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Civilization IV: Beyond the Sword - Game Guide
System: PC
Rated: E10+
Shop: Buy It Cheap · Get The Guide

Index · Guides · Your Reviews · Your Rating · Screenshots · Videos

[9.01] Airship

Unit Type       - Air Unit
Production Cost - 80 Hammers
Required        - Physics Tech
Strength        - 4
Movement        - 1
Range           - 8
Effects         - Can See Submarines
                  +100% vs Naval Units
Upgrades To     - Fighter

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[9.02] Anti-Tank Infantry

Unit Type       - Gunpowder Unit
Production Cost - 120 Hammers
Required        - Artillery Tech
Strength        - 14
Movement        - 1
Effects         - +100 vs Armoured Units
                  Starts with Ambush Promotion
Upgrades To     - Mechanised Infantry

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[9.03] Attack Submarine

Unit Type       - Naval Unit
Production Cost - 150 Hammers
Required        - Rocketry, Radio and Combustion Tech, Uranium Bonus
Strength        - 24
Movement        - 6
Effects         - Cargo Space 1
                  Invisible to Most Units
                  Can See Submarines 
                  Can Move pass Impassable Terrain
                  Can Explore Rival Territory
                  50% Chance to Withdraw from Combat
                  +50% vs Submarines

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[9.04] Cuirassier

Unit Type       - Mounted Unit
Production Cost - 100 Hammers
Required        - Gunpowder, Military Tradition, Horseback Riding Tech, Horse
                  and Iron Bonus
Strength        - 12
Movement        - 2
Effects         - Immune to First Strikes
                  Doesn't Receive Defensive Bonuses
                  15% Chance to Withdraw from Combat
                  Flank Attack against Cannon
                  Replaced by Spanish Conquistador
Upgrades To     - Cavalry

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[9.05] Great Spy

Unit Type       - Special
Production Cost - Special
Strength        - 0
Movement        - 2
Effects         - Can Start a Golden Age
                  Can Infiltrate enemy city for 3000 Espionage Points
                  Can Join a City as a Great Spy
                  Can Construct Scotland Yard
                  Invisible to All Units
                  Can Explore Rival Territory

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[9.06] Guided Missile

Unit Type       - Missile
Production Cost - 60 Hammers
Required        - Rocketry and Radio Techs
Strength        - 40
Movement        - 1
Range           - 4
Effects         - 100% Chance to Evade Interception
                  Bombard Tile Improvements
                  Bomb City Defences by 16%

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[9.07] Missile Cruiser

Unit Type       - Naval Unit
Production Cost - 260 Hammers
Required        - Robotics Tech, Oil or Uranium
Strength        - 40
Movement        - 7
Effects         - Cargo Space of 4
                  Causes Collateral Damage
                  Can Bombard City Defences, 20% a turn

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[9.08] Moblie Artillery

Unit Type       - Siege Weapon
Production Cost - 200 Hammers
Required        - Laser and Artillery Techs, Oil
Strength        - 26
Movement        - 2
Effects         - Doesn't Receive Defensive Bonuses
                  Maximum damage of 85% on enemy on attack
                  Causes Collateral Damage
                  Immune to Coillateral Damage from Siege Weapons
                  +50% vs Siege Weapons
                  Can Bombard City Defences, 16% a Turn

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[9.09] Mobile SAM

Unit Type       - Gunpowder Unit
Production Cost - 220 Hammers
Required        - Lasers Tech, Oil
Strength        - 22
Movement        - 2
Range           - 1
Effects         - Can Intercept Aircraft, 50% Chance
                  +50% vs Helicopter Units

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[9.10] Paratrooper

Unit Type       - Gunpowder Unit
Production Cost - 160 Hammers
Required        - Fascism, Rifling and Flight Techs
Strength        - 24
Movement        - 1
Effects         - Can perform Paradrops with Range of 5

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[9.11] Privateer

Unit Type       - Naval Unit
Production Cost - 80 Hammers
Required        - Chemistry and Astronomy Techs, Copper or Iron
Strength        - 6
Movement        - 4
Effects         - Hidden Nationality
                  Can Attack without Declaring War
                  Starts with Sentry Promotion
Upgrades To     - Destroyer

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[9.12] Ship of the Line

Unit Type       - Naval Unit
Production Cost - 120 Hammer
Required        - Military Science and Astronomy Techs, Iron
Strength        - 8
Movement        - 3
Effects         - +50% vs Frigates
                  Can Bombard City Defences, 12% a Turn
Upgrades To     - Destroyer

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[9.13] Stealth Destroyer

Unit Type       - Naval Unit
Production Cost - 250 Hammers
Required        - Stealth and Robotics Tech, Oil or Uranium
Strength        - 30
Movement        - 8
Effects         - Invisible to Most Units
                  Can See Stealthed Ships
                  50% Chance to Intercept Aircraft
                  Cam Bombard City Defences, 16% a Turn

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[9.14] Tactical Nuke

Unit Type       - Missile
Production Cost - 250 Hammers
Required        - Fission and Rocketry Techs, Uranium
Strength        - 0
Movement        - 1
Range           - 4
Effects         - Can Nuke Enemy Lands
                  50% Chance to Evade Interception
                  Requires Manhattan Project

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