[3.04] New Civilisations
This game introduces 10 more different civilisations to play around with and
some leaders of their great nations. They each start off with two different
technologies, have a special unit and a special structure.
--==The Babylonian Empire==--
Leaders
Hummurabi
Special Unit
Bowman (Archery Unit)
Strength - 3
Movement - 1
1 First Strike
+50% City Defence
+25% Hills Defence
Replaces Archer
Requires Archery
Starting Technologies
The Wheel
Agriculture
Special Building
Garden replaces Colosseum
--==The Byzantine Empire==--
Leaders
Justinian I
Special Unit
Cataphract (Mounted Unit)
Strength - 12
Movement - 2
Replaces Knight
Doesn't receive defensive bonuses
Flank Attack against Catapults and Trebuchets
Requires Guild, Horseback Riding, Iron and Horses
Starting Technologies
Mysticism
The Wheel
Special Building
Hippodrome replaces Theatre
--==The Dutch Empire==--
Leaders
Willem van Oranhe
Special Unit
East Indiaman (Naval Unit)
Strength - 6
Movement - 4
Replaces Galleon
Carge Space is 4
Can Explore Rival Territory
Requires Astronomy
Starting Technologies
Fishing
Agriculture
Special Building
Dike replaces Levee
--==The Ethiopian Empire==--
Leaders
Zara Yaqob
Special Unit
Oromo Warrior (Gunpowder Unit)
Strength - 9
Movement - 1
Replaces Musketman
1 First Strike
Immune to First Strikes
Starts with Drill I and Drill II Promotions
Requires Gunpowder
Starting Technologies
Hunting
Mining
Special Building
Stele replaces Monument
--==The Holy Roman Empire==--
Leaders
Charlemagne
Special Unit
Landsknecht (Melee Unit)
Strength - 6
Movement - 1
Replaces Pikeman
+100% against Mounted Units
+100% against Melee Units
Requires Engineering and Iron
Starting Technologies
Mysticism
Hunting
Special Building
Rathaus replaces Courthouse
--==The Khmer Empire==--
Leaders
Suryavarman II
Special Unit
Ballista Elephant (Mounted Unit)
Strength - 8
Movement - 1
Replaces War Elephant
Doesn't receive defensive Bonuses
+50% Against Mounted Units
Targets any Mounted Units first in combat outside cities
Requires Construction, Horseback Riding, Ivory
Starting Technologies
Hunting
Mining
Special Building
Baray replaces Aqueduct
--==The Mayan Empire==--
Leaders
Pacal II
Special Unit
Holkan (Melee Unit)
Strength - 4
Movement - 1
Replaces Spearman
Immune to First Strike
+100% to Mounted Units
Requires Hunting, Bronze Working
Starting Technologies
Mysticism
Mining
Special Building
Ball Court replaces Colosseum
--==The Native American Empire==--
Leaders
Sitting Bull
Special Unit
Dog Soldier (Melee Unit)
Strength - 4
Movement - 1
Replaces Axeman
+100% against Melee Units
Requires Bronze Working
Starting Technologies
Fishing
Agriculture
Special Building
Totem Pole replaces Monument
--==The Portuguese Empire==--
Leaders
Joao II
Special Unit
Carrack (Naval Unit)
Strength - 3
Movement - 3
Replaces Caravel
Cargo Space is 2
Can Explore Rival Territory
Requires Optics
Starting Technologies
Fishing
Mining
Special Building
Feitoria replaces Market
--==The Sumerian Empire==--
Leaders
Gilgamesh
Special Unit
Vulture (Melee Unit)
Strength - 6
Movement - 1
Replaces Axeman
+25% Against Melee Units
Requires Bronze Working, Copper or Iron
Starting Technologies
The Wheel
Agriculture
Special Building
Ziggurat replaces Courthouse
------------------------------------------------------------------------------
|
|
|