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Spider-Man 3 - Review
System: PC
Rated: T
Also On: DS · Game Boy Advance · PlayStation 2 · PlayStation 3 · PSP · Wii · Xbox 360
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The first thing that you should know about Spider-Man 3 is that it is only loosely based on the movie of the same name. If you’re looking to relive the events of the movie scene by scene then you’re going to be disappointed. Not that this departure from the movie’s script is necessarily a bad thing, though. I’ve played far too many movie-licensed games that were nothing more than a contrived series of lame gaming clichés played against a backdrop of locations pulled from the related film. Don’t worry, you’ll still get to face Venom, Sandman, and The New Goblin in the game, but you’ll be able to pursue their storylines at your leisure and also take on other Spider-Man villains like Lizard and Scorpion. Throw in random street crime, races, and chances to thrill Mary Jane, put it all in a free-roaming environment set in Manhattan, and you‘ve got the set-up for a great game, right? Well, let’s see…

The game opens with a tutorial sequence set in a corporate office tower besieged by bomb-wielding criminals. This sequence will get you familiar with the combat in the game, as well as serve as your introduction to the problems with the combat in the game. The game features a combo-based fight system that is based on the standard heavy and light attack buttons. Your repertoire of attacks is further expanded by the ability to integrate your web-slinging abilities into your combos, and when you toss in jumping you get a fair number of ways to put the hurt on the bad guys. As the game progresses and you defeat more enemies, you’ll earn additional attacks and combos to use in fights. This all sounds like it has the makings of a good fight system, but in practice there are some fairly big issues with it. The first issue is that you will not only be fighting the minions of evil in the game, you’ll be faced with a never-ending struggle with the game’s camera. The camera just can’t keep up with all of the moving and jumping around that goes on during fights, and you’ll constantly fire off attacks into thin air because the camera angle threw you off – and that’s when the enemies are still on screen. Just as often the enemies will be swung off-screen by the camera, leaving you to frantically search for them while they get off a few cheap shots on you. Even if the camera was better implemented the battles would still suffer from the issue of repetition. Most of the countless grunts that you’ll face have the same basic “walk right up to you and start punching” mentality, and the easiest way to deal with them is to jump up, web one, and then beat him to death on your way back to the ground. Since the other enemies can’t hurt you while you’re airborne, battles are all basically the same bounce-beat-repeat bouts. The game brings your Spidey-Senses into play by popping up an icon above the head of an enemy about to make a powerful attack on you. You can then hit a button and go into the Spider-Man version of Matrix-time, slowing everyone around you while you unleash a series of attacks. If you time it right, you’ll briefly be given the chance to push another button and respond with a devastating counterattack. This “Spidey-Time” is pretty cool, but it’s too powerful and too overused. Even if you make it a point not to constantly slow down time for your fights, there are plenty of times when you’ll have to use it to survive – especially during the boss fights or special sequences.

Spider-Man 3 was developed to primarily be a console game, and if you have any doubts about this they will quickly be erased when you attempt to play the game using the keyboard and mouse. The basic controls of movement and attacking are easy enough to control with the mouse and keyboard, but once you start adding in web-slinging, jumping, wall-crawling, and more, trying control Spider-Man will result in serious finger fatigue, if you can avoid tying them into knots in the first place. Luckily the game does support gamepads, and if you have an Xbox 360 controller for your PC the game will automatically map the controls to mimic those of the Xbox 360 version of the game. In short, don’t even attempt to play this game if you don’t have a gamepad.

 


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