Frontline: Fields of Thunder is a World War II RTS that will look very
familiar to anyone who’s played any of the Blitzkrieg 2 games. This is because
it is essentially the same game but with campaigns that are centered on the
Eastern Front’s Battle of Kursk. Since you get the same game engine as the
Blitzkrieg 2 games, you also get all of the same issues. Unfortunately this
means that Frontline will only really appeal to the small group of gamers that
are Blitzkrieg fans.
Frontline features two campaigns, one for the Germans and one for the
Soviets. While ostensibly set during the Battle of Kursk, the game has very
little that ties it into the historical events of that battle. The missions tend
to call for you to destroy enemy units, capture something, or destroy something
else, and are pretty much the same sort of thing that you did in Blitzkrieg 2 so
there’s nothing really here to recreate the actions of Kursk. There are no
mission introductions or briefings; you’re pretty much dropped into a mission
and given a confusing or vague objective or two and then left to fend for
yourself.
The mission structure in the game suffers from the same problem that
permeated Blitzkrieg 2, namely they’re laid out in such a way as to be
essentially very unforgiving puzzles. The maps and enemy positions are set-up
perfectly to wipe out your limited forces at almost every step of the way. Since
the game is very stingy with reinforcements, you’ll feel the loss of every
single unit. Making matters even more difficult is that the enemy has been given
a greater sighting distance than you, so you’ll often watch a tank or two in
your column go up in flames before you even see the anti-tank gun with perfect
aim become uncovered from the fog of war shroud. There’s not really much room to
maneuver and flank in the missions, so you’re pretty much forced to take on the
same enemy emplacements from the same direction each time you play a mission.
Successfully completing a mission becomes an iterative exercise in which you
will eventually learn the position of the enemy units each time they wipe you
out until you can finally try and make a serious go at victory. Knowing the
enemy’s positions on the map is no guarantee of victory, though, as the game is
very unforgiving of mistakes and mistakes are easy to make because your unit AI
can be pretty sketchy at times. Pathfinding and target selection are a continual
problem, forcing you to carefully babysit your units at each step along the way.
To me the game feels more like an exercise in frustration in search of the
predetermined route through a mission than a strategic challenge, and that’s not
what I look for in a strategy game.
In The End, This Game Hath Been Rated:
58%. Frontline: Fields of Thunder turns all out
tank warfare into a tedious puzzle.