DDDDDDDDDDD EEEEEEEEEE AAAAA DDDDDDDDDDD
DDDDDDDDDDDDD EEEEEEEEEE AAAAAAA DDDDDDDDDDDDD
DDDD DDDD EEE AAAA AAAA DDDD DDDD
DDDD DDD EEEEEEEE AAAA AAAA DDDD DDD
DDDD DDD EEEEEEEE AAAAAAAAAAAAA DDDD DDD
DDDD DDDD EEE AAAAAAAAAAAAAAA DDDD DDDD
DDDDDDDDDDDDD EEEEEEEEEEE AAAAAA AAAAA DDDDDDDDDDDDD
DDDDDDDDDDD EEEEEEEEEEE AAAAAA AAAAAA DDDDDDDDDDD
SSSSSSSSSS PPPPPPPPPP AAAAA CCCCCCCCC EEEEEEEEEE
SSSSSSSSSSSS PPPPPPPPPPP AAAAAAA CCCCCCCCCCC EEEEEEEEEE
SSSS PPPP PPPP AAAA AAAA CCC CCC EEE
SSSSSSSSSSS PPPPPPPPPPP AAAA AAAA CCC EEEEEEE
SSSSSSSSSSS PPPPPPPPPP AAAAAAAAAAAAA CCC EEEEEEE
SSSS PPPP AAAAAAAAAAAAA CCC CCC EEE
SSSSSSSSSSSS PPPP AAAA AAAA CCCCCCCCCCC EEEEEEEEEEE
SSSSSSSSSS PPPP AAAA AAAA CCCCCCCCC EEEEEEEEEEE
*****************************************
* Game: Dead Space *
* Type: FAQ/Walkthrough *
* For: PS3, Xbox 360, PC *
* Author: Brad Russell "TheGum" *
* Email: lunatic_252000@yahoo.com *
* Web: www.thechaosuniverse.com *
*****************************************
Version 0.5 - have a little over half the game finished.
(10/20/08)
Version 0.6 - two more chapters finished.
(10/21/08)
Version 0.7 - two more chapters.
(10/22/08)
Version 1.0 - finished walkthrough, will flesh out the remaining sections
over the weekend, I hope.
(10/24/08)
Version 1.2 - added shop items and enemy sections; sorry for the wait, it's
just crazy around here.
(10/31/08)
Version 1.3 - added trees, and up to chapter 3 have included appropriate
hard and cutter-only run notes. Sorry, Gears 2 distracted me. I have not
forgotten this game, but I have like 2 days until I will get to work on Left 4
Dead.
(11/16/08)
Version 1.4 - have added notes up to level 6, added schematics and up to
level 6 logs, cheats, and have made some nice improvements to the format of
my guides that will make things easier.
(12/9/08)
Version 1.5 - few tweaks, hard up to level 8.
(12/11/08)
Version 2.0 - fixes abound, hard mode covered, all extras added, done.
(12/13/08)
*****************
Table Of Contents
*****************
Use Ctrl + F to quick find in this guide.
Section: Code:
1. A Brief Foreword
2. Controls ( CON2222 )
3. Starter Tips ( TIPS333 )
4. Walkthrough ( FAQ4444 )
Chapter 1: New Arrivals
Chapter 2: Intensive Care
Chapter 3: Course Correction
Chapter 4: Obliteration Imminent
Chapter 5: Lethal Devotion
Chapter 6: Environmental Hazard
Chapter 7: Into the Void
Chapter 8: Search and Rescue
Chapter 9: Dead on Arrival
Chapter 10: End of Days
Chapter 11: Alternate Solutions
Chapter 12: Dead Space
5. Enemies ( BADS555 )
6. Shop Items ( GUNS666 )
7. Bench Upgrade Trees ( TREE777 )
8. Files / Schematics ( FILE888 )
9. Cheats
10. FAQ / Author Info / Copyright
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Something to the effect of "Resident Evil 4 @ Dead Space," RE4 jumped out to a
quick lead and Dead Space narrowed the gap.
RE4 38, Dead Space 31. Did I mention they're playing baseball?!
Okay, to be honest, this game is pretty awesome and as solid as I was hoping
it would be. Of course my expectations were high coming into it, but they
soon fell when I realized this game was predictable in both gameplay and story
elements.
Yes, this game and RE4 do the same things: fetch keys to advance, fight a
big monster here and there, fight a boss every now and then, and the story is
a weak element. Seriously, I thought the story in this game was going strong
until they started trying to explain things.
You see, from the early previews and the back of the box, "There's no help
coming" I thought that we would be on a ship, we would be trying to escape
it all on our own, and fun would follow. What this game is in fact is a series
of fetch quests while you walk around on your cell phone talking to all sorts
of crazies on board this ship. So you're not alone, the enemies aren't that
intimidating after a while, the boss fights are few and weak, and the story
really loses all sense in act 3. I understand if this is just the intro to a
great series, but they're just trying to set up too much in this first game
if so.
Do not get me wrong: this is a great game. You pick up the controller, beat a
chapter or two, then go off to bed or whatever. There's replay value up the
roof and everything about the game is polished and clean. It's a great game,
but not a "classic." It succeeds in showing that the RE4 style of play works
well in any form, but this game needed to deliver more in terms of gameplay
or story depth to outshine the master.
Basically, I'm not itching to play this game 40 times like I probably did with
RE4. I guess blood on every wall, doors in my face every ten seconds, and
tight quarters aren't my thing.
TheGum.
PS - I forgot to mention BioShock. Instead of water, this game has blood;
instead of Big Daddies, this game has brutes; instead of whatever, this game
does the same thing. BioShock was more like an RPG though, and this game is
more on the RE4 side of action.
|
|
|