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Civilization IV: Beyond the Sword - Game Guide
System: PC
Rated: E10+
Shop: Buy It Cheap · Get The Guide

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[3.04] New Civilisations

This game introduces 10 more different civilisations to play around with and
some leaders of their great nations. They each start off with two different
technologies, have a special unit and a special structure.

--==The Babylonian Empire==--

Leaders
Hummurabi

Special Unit
Bowman (Archery Unit)
Strength - 3
Movement - 1
1 First Strike
+50% City Defence
+25% Hills Defence
Replaces Archer
Requires Archery

Starting Technologies
The Wheel
Agriculture

Special Building
Garden replaces Colosseum

--==The Byzantine Empire==--

Leaders
Justinian I

Special Unit
Cataphract (Mounted Unit)
Strength - 12
Movement - 2
Replaces Knight
Doesn't receive defensive bonuses
Flank Attack against Catapults and Trebuchets
Requires Guild, Horseback Riding, Iron and Horses

Starting Technologies
Mysticism
The Wheel

Special Building
Hippodrome replaces Theatre

--==The Dutch Empire==--

Leaders
Willem van Oranhe

Special Unit
East Indiaman (Naval Unit)
Strength - 6
Movement - 4
Replaces Galleon
Carge Space is 4
Can Explore Rival Territory 
Requires Astronomy

Starting Technologies
Fishing
Agriculture

Special Building
Dike replaces Levee

--==The Ethiopian Empire==--

Leaders
Zara Yaqob

Special Unit
Oromo Warrior (Gunpowder Unit)
Strength - 9
Movement - 1
Replaces Musketman
1 First Strike
Immune to First Strikes
Starts with Drill I and Drill II Promotions
Requires Gunpowder

Starting Technologies
Hunting
Mining

Special Building
Stele replaces Monument

--==The Holy Roman Empire==--

Leaders
Charlemagne

Special Unit
Landsknecht (Melee Unit)
Strength - 6
Movement - 1
Replaces Pikeman
+100% against Mounted Units
+100% against Melee Units
Requires Engineering and Iron

Starting Technologies
Mysticism
Hunting

Special Building
Rathaus replaces Courthouse

--==The Khmer Empire==--

Leaders
Suryavarman II

Special Unit
Ballista Elephant (Mounted Unit)
Strength - 8
Movement - 1
Replaces War Elephant
Doesn't receive defensive Bonuses
+50% Against Mounted Units
Targets any Mounted Units first in combat outside cities
Requires Construction, Horseback Riding, Ivory

Starting Technologies
Hunting
Mining

Special Building
Baray replaces Aqueduct

--==The Mayan Empire==--

Leaders
Pacal II

Special Unit
Holkan (Melee Unit)
Strength - 4
Movement - 1
Replaces Spearman
Immune to First Strike
+100% to Mounted Units
Requires Hunting, Bronze Working

Starting Technologies
Mysticism
Mining

Special Building
Ball Court replaces Colosseum

--==The Native American Empire==--

Leaders
Sitting Bull

Special Unit
Dog Soldier (Melee Unit)
Strength - 4
Movement - 1
Replaces Axeman
+100% against Melee Units
Requires Bronze Working

Starting Technologies
Fishing
Agriculture

Special Building
Totem Pole replaces Monument

--==The Portuguese Empire==--

Leaders
Joao II

Special Unit
Carrack (Naval Unit)
Strength - 3
Movement - 3
Replaces Caravel
Cargo Space is 2
Can Explore Rival Territory
Requires Optics

Starting Technologies
Fishing
Mining

Special Building
Feitoria replaces Market

--==The Sumerian Empire==--

Leaders
Gilgamesh

Special Unit
Vulture (Melee Unit)
Strength - 6
Movement - 1
Replaces Axeman
+25% Against Melee Units
Requires Bronze Working, Copper or Iron

Starting Technologies
The Wheel
Agriculture

Special Building
Ziggurat replaces Courthouse

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