when you reach the electric part, there is a switch you can press (it's blue)
to turn off the power.


		

Make your way back, save, and when you get back to the hallway, there are three
slashers prime for a few force gun grenades. The rest is you and the bench. 
You can hit it the first time through, or go to the shop, store your items,
sell what you wish (though I think you should keep spare items), buy a few 
power nodes, and then get that Cutter up to snuff with capacity and damage 
upgrades, or maybe trick up any other gun. Then buy ammo for low guns, and 
then save. When ready, press the buttom on the computer by the save station,
then go through that big door in the front.

*CUTTER: Since you don't have much to upgrade, consider getting a kinesis 
range upgrade.*


		

	Hallway to Food Storage

Audio log as well as a few items. Open the door, grab an item, then insert the
poison into the machine. Now into the food storage.


		

	Food Storage

*NOTE: Set the Cutter to vertical.*

Just as you step inside and the lights turn on, don't move up too far. Look
around through the blur and look for about six items, mainly a med pack.
Move forward a bit to wake the Leviathan. 

There are two parts to this fight: three tentacles and then the mouth. You
start facing the tentacles, one of the three. For every encounter with an arm,
you need to always be strafing to one side; may as well be to the left since
you'll have more view. Once an arm commits to attacking you, it sticks out 
further to reveal it's yellow, so start shooting it with clear shots. If you
take it out, great; if not, the arm will slam down away from you. When it
slams down, you need to look to an area at or behind the arm and then jump to
there, and the arm should be away by the time you land. If you are directly 
in front of opening for the arm, it may land right on you. Then resume your 
attacks on the yellow. 

*NOTE: A given, but please reload after each few shots.*

Keep this up for all three arms until they are gone, then the thing will roar.
While he exposes the orange mass in his mouth, shoot it with a contact beam
shot or whatever. Quickly be ready for him to start shooting his bombs at 
you. There are five in each attack. You can shoot them, but that's not the 
wise choice. You want to use kinesis to grab the first, shoot it at the second,
then grab the third and shoot it at the fourth, and then grab the fifth and 
shoot it at the mouth. You may have to do this more than once, but it seems 
like a good hit will send it into the final phase.

Just to make sure we're clear, the way to grab the bombs is when they are 
reasonably close, not when they are just spat out. Be careful not to mix your
buttons and just let the final bomb float in space or something. If a bomb is
moving toward you and there is no "wavy" sound, you're about to get blasted.

*NOTE: Remember that you have a "health" button that instantly uses a med pack
from your inventory, because you don't want a regular hit to kill you instantly
and have to start over. Just keep an eye on your health because it seems like
the tentacles are more likely to land on you if your health is low. Also 
know that you can't hold the aim and press the health button or you'll do 
something else.*

And then you will face both the tentacles and mouth at the same time, but it's
usually one or the other. All you have to do here is avoid the tentacles when
it's attacking, then make sure you have a shot to grab the bombs rather than
all of them hitting an arm. Get in about 3 or so good bombs on the core, then
maybe a few beams or cutter slices when the things roars, and the fight
should be over. It's not terribly hard, and if the arm kills you, it shouldn't 
take but a few tries to get this fight over with.

*HARD: Not sure why, but grabbing the bombs was much tougher for me. I would
suggest you maybe shoot the bombs to stall them, then try to grab the fifth 
one. If all else fails, hopefully you have enough health, and just focus on 
shooting the core alone to make sure you get in damage.*


		

Collect any new stray items floating around, which there should be a ton around
the beast's side of the tube, then make your way back to the save station.
Buy any ammo needed, store some, maybe refill your med packs, and then head
back to the tram to end this chapter.
 

Walkthrough

 




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