By Brad Russell
What would it take to get you to play an old fashion real time strategy game?
If you base it off of the StarCraft model you would want easy handling of the
interface, units that go beyond rock-paper-scissor fighting, and a fun variety
of factions. Now what if you toss in oodles of babes, crisp graphics, the
absence of climbing tech trees, crazy units, and a story based on time travel
and Albert Einstein? You get something close to C&C: Red Alert 3.
So the story starts with the Russians changing history by going back in time
and killing Einstein before he can make his bombs. From there you have your
option of playing as Japan, Russia, or the Allies, all of which have had major
technological advances, perhaps illogical, but advanced and cool war machines.
The stories don't sync up, which may have been better, they are all just
separate of each other and play out where you lead one faction to victory. You
are aided by a leader and some female assistant, along with the many commanders
fighting alongside you. Even though the story lines don't do much to compel you,
since they have predictable twists, they are nice to see through for the
performances.
That is probably the main selling point of this game, the live-action
cutscenes with some familiar actors who don't just mail it in. The likes of Tim
Curry, J.K. Simmons, George Takei, Peter Stormare, and Jenny McCarthy keep the
story entertaining while playing their parts very nicely; not award-winning
acting but you can tell they get the half-serious nature the game intends. It's
almost a campy story, but it has the just right mix of ridiculousness and good
acting to pull off a story presented to you in "talking head" fashion through
video screens. Of course the babes keep your eyes glued to the scenes, even if
you aren't paying much attention to the story. Sure, the babes are just there to
"warmly" transition between missions, but they certainly don't hurt this game.
To help the story are the slick visuals and menus. The animated movies make
for pleasant eye-candy, but are much less frequent than the live-action movies,
and that's too bad because they are all pretty awesome. Between missions are
nice visuals and tiny summary videos for what you are to do in the next mission,
and the menus outside of the gameplay have this weird but good quality that
makes me think I like to navigate them. Even the sides of the screen for the
live-action scenes seem to draw you in to the feel of each faction. It's just
the little things about the presentation the developers really nailed.
The campaign is your standard RTS action, but it's more mission-based than
any RTS I've ever played, and the levels flow much smoother than if you were to
just camp and build. Unfortunately, after the missions of intrigue that start
most levels, most do turn into building up your army from a base and sending
them after the enemy. What helps is that you have an ally in every level that
you can order around and tell him or her where to focus military efforts. Though
the levels are varied and have many unique and interesting tasks that allow for
elements other than pure RTS gaming, the vast majority boil down to you
attacking a pre-set enemy base.
Page 2 »