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Civilization IV: Beyond the Sword - Game Guide
System: PC
Rated: E10+
Shop: Buy It Cheap · Get The Guide

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[2.06] Unit Events


**************
*AT THE SWORD*
**************

--==Scenario==--

"Soldiers from our victorious [Civ Unit] unit have rallied behind their combat
heroes! Their strength and resolve have firmed! Their proficiency has 
increased!"

--==Mechanics==--

Chance of Event in Game = 100%
Required                = 1 Swordsman Unit
Obsoleted By            = Machinery, Feudalism, Music, Philosophy, 
                          Civil Service, Theology

--==Options==--

"Decorate our glorious heroes of the sword!"

--==Results==--

Option 1 - "Decorate our glorious heroes of the sword!"

Cost   : None
Result : Unit renamed "Heroes of the Sword"
         Unit gains 3 Experience

--==Appears in Events==--

"[Civ Adjective] soldiers have rallied behind their heroes of the sword."


******************
*BERMUDA TRIANGLE*
******************

--==Scenario==--

"On a sunny day, with no storms in sight, one of our vessels has been lost at
 sea. Not only is the cause unknown, but there is no trace whatsoever of the
 ship or its crew and cargo. Several smaller vessels and some airplanes in
 the same general region also have vanished without a trace. Rumours are 
 flying concerning this mystery. This region has been dubbed by the press as 
 the Bermuda Triangle, named after a small island nearby."

--==Mechanics==--

Chance of Event in Game = 50%
Required                = Ocean Tile
                          Destroyer, Battleship, Missile Crusier, Stealth
                          Destroyer, Submarine, Attack Submarine, Carrier,
                          Transport unit.
                          Flight Tech

--==Options==--

"Our investigations have turned up no worthwhile results? This is most 
 peculiar."

--==Results==--

Option 1 - "Our investigations have turned up no worthwhile results? This is
            most peculiar."

Cost   : None
Result : Unit lost

--==Appears in Events==--

"[Civ Adjective] ships and planes have disappeared without a trace in the 
 Bermuda Triangle."


********
*BOWYER*
********

--==Scenario==--

"A master bowyer has crafted a bow design that works particularly well with
 our native wood."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Archery
Obsoleted By            = Nationalism, Printing Press, Education, Gunpowder

--==Options==--

"We will include the new design principles in all of our bowmaking."

--==Results==--

Option 1 - "We will include the new design principles in all of our 
            bowmaking."

Cost   : None
Result : All Archers will gain Combat I Promotion upon creation

--==Appears in Events==--

"A master bowyer has developed techniques that improve the strength of all
 [Civ Adjective] war bows."


***********
*HORSESHOE*
***********

--==Scenario==--

"A brillant smith has developed significant innovation in the design of 
 horseshoes."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = Pasture Improvement
                          Road or Railroad Route Improvement
                          Horse Bonus
Obsoleted By            = Steam Power, Steel, Scientific Method, Artillery

--==Options==--

"We will utilise the improved shoes for all of our mounted units."

--==Results==--

Option 1 - "We will utilise the improved shoes for all of our mounted units."

Cost   : None
Result : All Mounted Units will gain Flanking Promotion upon creation.

--==Appears in Events==--

"A master smith has developed improved horseshoes, boosting the chance for
 [Civ Adjective] mounted units to strike and then escape."


**********
*CHAMPION*
**********

--==Scenario==--

"Our military leaders have held internal war games to strengthen our training
 and grit. One unit has emerged as the champion."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = A unit
Obsoleted By            = Nationalism, Printing Press, Education, Gunpowder

--==Options==--

"Decorate our champions! We shall celebrate their achievement."

--==Results==--

Option 1 - "Decorate our champions! We shall celebrate their achievement."

Cost   : None
Result : Unit renamed to Champion
         Gains a random Promotion

--==Appears in Events==--

"A champion unit has emerged from the war games conducted by the 
 [Civ Adjective] military. This unit is rumoured to be the strongest and
 toughest amongst all their forces."


***********
*MOTOR OIL*
***********

--==Scenario==--

"Our chemists have developed an improved motor oil that lasts longer and
 lubricates engines better."

--==Mechanics==--

Chance of Event in Game = 90%
Required                = Well or Offshore Platform
                          Oil Bonus

--==Options==--

"Authorise the selling of the improved motor oil on the open market."

"Fund upgrades to our army's vehicle fleet to make use of this new formula."

--==Results==--

Option 1 - "Authorise the selling of the improved motor oil on the open
            market."

Cost   : None
Result : Gain 50 Gold

Option 2 - "Fund upgrades to our army's vehicle fleet to make use of this
            new formula."

Cost   : 50 Gold
Result : -15% Maintenance for Vehicle Units

--==Appears in Events==--

"[Civ Adjective] chemists have developed an advanced refinement process for
 motor oil."


**********
*AXE HAFT*
**********

--==Scenario==--

"Our craftsman have devised a technique for improving the balance of our 
 axes."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Bronze Working Tech
Obsoleted By            = Nationalism, Printing Press, Education, 
                          Gunpowder Techs

--==Options==--

"Convert our axeman to the new axe handles immediately."

--==Results==--

Option 1 - "Convert our axeman to the new axe handles immediately."

Cost   : None
Result : Axeman gain Shock Promotion

--==Appears in Events==--

"[Civ Adjective] craftsmen have improved the design of their axe 
 manufacturing. These are the finest axes in the world."


**************
*TOWER SHIELD*
**************

--==Scenario==--

"Invention of the tower shield has provided our foot soldiers with some 
 protection against archers."

--==Mechanics==--

Chance of Event in Game = 20%
Required                = Mining Tech
                          Machinery, Feudalism, Music, Philosophy, 
                          Civil Service, Theology Tech

--==Options==--

"Issue shields to our troops as supplies permit."

--==Results==--

Option 1 - "Issue shields to our troops as supplies permit."

Cost   : None
Result : Melee Units gain Cover Promotion

--==Appears in Events==--

"[Civ Adjective] Melee units are now deployed with new, larger shields,
 improving their defences versus Archery units."


******************
*SMOKELESS POWDER*
******************

--==Scenario==--

"The invention of smokeless powder has improved the effectiveness of our 
 muskets on the battlefield."

--==Mechanics==--

Chance of Event in Game = 40%
Required                = Gunpowder Tech
Obsoleted By            = Rifling, Steel, Scientific Method Tech

--==Options==--

"Convert our musketmen to the new gunpowder."

--==Results==--

Option 1 - "Convert our musketmen to the new gunpowder."

Cost   : None
Result : Musketmen gain Pinch Promotion

--==Appears in Events==--

"[Civ Adjective] weaponsmiths have invented smokeless powder, giving their
 musketmen a significant advantage."


*******************
*STRONGER FITTINGS*
*******************

--==Scenario==--

"Weaponsmiths have improved the strength and durability of fittings used to
 make crossbows. This allows for stronger tension and improved power."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Machinery Tech
Obsoleted By            = Nationalism, Printing Press, Education or
                          Gunpowder Tech

--==Options==--

"Commission the new fittings for all of our crossbow units."

--==Results==--

Option 1 - "Commission the new fittings for all of our crossbow units."

Cost   : None
Result : Crossbowmen gain Combat I Promotion

--==Appears in Events==--

"[Civ Adjective] Crossbow units are rumoured to be carrying improved weapons.
 Specifics on how or why their bows are stronger remains a mystery."


*************
*FIRING PINS*
*************

--==Scenario==--

"A master smith has devised a firing pin for our grenades, ending the need to
 use fuses."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Military Science Tech
Obsoleted By            = Steam Power, Scientific Method, Artillery Tech

--==Options==--

"Supply our Grenadiers with the improved explosives."

--==Results==--

Option 1 - "Supply our Grenadiers with the improved explosives."

Cost   : None
Result : Grenadiers get Pinch Promotion

--==Appears in Events==--

"[Civ Adjective] Grenadiers units have been issued more effective explosives:
 bombs that do not need a fuse."


***************
*RIFLED CANNON*
***************

--==Scenario==--

"Our knowledge of rifled barrels has been successfully applied to new cannon
 designs."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Rifling, Steel Tech
Obsoleted By            = Radio, Refrigeration, Plastics, Satellite, 
                          Advanced Flight, Ecology Tech

--==Options==--

"Do we want stronger cannon? Is that a trick question?"

--==Results==--

Option 1 - "Do we want stronger cannon? Is that a trick question?"

Cost   : None
Result : Cannon gains Combat I Promotion

--==Appears in Events==--

"[Civ Adjective] Cannon units can now shoot farther and more accurately thanks
 to improved barrel design."


*************
*METAL DECKS*
*************

--==Scenario==--

"Our shipmasters have concluded that switching to steel decks on our carriers
 instead of wooden decks would be to our advantage."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Flight, Industrialism Tech
Obsoleted By            = Composites Tech

--==Options==--

"Make it so."

--==Results==--

Option 1 - "Make it so."

Cost   : None
Result : Aircraft Carriers gets Drill III Promotion

--==Appears in Events==--

"The [Civ Adjective] Empire has halted production of aircraft carriers with
 wooden decks. Their decks are now made of steel."


*********************
*LONG RANGE FIGHTERS*
*********************

--==Scenario==--

"Our engineers have developed an advanced fighter design that is lighter and 
 carries slightly more fuel, extending its operational range."

--==Mechanics==--

Chance of Event in Game = 20%
Required                = Flight Tech
Obsoleted By            = Composites Tech

--==Options==--

"Begin production of the new fighter."

--==Results==--

Option 1 - "Begin production of the new fighter."

Cost   : None
Result : All Fighters gain Range I Promotion

--==Appears in Events==--

"The [Civ Adjective] Empire has developed a long range Fighter plane."


*********
*HALBERD*
*********

--==Scenario==--

"Our weapon masters have devised a halberd design that remains fully 
 effective versus mounted units but will boost effectiveness versus foot
 soldiers."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Engineering Tech
                          Steam Power, Steel, Scientific Method, 
                          Artillery Tech

--==Options==--

"Issue the new weapons to all of our pikemen."

--==Results==--

Option 1 - "Issue the new weapons to all of our pikemen."

Cost   : None
Result : All Pikemen gain Shock Promotion

--==Appears in Events==--

"[Civ Adjective] Pikemen have begun using a new type of halberd, boosting 
 their strength versus foot soldiers."


******************
*REINFORCED HULLS*
******************

--==Scenario==--

"Our shipmasters have devised a way to reinforce the hulls of our triremes.
 This will help with both rammin and being rammed."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Metal Casting Tech
Obsoleted By            = Nationalism, Printing Press, Education, 
                          Gunpowder Tech

--==Options==--

"Our existing ships can also be refitted? Begin immediately."

--==Results==--

Option 1 - "Our existing ships can also be refitted? Begin immediately."

Cost   : None
Result : Triremes gain Combat I promotion

--==Appears in Events==--

"Rumours abound	that [Civ Adjective] shipmasters are doing extensive refitting
 work on their trireme fleet."

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