Season
One of Sam & Max proved something about adventure games, namely that they don’t
have to be mind-numbingly boring pixel hunts with overly pretentious storylines.
Season One’s serial format gave the developers time to refine the game with each
episode and by the time the last episode was released the game had really hit
its stride. Now with a full season under its belt Sam & Max Season Two has the
advantage of being able to hit the ground running.
When you look at the basics of the game it seems like any other adventure
game. You move from set screen to set screen, clicking on objects to see which
trigger an interaction or which can be added to your inventory. Clicking on
characters opens a dialog tree, giving you a set of canned responses at each
juncture in the conversation. Puzzles are solved by using items from your
inventory with other objects in the world or by selecting the correct responses
during a conversation. So what makes Sam & Max different?
Everything is approached with a warped sense of humor, all of the puzzles
make sense in a cockeyed sort of way, and the simple interface works nice and
smoothly. Typical points of frustration that are common to most adventure games
seem to be happily absent here. I’d hate to count the number of times I’ve
clicked on something in an adventure game only to be told by the protagonist, “I
can’t do anything with that.” Clicking on useless objects in a Sam & Max game is
a delight as you’re always treated to some absurd, satirical, and quite often
demented dialog between the game’s heroes. What more could you expect from a
hound dog in the mold of Sam Spade and a maniacal rabbit who was recently
elected president of the United States?
This brings us to Ice Station Santa, Sam & Max’s opening episode of Season
Two. After being sent a giant killer robot as a present from Santa Claus, Sam
and Max travel to the North Pole to visit Santa only to find that he’s
barricaded himself in his room and is emptying machine gun clips into anyone who
tries to get close to him. Sam and Max must determine what has happened to Santa
and try to somehow save Christmas. The story that follows is on par with the
best of the first season and shows that the writers are still as sharp as ever.
You don’t need to have played through Season One to play Ice Station Santa, but
if you haven’t you’ll miss out on the numerous references to Sam and Max’s prior
adventures. Also, Season Two will be released as a series of episodes as well,
so although the story in Ice Station Santa is wrapped up at the end there’s a
lot that’s obviously left as a setup for future episodes.
There are some new features in store for those who are veterans of Season
One, the most obvious of which are the increased screen resolutions and the
in-game help system. It’s nice to see native widescreen support in the game and
at the highest resolution the game has a nice animated look to it with bright
colors and crisp lines. The new in-game help system lets you specify the level
of help you would like from none at all to frequent hints. The game senses when
you may be going in circles and one of the characters will make a remark to send
you off in the right general direction or give you more blatant direction at the
higher hint levels. It’s a nice and elegant system and a welcome addition to the
series.
Ice Station Santa is available on its own for $8.95 (a bargain) or is free to
GameTap subscribers. You can also subscribe to the entire six episodes of Season
Two for $34.95, and based on what’s on display in Ice Station Santa I’m sure
that it’s a safe bet that you’ll enjoy the entire series.
In The End, This Game Hath Been Rated:
90%. Sam and Max begin Season Two with a bang (and
a giant robot).