[2.03] Civilization Events
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*MARATHON*
**********
--==Scenario==--
"A brave and hardy soldier has run over twenty-six miles on foot to warn of
the invasion!"
--==Mechanics==--
Chance of Event in Game = 100%
Required = At war with another Civ
--==Options==--
"This heroic deed has inspired our entire Army!"
--==Results==--
Option 1 - "This heroic deed has inspired our entire Army!"
Cost : None
Result : Starts a Golden Age
--==Appears in Events==--
"A [Civ Adjective] soldier has run a great distance to warn of invasion,
inspiring defenders all across their lands."
***********
*BABY BOOM*
***********
--==Scenario==--
"Our soldiers, returning from war, have dedicated themselves to peace and to
raising families. Our civilisation is experiencing a baby boom!"
--==Mechanics==--
Chance of Event in Game = 100%
Required = Finished war with another Civ
--==Options==--
"Our people are thriving in peace time."
--==Results==--
Option 1 - "Our people are thriving in peace time."
Cost : None
Result : +10 Food to all Cities
--==Appears in Events==--
"[Civ Adjective] soldiers and their wives are celebrating the end of war by
creating a baby boom."
"The [Civ Adjective] population is growing rapidly as a post-war baby boom
sweeps through their settlements."
**************
*BREAKTHROUGH*
**************
--==Scenario==--
"Our researchers have made a technological breakthrough, rapidly advancing
their progress."
--==Mechanics==--
Chance of Event in Game = 80%
Required = None
--==Options==--
"Good job, knowledge is power!"
--==Result==--
Option 1 - "Good job, knowledge is power!"
Cost : None
Result : +10% on Current Research
--==Appears in Events==--
"[Civ Adjective] researchers are rumoured to have made a technological
breakthrough, rapidly advancing their progress."
"Discoveries made by the [Civ Adjective] Empire have boosted progress on
their current research project."
*********
*SETBACK*
*********
--==Scenario==--
"Our researchers have experienced a setback in their efforts."
--==Mechanics==--
Chance of Event in Game = 65%
Required = None
--==Options==--
"Progress sometimes comes more slowly than we would wish."
--==Result==--
Option 1 - "Progress sometimes comes more slowly than we would wish."
Cost : None
Result : -8% on Current Research
--==Appears in Events==--
"[Civ Adjective] researchers are rumoured to have suffered a major setback,
slowing their progress."
"[Civ Adjective] discoveries have turned out to be false! The dead end result
has slowed their current research project."
*****************
*FEDERAL RESERVE*
*****************
--==Scenario==--
"Our economists have devised a system of regulating interest rates to help
normalise economic growth."
--==Mechanics==--
Chance of Event in Game = 90%
Required = Free Market Civic
Corporation Tech
--==Options==--
"Let the free market make use of these techniques."
"Fund a national Federal Reserve Bank to carry out the new policy."
--==Results==--
Option 1 - "Let the free market make use of these techniques."
Cost : None
Result : -10% to inflation
Option 2 - "Fund a national Federal Reserve Bank to carry out the new policy."
Cost : 200 Gold
Result : -25% to inflation
--==Appears in Events==--
"[Civ Adjective] economists have developed advanced economic theory pertaining
to inflation costs."
******************
*ELECTRIC COMPANY*
******************
--==Scenario==--
"The workers for our electric companies are so happy and well motivated, they
repair damaged lines quickly no matter the conditions."
--==Mechanics==--
Chance of Event in Game = 90%
Required = Emancipation Civic
Electricity Tech
--==Options==--
"Freedom is best motivator. We are lucky to have workers like these, who keep
the power flowing to our citizenry."
--==Results==--
Option 1 - "Freedom is best motivator. We are lucky to have workers like
there, who keep the power flowing to our citizenry."
Cost : None
Result : +1 Happiness to all Cities
--==Appears in Events==--
"Motivated by freedom and quality of life in the [Civ Adjective] Empire, the
power company workers restore electricity outages rapidly, making the
citizens there even happier."
************
*HINDENBERG*
************
--==Scenario==--
"Reckless merchants used hydrogen instead of helium to fill their dirigibles
and one has caught fire and crashed in a spectacularly fatal accident."
--==Mechanics==--
Chance of Event in Game = 85%
Required = Airship Unit
Radio Tech
--==Options==--
"Outlaw the use of hydrogen in lighter-than-air vehicles."
"Fund a drive to regulate air traffic, improve safety and ensure the viability
of commercial air travel."
--==Results==--
Option 1 - "Outlaw the use of hydrogen in lighter-than-air vehicles."
Cost : None
Result : None
Option 2 - "Fund a dirve to regulate air traffic, improve safety and ensure
the viability of commercial air travel."
Cost : 45 Gold
Result : +1 Happiness to All Airports
--==Appears in Events==--
"A hydrogen-filled [Civ Adjective] airship has exploded and crashed. Their
Government is scrambling to prevent a reoccurance."
****************
*COMET FRAGMENT*
****************
--==Scenario==--
"A comet fragment has crashed to earth in a remote tundra region,
obliterating an entire forest and speeding the earth's rotation by two
seconds."
--==Mechanics==--
Chance of Event in Game = 80%
Required = Forest on Tundra Tile
Rocketry Tech
--==Options==--
"What if something even bigger is out there, on a collision course with our
world? If so, we must find it. We must get into space."
--==Results==--
Option 1 - "What if something even bigger is out there, on a collision course
with our world? If so, we must find it. We must get into space."
Cost : None
Result : All Laboratories have +2 Research
Forest is destroyed
Space Production Increased 5%
--==Appears in Events==--
"A comet fragment has struck the earth in a remote tundra region,
obliterating a whole forest. [Civ Adjective] scientists are scrambling like
mad to learn more about potential threats posed to our planet by other rogue
heavenly bodies: comets, asteroids, meteors, and whatever else may be lurking
out there."
************
*INTERSTATE*
************
--==Scenario==--
"Our engineers have conceived a national highway system of divided highways
free of all traffic stops, built in straight lines on smooth grades."
--==Mechanics==--
Chance of Event in Game = 100%
Required = Universal Suffrage Civic
Industrialism, Radio Tech
--==Options==--
"Construction will begin as soon as plans are finalised."
--==Results==--
Option 1 - "Construction will begin as soon as plans are finalised."
Cost : None
Result : Interstate is Built
--==Appears in Events==--
"The [Civ Adjective] Empire has begun construction of a modern national
highway network that shall be the envy of the world."
***********
*EARTH DAY*
***********
--==Scenario==--
"Our Government announces the first annual Earth Day to raise awareness of all
environmental issues among the populace."
--==Mechanics==--
Chance of Event in Game = 95%
Required = Environmentalism Civic
Industrialism, Radio Tech
--==Options==--
"Enshrine the day as a national holiday."
"Fund an international awareness effort in addition to our local efforts."
--==Results==--
Option 1 - "Enshrine the day as a national holiday."
Cost : None
Result : All Cities +1 Happiness for 10 turns
Option 2 - "Fund an international awareness effort in addition to our local
efforts."
Cost : 60 Gold
Result : +1 Happiness to all Cities
Can Persuade other Nations to adopt Environmentalism
--==Appears in Events==--
"The [Civ Adjective] Empire has announced the first annual Earth Day,
crusading for the cause of Environmentalism."
*****************
*FREEDOM CONCERT*
*****************
--==Scenario==--
"Musical artists from across our nation have gathered in [Civ City] to raise
money and awareness for the cause of religious freedom."
--==Mechanics==--
Chance of Event in Game = 95%
Required = Free Religion Civic
Industrialism, Radio Tech
--==Options==--
"Donate the money raised to the local Temples."
"Use the money to fund a public service ad campaign for religious freedom and
tolerance."
--==Results==--
Option 1 - "Donate the money raised to the local Temples."
Cost : None
Result : +1 Happiness in [Civ City]
+1 Population in [Civ City]
Option 2 - "Use the money to fund a public service ad campaign for religious
freedom and tolerance."
Cost : None
Result : Spread each religion present to a new city
--==Appears in Events==--
"The [Civ Adjective] Empire has donated funds raised at a charity event to the
cause of religious freedom."
***************
*ANCIENT TEXTS*
***************
--==Scenario==--
"Archaeologists have unearthed a cache of scrolls and stone tablets buried in
the desert sands."
--==Mechanics==--
Chance of Event in Game = 90%
Required = Desert Tile
Steam Power, Steam, Scientific Method,
Artillery Tech
--==Options==--
"Disperse the texts to various researchers and specialists, to see what we
might learn."
"Fund an effort to preserve these artifacts in museums, accessible only to the
most careful scholars."
--==Results==--
Option 1 - "Disperse the texts to various researchers and specialists, to see
what we might learn."
Cost : None
Result : +15% to Research Tech
Option 2 - "Fund an effort to preserve these artifacts in museums, accessible
only to the most careful scholars."
Cost : 200 Gold
Result : Preserves Texts
--==Appears in Events==--
"In the sands of a [Civ Adjective] desert, archeologists have unearthed a
cache of ancient texts."
********************
*BARBARIAN UPRISING*
********************
--==Scenario==--
"A dangerous number of barbarian Horse Archer units have spawned near our
border."
"A dangerous number of barbarian Swordsman units have spawned near our
border."
"A dangerous number of barbarian Axeman units have spawned near our border."
"A dangerous number of barbarian Spearman units have spawned near our border."
"A dangerous number of barbarian Archer units have spawned near our border."
--==Mechanics==--
Chance of Event in Game = 20%
Required = None
Obsoleted By = Nationalism, Printing Press, Education, Gunpowder
Note that all the Scenarios are different and have the same triggers.
--==Options==--
"We are likely to take the worst of the barbarian horde's fury."
--==Results==--
Option 1 - "We are likely to take the worst of the barbarian horde's fury."
Cost : None
Result : Barbarian Units spawn near the borders
--==Appears in Events==--
Scenario 1
"A massive barbarian uprising is occurring. Attlia the Hun leads his forces
in a crusade against the very concept of civilisation."
Scenario 2
"A massive barbarian uprising is occurring. The Vandals strike out against
civilisation, seeking to claim its prizes with their swords."
Scenario 3
"A massive barbarian uprising is occurring. The Goths have gathered an army
and their axemen seek to plunder civilisations."
Scenario 4
"A massive barbarian uprising is occurring. The Philistines have gathered an
army of spearmen and are on the march."
Scenario 5
"A massive barbarian uprising is occurring. The Vedic Aryans seek to plunder
the riches of civilisations."
*************
*NEW DYNASTY*
*************
--==Scenario==--
"The old dynasty has died out! No more hereditary heirs remain to claim the
throne!"
--==Mechanics==--
Chance of Event in Game = 45%
Required = Hereditary Rule Civic
Palace is Built
Machinery, Feudalism, Music, Philosophy, Civil
Service, Theology Tech
--==Options==--
"Throw support behind the leading general to become the new monarch via coup
de tat."
"Let the nobles fight amongst themselves. The strongest or cleverest will
emerge as the new monarch."
"Follow the guidance of spiritual leadership in identifying who enjoys
divine favour, then support that claimant."
--==Results==--
Option 1 - "Throw support behind the leading general to become the new monarch
via coup de tat."
Cost : None
Result : Great General
Option 2 - "Let the nobles fight amongst themselves. The strongest or
cleverest will emerge as the new monarch."
Cost : None
Result : Great Merchant
Option 3 - "Follow the guidance of spiritual leadership in identifying who
enjoys divine favour, then support that claimant."
Cost : None
Result : Great Priest
--==Appears in Events==--
"The [Civ Adjective] hereditary dynasty has died out. A new faction has
claimed the throne and is off to a roaringly successful start."
**********************
*CRISIS IN THE SENATE*
**********************
--==Scenario==--
"The eldest senator of the leading opposition party has been disgraced by
scandal. The entire senate has been thrown into chaos."
--==Mechanics==--
Chance of Event in Game = 55%
Required = Represenation Civic
Nationalism, Printing Press, Education,
Gunpowder Tech
--==Options==--
"Let the senators fight amongst themselves. When both sides are weakened,
step in and assert presidential authority."
"Support the ruling party in impeaching numerous members of the scandalised
party, destroying all effective opposition to the ruling party."
"Rely on judical authority to enforce the letter of the constitution."
--==Results==--
Option 1 - "Let the senators fight amongst themselves. When both sides are
weakened, step in and assert presidential authority."
Cost : None
Result : Barracks Yields +2 Espionage Commerce
Option 2 - "Support the ruling party in impeaching numeroud members of the
scandalised party, destroying all effective opposition to the
ruling party."
Cost : None
Result : 400 Gold
Option 3 - "Rely on judical authority to enforce the letter of the
constitution."
Cost : None
Result : +1 Happiness to All Cities
--==Appears in Events==--
"Scandal has thrown the [Civ Adjective] senate into chaos. A constitutional
crisis has emerged. Yet this also opens the door to political reforms."
*******************
*TOO CLOSE TO CALL*
*******************
--==Scenario==--
"Election results are so close, they fall within the margin of error typically
written off to system inadequacies such as lost or mismarked ballots, hanging
chads, or counting errors. With no indisputable way to decipher the true vote
count, the election's outcome has been placed in the hands of the courts."
[Direct Reference to 2000 Al Gore v George W Bush Florida Scandal]
--==Mechanics==--
Chance of Event in Game = 60%
Required = Universal Suffrage Civic
Nationalism, Printing Press, Education
Gunpowder Tech
--==Options==--
"Let the court case take its course, even if the judges seem to split their
vote along a purely partisan basis. Follow the constitution to its letter,
even though the outcome appears to come down to which party in the dispute
had more supporters on the bench."
"Refuse to submit to constitutional rule of law, citing wishful
misrepresentations of the constitution or arguments based on passion and
principle. Arrive at the desired outcome without heed to the actual
constitution."
--==Results==--
Option 1 - "Let the court case take its course, even if the judges seem to
split their vote along a purely partisan basis. Follow the
constitution to its letter, even though the outcome appears to
come down to which party in the dispute had more supporters on the
bench."
Cost : None
Result : Courthouse Yields +1 Commerce Gold
Option 2 - "Refuse to sumbit to constitutional rule of law, citing wishful
misrepresentations of the constitution or arguments based on
passion and principle. Arrive at the desired outcome without heed
to the actual constitution."
Cost : None
Result : Courthouse Yields +3 Culture
--==Appears in Events==--
"[Civ Adjective] election results were so close, the courts had to rule on the
vote-counting procedures to arrive at an outcome."
*************
*CHARISMATIC*
*************
--==Scenario==--
"A stronger, more Charismatic dictator has seized control of the Party and
the nation!"
--==Mechanics==--
Chance of Event in Game = 65%
Required = Police State Civic
Nationalism, Printing Press, Education
Gunpowder Tech
--==Options==--
"Advise him to focus on his relationship with the armed forces."
"Advise him to focus on domestic harmony and stamping out sources of
opposition."
--==Results==--
Option 1 - "Advise him to focus his relationship with the armed forces."
Cost : None
Result : All Gun Infantry Gain March Promotion
Option 2 - "Advise him to focus on domestic harmony and stamping out sources
of opposition."
Cost : None
Result : +2 Happiness in All Cities
--==Appears in Events==--
"A charismatic [Civ Adjective] dictator has risen to control the Party. This
strong man is reshaping the government to suit his plans."
*****************
*FRIENDLY LOCALS*
*****************
--==Scenario==--
"A small tribe of friendly locals have granted sanctuary to our
beleagured [Civ Unit].
--==Mechanics==--
Chance of Event in Game = 90%
Required = Injured Land Unit
--==Options==--
"This assistance should help our unit recover its strength."
--==Results==--
Option 1 - "This assistance should help our unit recover its strength."
Cost : None
Result : Unit Gains 1 Experience
--==Appears in Events==--
"Friendly locals have granted sanctuary to a wounded [Civ Adjective] unit."
"A wounded [Civ Adjective] unit has received assistance from a small faction
who resists the rule of their enemy."
"A pious tribe who believe in mercy have extended religious protection to a
wounded unit of [Civ Adjective] origin."
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