[2.07] Foreign Events
******************
*INSPIRED MISSION*
******************
--==Scenario==--
"Inspired [Civ Religion Adjective] missionaries have spread their influence
out of [Civ City]. They now seek an audience with you, requesting your
assistance in funding additional missions to the [Other Civ Adjective]
Empire."
--==Mechanics==--
Chance of Event in Game = 75%
Requires = At least 2 Religions
4 Cities with each Religion
One religion is a State Religion
--==Options==--
"We are unable to assist at this time."
"We can afford a small donation."
"We are pleased to provide any assistance they may require!"
--==Results==--
Option 1 - "We are unable to assist at this time."
Cost : None
Result : None
Option 2 - "We can afford a small donation."
Cost : 10 Gold
Result : Converts 1 of the Other Civ's Cities
option 3 - "We are please to provide any assistance they may require!"
Cost : 25 Gold
Result : Converts 4 of the Other Civ's Cities
--==Appears in Events==--
"Inspired [Civ Religion Adjective] missionaries from the [Civ Adjective] city
of [Civ City] have greatly expanded the influence of their religion!"
********
*FAMINE*
********
--==Scenario==--
"A dreadful harvest for our [Other Civ Adjective] neighbours in the city of
[Other Civ City] just across the border has left its people starving. We may
have a chance to gain favour with them if we provide humanitarian assistance
from [Civ City]."
"Famine has struck the city of [Other Civ City] Our people in [Civ City] have
enough food on hand to assist their [Other Civ Adjective] neighbours. We
stand ready to provide aid and comfort."
"Tragedy has struck just beyond your border, as the [Other Civ Adjective]
Empire struggles to feed all its hungry people in [Other Civ City]. Many will
die without enough to eat. Should the citizens of [Civ City] move to assist
them?"
--==Mechanics==--
Chance of Event in Game = 70%
Required = Must be Single Player
Other Civ shares borders
Neighbour City must have excess food
--==Options==--
"We are unable to assist at this time. Send our condolensces to their
leaders."
"Open the city granaries and send half the stores to our troubled neighbours."
"Send all of the food stores! Spare no expense to aid our friends!"
--==Results==--
Option 1 - "We are unable to assist at this time. Send our condolensces to
their leaders."
Cost : None
Result : None
Option 2 - "Open the city granaries and send half the stores to our troubled
neighbours."
Cost : 50% of City's Food Store
Result : +1 Attitude with other Civ
Option 3 - "Send all of the food stores! Spare no expense to aid our friends!"
Cost : 100% of City's Food Store
10 Gold
Result : +3 Attitude with other Civ
--==Other Civ==--
Option 2 - "Open the city granaries and send half the stores to our troubled
neighbours."
"The [Other Civ Adjective] people in [Other Civ City] have sent half of their
stored food to your city of [Civ City] to fend off starvation caused by a
poor local harvest. This humanitarian relief may represent a positive
turning point in your relations."
Option 3 - "Send all of the food stores! Spare no expense to aid our friends!"
"The generous [Other Civ Adjective] people in [Other Civ City] have sent all
of their food stores to your city of [Civ City] to prevent famine caused by
a poor local harvest. This humanitarian effort has brought your two peoples
much closer together!"
--==Appears in Events==--
Option 2 - "Open the city granaries and send half the stores to our troubled
neighbours."
"The generous people of [Civ City] have donated famine relief to the
endangered people of [Other Civ City]. This humanitarian effort has brought
the two nations closer together."
Option 3 - "Send all of the food stores! Spare no expense to aid our friends!"
"The gernous people of [Civ City] have donated massive famine relief to the
starving people of [Other Civ City]. This generous humanitarian effort has
brought the two nations much closer together."
****************
*AIRLINER CRASH*
****************
--==Scenario==--
"A [Other Civ Adjective] passenger flight has crashed in our territory near
[Civ City]."
--==Mechanics==--
Chance of Event in Game = 70%
Required = Must be Single Player
Other Civ shares borders
Other Civ has Flight Tech
--==Options==--
"Allow their recovery teams unfetted access to the crash site."
"Stall them for time while your own teams learn what it can first."
"Deny access. Claim the wreckage and let your engineers pore over it."
--==Results==--
Option 1 - "Allow their recovery teams unfetted access to the crash site."
Cost : None
Result : +1 Attitude to Both Sides
Option 2 - "Stall them for time while your own teams learn what it can
first."
Cost : None
Result : 1000 Espionage Points
Option 3 - "Deny access. Claim the wreckage and let your engineers pore over
it."
Cost : None
Result : +15% Research for Flight Tech
-2 Attitude with Other Civ
50% Chance to discover +20% on Flight Tech
--==Other Civ==--
Option 1 - "Allow their recovery teams unfetted access to the crash site."
"One of your passenger airliners have crashed in [Other Civ Adjective]
territory. They have allowed unrestricted access to your recovery teams,
building trust between your two nations."
Option 2 - "Stall them for time while your own teams learn what it can
first."
"One of your passenger airliners have crashed in [Other Civ Adjective]
territory. They seem to be unsure how to react at first, but finally allowed
your recovery teams access to the crash site,"
Option 3 - "Deny access. Claim the wreckage and let your engineers pore over
it."
"One of your passenger airliners have crashed in [Other Civ Adjective]
territory. They are denying all access and have claimed the wreck as their
own. This outrage has angered your people and driven a diplomatic wedge
between your two nations."
--==Appears in Events==--
"A [Other Civ Adjective] passenger aircraft has crashed within [Civ Adjective]
territory. Neither side has provided any details of the incident."
**********
*FUGITIVE*
**********
--==Scenario==--
"A fugitive from justice, wanted for crimes in the [Other Civ Adjective]
Empire, has been discovered hiding out in our territory."
"An assassin wanted for slaying a [Other Civ Adjective] offical has been
caught fleeing through our land."
--==Mechanics==--
Chance of Event in Game = 90%
Required = Feudalism Tech
--==Options==--
"Extradite the offender back to his homeland."
"Secretly interrogate the prisoner, hoping to learn sensitive information."
"Release the prisoner. This is none of our affairs."
--==Results==--
Option 1 - "Extradite the offender back to his homeland."
Cost : None
Result : +1 Attitude in other Civ
50% Chance of Result 4
Option 2 - "Secretly interrogate the prisoner, hoping to learn sensitive
information."
Cost : None
Result : 500 Espionage Point
50% Chance of Result 5
Option 3 - "Release the prisoner. This is none of our affairs."
Cost : None
Result : None
Result 4 - "Our gesture of goodwill towards the [Other Civ Adjective] Empire
as angered [Another Civ].
Cost : None
Result : -1 Attitude with their Enemy
Result 5 - "Word of our interrogation of the fugitive has leaked to
[Other Civ Adjective] authorities, angering them."
Cost : None
Result : -1 Attitude with Other Civ
--==Appears in Events==--
"[Civ Adjective] authorities are rumoured to have captured a fugitive fleeing
from [Other Civ Adjective] justice. No confirmation is available."
**********
*FAUX PAS*
**********
--==Scenario==--
"Our ambassador to the [Other Civ Adjective] Empire has committed a faux
pas!"
--==Mechanics==--
Chance of Event in Game = 70%
Required = None
--==Options==--
"This gaffe has adversely affected our relations."
--==Results==--
Option 1 - "This gaffe has adversely affected our relations."
Cost : None
Result : -1 Attitude with Other Civ
--==Other Civ==--
"The [Other Civ Adjective] ambassador has committed a faux pas. This insulting
gaffe has adversely affected our relations with his country."
--==Appears in Events==--
"A faux pas commmitted by the [Civ Adjective] ambassador has caused a stir in
the [Other Civ Adjective] Capital."
****************
*JOYOUS WEDDING*
****************
--==Scenario==--
"Two prominent families, one from our people and one from the
[Other Civ Adjective] people, have forged an alliance through an arranged
[Civ Religion Adjective] marriage."
"One of our prominent young noble ladies has fallen in love with a
[Other Civ Adjective] nobleman and they are to be wed in the
[Civ Religion Adjective] tradition."
"A [Other Civ Adjective] industrial heiress has received a message proposal
from one of our prominent business tycoons. Their [Civ Religion Adjective]
wedding will occur this year."
--==Mechanics==--
Chance of Event in Game = 90%
Required = You have a State Religion
Other Civ has a Religion
Ancient or Classical Age for Scenario 1
Medieval or Renaissance Age for Scenario 2
Industrial, Modern or Future Age for Scenario 3
--==Options==--
"Send well wishes and a token wedding gift."
"Send hearty congratulations and a generous wedding gift."
"Announce a national celebration, send an outlandish wedding gift and donate
generously to religious organisations in the name of the newlyweds."
--==Results==--
Option 1 - "Send well wishes and a token wedding gift."
Cost : None
Result : None
Option 2 - "Send hearty congratulations and a generous wedding gift."
Cost : 15 Gold
Result : +1 Attitude with Other Civ
Option 3 - "Announce a national celebration, send an outlandish wedding gift
and donate generously to religious organisations in the name of
the newlyweds."
Cost : 60 Gold
Result : +3 Attitude with Other Civ
--==Other Civ==--
Option 1
"A [Civ Religion Adjective] wedding between one of our citizens and one from
the [Other Civ Adjective] Empire has drawn no protest from them, and in fact,
little interest at all. Some family members of the newlyweds are griping but
the incident appears to have passed without much bitterness."
Option 2
"A [Civ Religion Adjective] wedding between one of our citizens and one from
the [Other Civ Adjective] Empire has drawn a blessing from them with
generous wedding gifts. Our people are pleased by this gesture."
Option 3
"A [Civ Religion Adjective] wedding between one of our citizens and one from
the [Other Civ Adjective] Empire has been honoured by a national holiday,
including outlandish wedding gifts and donations to our religious
institutions. Our people are thrilled by this gesture."
--==Appears in Events==--
"A joyous marriage in the [Civ Religion Adjective] tradition has forged new
bonds between [Civ Adjective] and [Other Civ Adjective] peoples, who both
adore the new couple and are pleased with the behaviour of the inlaws from
the other nation."
**************
*WEDDING FEUD*
**************
--==Scenario==--
"A politically arranged marriage between one of our noble families and another
[Other Civ Adjective] family has collapsed over feuding about whether to
hold the marriage in their tradition or to make it a [Civ Religion Adjective]
wedding. Tensions are escalating."
"Two prominent families are feuding over their children, who have eloped
together against everybody else's wishes. [Other Civ Adjective] leaders are
particularly upset that the marriage was held in our [Civ Religion Adjective]
tradition."
"An industrial heiress from the [Other Civ Adjective] Empire has received a
marriage proposal from one of our prominent business tycoons. The marriage is
going forward, but the families on both sides are feuding over which religion
should preside over the ceremony. The couple has decided on a
[Civ Religion Adjective] wedding to the great annoyance of the bride's
family."
--==Mechanics==--
Chance of Event in Game = 90%
Required = You have a State Religion
Other Civ has a religion
Ancient or Classical Age for Scenario 1
Medieval or Renaissance Age for Scenario 2
Industrial, Modern or Future Age for Scenario 3
--==Options==--
"Send well wishes and a token wedding gift, trying not to further anger our
neighbours."
"Send hearty congratulations and a generous wedding gift."
"Announce a national celebration, send an outlandish wedding gift and donate
generously our religious organisations in the name of the newlyweds. This
is likely to trigger war!"
--==Results==--
Option 1 - "Send well wishes and a token wedding gift, trying not to further
anger our neighbours."
Cost : None
Result : -1 Attitude with Other Civ
Option 2 - "Send hearty congratulations and a generous wedding gift."
Cost : 15 Gold
Result : -2 Attitude with Other Civ
Option 3 - "Announce a national celebration, send an outlandish wedding gift
and donate generously our religious organisations in the name of
the newlyweds. This is likely to trigger war!"
Cost : 60 Gold
Result : -3 Attitude with Other Civ
--==Other Civ==--
Option 1
"A [Civ Religion Adjective] wedding between one of our citizens and one from
the [Other Civ Adjective] Empire has angered our people. Our rivals have
granted no special gifts or attention, though, so our people are merely
grumbling and fuming."
Option 2
"A [Civ Religion Adjective] wedding between one of our citizens and one from
the [Other Civ Adjective] Empire has drawn our rivals' blessing with generous
wedding gifts. Our people are outraged by this insult to our faith."
Option 3
"A [Civ Religion Adjective] wedding between one of our citizens and one from
[Other Civ] has been honoured by a national holiday by our rivals, including
outlandish wedding gifts and donations to their religious institutions. This
insult against our religious traditions has outraged our populace. Should we
declare a holy war upon the unbelievers?"
--==Appears in Events==--
"Nobles from a [Civ Adjective] family are angry with their new
[Other Civ Adjective] inlaws for holding a [Civ Religion Adjective] wedding
against their wishes. This event has drawn great interest within these
nations as feuding has broken out over the dispute."
*******************
*LEFT AT THE ALTAR*
*******************
--==Scenario==--
"A politically arranged marriage between one of our noblemen and a woman from
a noble [Other Civ Adjective] family has collapsed into feuding as the groom
backed out of the wedding on the wedding day."
"Two prominent families, one from our people and one from the
[Other Civ Adjective] Empire, are feuding over their children. A groom, from
our family, jilted his would-be bride by walking his cold feet out of the
temple, insulting and outraging his would-be inlaws."
"An [Other Civ Adjective] industrial heiress has been left at the altar by one
of our prominent business tycoons, who had proposed marriage to her. The
fiasco has outraged the families on both sides, who are now feuding over the
collapsed marriage."
--==Mechanics==--
Chance of Event in Game = 80%
Required = Ancient or Classical Age for Scenario 1
Medieval or Renaissance Age for Scenario 2
Industrial, Modern or Future Age for Scenario 3
Share Borders with Other Civ
--==Options==--
"Send condolences to both families and urge them to seek a peaceful
resolution to their grievances."
--==Results==--
Option 1 - "Send condolences to both families and urge them to seek a peaceful
resolution to their grievances."
Cost : None
Result : -1 Attitude with Other Civ
--==Appears in Events==--
"A collapsed politically arranged marriage and a jilted bride are at the
centre of new tensions between the [Civ Adjective] and the
[Other Civ Adjective] Empires."
*********
*LOOTERS*
*********
--==Scenario==--
"There is civil unrest near the [Other Civ Adjective] city of
[Other Civ City]. Our scouts in the area tell us there may be an
opportunity to aggravate the situation."
"There are riots taking place near the [Other Civ Adjective] city of
[Other Civ City]. Our agents stand ready to add fuel to these fires, to stir
up additional trouble."
--==Mechanics==--
Chance of Event in Game = 70%
Required = Ancient, Classical, Medieval, Renaissance or
Industrial Age for Scenario 1
Modern or Future Age for Scenario 2
Other city has 1 Angry Citizen
Other Civ shares borders
--==Options==--
"Their problems are none of our affairs. Tell our operatives to stand down."
"See that aid reaches those organising local criminal activity. Be discrete."
"Unleash our agents. Allow them to capitalise on any opportunities for
mischief-making that they can find."
--==Results==--
Option 1 - "Their problems are none of our affairs. Tell our operatives to
stand down."
Cost : None
Result : One improvement is destroyed
Option 2 - "See that aid reaches those organising local criminal activity. Be
discrete."
Cost : 40 Gold
Result : Pillage 2 to 4 Improvements
Option 3 - "Unleash out agents. Allow them to capitalise on any opportunities
for mischief-making that they can find."
Cost : 50 Espionage Points
Result : Pillage 3 to 5 Improvements
55% for Result 4
Result 4 - "Our agents have been exposed!"
Cost : None
Result : -2 Attitude with other Civ
--==Other Civ==--
Option 1
"Civil unrest near [Civ City] has led to riots and looting."
Option 2
"Civil unrest near [Civ City] has led to riots and looting. Multiple
improvements have been destroyed!"
Option 3
"Massive civil unrest near [Civ City] has led to riots and looting. Both
inside and outside the city, some of our improvements have been destroyed by
looters."
"Between X and Y buildings buildings destroyed in [Civ City]."
Result 4
"We have identified [Other Civ Adjective] agents who are systematically and
actively aggrevating the situation in [Civ City]."
--==Appears in Events==--
"The [Other Civ Adjective] city of [Other Civ City] is suffering civil
unrest. Riots and looting have broken out."
******************
*BROTHERS IN NEED*
******************
--==Scenario==--
"Our brothers in the true [Civ Religion Adjective] faith who dwell in the
[Other Civ Adjective] Empire are at war. They lack for vital strategic
resources that we have in abundance. This is our chance to come to their
aid."
--==Mechanics==--
Chance of Event in Game = 100%
Required = Must have a State Religion
Other player must have same State Religion
--==Options==--
"Although our brothers are in need, it is best not to get involved at this
time."
"Offer to send them a large supply of Copper for weapon making."
"Provide Iron so that they may craft strong weaponry."
"Send large heads of war-trained Horses to our brothers."
"War Elephants are what they need. Send in the Jumbos!"
"Their vehicles require diesel. Tanks cannot roll without fuel!"
"Anything for our brothers in need. There is no limit to our support."
--==Results==--
Option 1 - "Although our brothers are in need, it is best not to get involved
at this time."
Cost : None
Result : None
Option 2 - "Offer to send them a large supply of Copper for weapon making."
Cost : Copper Bonus
Result : None
"Provide Iron so that they may craft strong weaponry."
Cost : Iron Bonus
Result : None
"Send large heads of war-trained Horses to our brothers."
Cost : Horses Bonus
Result : None
"War Elephants are what they need. Send in the Jumbos!"
Cost : Ivory Bonus
Result : None
"Their vehicles require diesel. Tanks cannot roll without fuel!"
Cost : Oil
Result : None
"Anything for our brothers in need. There is no limit to our support."
Cost : Uranium
Result : None
--==Other Civ==--
Option 2
"Our [Other Civ Adjective] religious brothers have gifted us with Copper to
aid us in our war effort!"
Option 3
"Our [Other Civ Adjective] religious brothers have gifted us with Iron to
aid us in our war effort!"
Option 4
"Our [Other Civ Adjective] religious brothers have gifted us with Horses to
aid us in our war effort!"
Option 5
"Our [Other Civ Adjective] religious brothers have gifted us with Ivory to
aid us in our war effort!"
Option 6
"Our [Other Civ Adjective] religious brothers have gifted us with Oil to
aid us in our war effort!"
Option 7
"Our [Other Civ Adjective] religious brothers have gifted us with Uranium to
aid us in our war effort!"
--==Appears in Events==--
"[Civ Adjective] leaders have met with their [Other Civ Adjective]
[Civ Religion Adjective] brothers to discuss the possibility of sending
them strategic resources to aid in their air efforts."
******************
*GREAT DEPRESSION*
******************
--==Scenario==--
"Corporate fraud within our own [Civ Corporation] corporation has collapsed
the company's stock price, taking the rest of the market down with it and
triggering a global economic depression."
--==Mechanics==--
Chance of Event in Game = 40%
Required = 2 Global Corporation
1 Corporation must be in your control
--==Options==--
"There is really not much we can do about this, is there?"
--==Results==--
Option 1 - "There is really not much we can do about this, is there?"
Cost : None
Result : All Civs lose X% of their treasury
--==Appears in Events==--
"Corporate fraud within [Civ Corporation], headquartered in the
[Civ Adjective] Empire, has collapsed the company's stock price, taking the
rest of the market down with it and triggering a global economic depression."
*************
*SOLO FLIGHT*
*************
--==Scenario==--
"A daring pilot has successfully flown around the globe in a single person
airplane."
--==Mechanics==--
Chance of Event in Game = 90%
Required = Flight Tech
--==Options==--
"This grand achievement has won admiration from people across the globe!"
--==Results==--
Option 1 - "This grand achievement has won admiration from peopple across
the globe!"
Cost : None
Result : +X attitude to all foreign leaders
--==Appears in Events==--
"A daring [Civ Adjective] pilot is the first to fly solo around the world,
lifting spirits across the globe and winning admiration from all of
humanity."
******************
*ANCIENT OLYMPICS*
******************
--==Scenario==--
"In honour of our gods, the city of [Civ City] has organised and hosted a
grand series of Games. Athletes from all over the nation travel there to
compete."
--==Mechanics==--
Chance of Event in Game = 75%
Required = Single Play Only
Polytheism Tech
Obsoleted By = Machinery, Feudalism, Music, Philosophy,
Civil Service or Theology Tech
--==Options==--
"These Games are honourable, but overall their importance to our civilisation
is minor."
"These Games are grand! We should invite and sponsor athletes from
neighbouring civilisations to attend."
--==Results==--
Option 1 - "These Games are honourable, but overall their important to our
civilisation is minor."
Cost : None
Result : None
Option 2 - "These Games are grand! We should invite and sponsor athletes from
neighbouring civilisations to attend."
Cost : 20 Gold
Result : Diplomatic Boost with Neighbours
--==Appears in Events==--
"The [Civ City] Games have become a unifying event for all those who are able
to participate."
*****************
*MODERN OLYMPICS*
*****************
--==Scenario==--
"In the spirit of international cooperation, the city of [Civ City] has
decided to revive its ancient tradition of the Games, forming this in to a
world event."
--==Mechanics==--
Chance of Event in Game = 100%
Required = Must have had Ancient Olympics Option 2
Scientific Method Tech
--==Options==--
"The Games will be a grand spectacle, with athletes from all nations invited
to attend!"
--==Results==--
Option 1 - "The Games will be a grand spectacle, with athletes from all
nations invited to attend!"
Cost : None
Result : Diplomatic Boost it all Nations
--==Appears in Events==--
"The modern [Civ City] Games have begun, with the full richness of the ancient
athletic traditions brought back for all the world to enjoy."
****************
*HEROIC GESTURE*
****************
--==Scenario==--
"[Other Civ Adjective] forces have unexpectedly shown mercy and compassion for
our wounded, tending them on the battlefield and then returning the survivors
safely to us."
--==Mechanics==--
Chance of Event in Game = 80%
Required = Single Player Only
Nation is at war
--==Options==--
"No good dead shall go unpunished. Send our recovered soldiers back into
battle the moment they are ready."
"Perhaps this is a sign that enough blood has been shed. Send our emissaries
to see if they are ready to discuss peace."
--==Results==--
Option 1 - "No good dead shall go unpunished. Send our recovered soldiers back
into battle the moment they are ready."
Cost : None
Result : None
Option 2 - "Perhaps this is a sign that enough blood has been shed. Send our
emissaries to see if they are ready to discuss peace."
Cost : None
Result : Chance of Peace
--==Other Civ==--
"A heroic gesture of mercy by your forces in regard to [Other Civ Adjective]
wounded has opened the door to a possible peace treaty. Do you wish to end
the war?"
--==Appears in Events==--
Option 2
"A heroic gesture of mercy by the [Other Civ Adjective] forces towards the
[Civ Adjective] wounded has brought an unexpected opportunity for peace. The
two sides are at least pausing to consider the possibility."
****************
*GREAT MEDIATOR*
****************
--==Scenario==--
"A great mediator has emerged, offering to arbitrate the dispute between
[Other Civ Adjective] leadership and our nation. This could be a chance for
peace."
--==Mechanics==--
Chance of Event in Game = 85%
Required = Single Player Only
Nation is at war
--==Options==--
"We do not want peace! Let the war continue."
"Peace would benefit both sides. Give our blessing to this mediator, and may
his words prove sharper than their hatreds."
--==Results==--
Option 1 - "We do not want peace! Let the war continue."
Cost : None
Result : None
Option 2 - "Peace would benefit both sides. Give our blessing to this
mediator, and may his words prove shaper than their hatreds.
Cost : None
Result : Chance of Peace
--==Other Civ==--
Option 2
"A great mediator has offered to abritrate our grievance with the
[Other Civ Adjective] Empire. This opens the door to a possible peace treaty.
Do you wish to end the war?"
--==Appears in Events==--
Option 2
"A great mediator has attempted to broker peace between the [Civ Adjective]
and [Other Civ Adjective] Empires!"
*****
*TEA*
*****
--==Scenario==--
"Imported [Other Civ Adjective] tea has become all the rage amongst our social
elite."
--==Mechanics==--
Chance of Event in Game = 90%
Required = Harbour Building
Scientific Method Tech
--==Options==--
"The taxes from these sales should boost our coffers nicely, as well as
boosting our relations."
--==Results==--
Option 1 - "The taxes from these sales should boost our coffers nicely, as
well as boosting our relations."
Cost : None
Result : 50 Gold + [1 to 50 Random Gold]
+1 Attitude with Other Civ
--==Other Civs==--
"Tea exports to [Other Civ Adjective] customers have provided a nice boost to
our relations."
--==Appears in Events==--
"[Civ Adjective] citizens who are socially advanced have adopted imported
[Other Civ Adjective] tea as their beverage of choice."
***********
*PARTISANS*
***********
--==Scenario==--
"Our city of [Civ City] has been destroyed by the rampaging
[Other Civ Adjective] army. Some of our citizens are forming partisan
resistance!"
--==Mechanics==--
Chance of Event in Game = 35%
Required = Emancipation Civic
Nation is at war
City has been razed by enemy
--==Options==--
"Send word to the new partisan units to continue their fight near their
destroyed homes."
"Although we will lose up to half their number to exhaustion, desertion
and willful refusal to leave the area, we must convince these units to
retreat. Have them march to our capital city, where they will reform
into units."
--==Results==--
Option 1 - "Send word to the new partisan units to continue their fight near
their destroyed homes."
Cost : None
Result : Gain Militia Units near the City
Option 2 - "Although we will lose up to half their number to exhaustion,
desertion and willful refusal to leave the area, we must convince
these units to retreat. Have them march to our capital city, where
they will reform into units."
Cost : None
Result : Gain Half of Option 1 Militia Units near Capital
--==Other Civ==--
Option 1
"[Other Civ Adjective] citizens from the city was just razed are taking to the
surrounding countryside to form Partisan resistance units!"
Option 2
"[Other Civ Adjective] citizens from the city was just razed are fleeing toward
their capital and are expected to form Partisan resistance units there!
--==Appears in Events==--
"The [Civ Adjective] people from the city of [Civ City] have seen their homes
burned! They are rising up against the wicked [Other Civ Adjective] invaders,
forming Partisan units to join the resistance as militia fighters!"
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