Civilization IV: Beyond the Sword Game Guide

[2.02] Quests


*****************
*THE BLESSED SEA*
*****************

--==Scenario==--

"Our spiritual leaders are urging us to seek the blessings of the sea! The
 wise masters have divined the way regarding our relationship with the sea.
 They urge us to embrace the sea, to broaden our influence over it and spread
 our traditions to new lands."

--==Quest Help==--

"The Blessed Sea. You are tasked by your religious leaders to found cities
 on new landmasses. If you can build enough cities on new landmasses you will
 please the masters, who will offer you a choice of rewards."

"To complete this quest, you must establish or capture cities on X total 
 landmasses of any size, from one-plot islands to massive continents. All
 landmasses where you have at least one city are counted. Note that additional
 cities on the same island or continent do not help in this quest. The goal
 is to establish your presence on a number of different landmasses and 
 thereby prove your mastery over the waters. You will fail this quest if you
 change state religions, cease to have a state religion or reach Industrialism
 without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Galley, Caravel or Galleon unit
                          Buddhism, Confucianism or Taoism religion
                          One of the Three is a State Religion
Obsoleted By            = Industrialism (Steam Power, Steel, Scientific 
                                         Method or Artillery)

--==Options==--

"Establish your religion in a number of your cities."

"Receive a Temple Improvement in all cities with five population or more, 
 where your State Religion is present."

"Receive a Great Prophet."

--==Results==--

Option 1 - "Establish your religion in a number of your cities."

Result = Convert up to 20 of your cities

Option 2 - "Receive a Temple Improvement in all cities with five population
            or more, where your State Religion is present."

Result = Temples in all cities with 5+ Population with State religion

Option 3 - "Receive a Great Prophet."

Result = You receive a Great Prophet

--==Failure==--

"You have failed the quest of The Blessed Sea."

--==Appears in Events==--

[Civ Religion Adjective] leaders have bestowed grand rewards upon the 
[Civ Adjective] people for completing the Quest of The Blessed Sea!"


***************
*HOLY MOUNTAIN*
***************

--==Scenario==--

"Our religious leaders believe our people can earn the blessings of the deity
 if we can reclaim the Holy Mountain! They have studied the scriptures with
 an eye towards locating the holy mountain. They have so far not found it
 anywhere within our lands and believe that it must lie elsewhere. More study
 will be needed if we are to identify the sacred location."

--==Quest Help==--

"The Holy Mountain. You are tasked by your religious leaders to locate, settle
 near and seize control over the Holy Mountain."

"To complete this quest, you must extend your cultural influence and control
 over the Peak plot that is the Holy Mountain. You may achieve this by
 Divine Providence by settling near any Peaks you find. Eventually you may
 find the right one. Or you may seek further guidance from studying the holy
 scriptures. If you build X religious buildings (Temples and Monasteries), 
 your religious leaders will solve the puzzle and identify the correct 
 location of the Holy Mountain, which you must then still go and settle near 
 to complete the quest. A [Christian Cathedral, Jewish Synagogue or Islamic
 Mosque] allows for more co-ordinated worship and is worth as much as four
 Temples for the purposes of this quest. You will fail this quest if you 
 change state religions, cease to have a state religion, or reach
 Industrialism without having met the conditions. You will also fail this
 quest if any other civilisation takes control of the Holy Mountain before you
 do."

--==Mechanics==--

Chance of Event in Game = 85%
Required                = Judaism, Christianity or Islam
                          One of the three is a State Religion
Obsoleted By            = Industrialism (Steam Power, Steel, Scientific
                                         Method or Artillery)

--==When Found==--

"Look at the Holy Mountain"

"Congratulations! You have located the Holy Mountain and extended your 
 cultural influence over the sacred site!"

"You have built enough religious buildings for your religious leaders to 
 solve the puzzle and identify the correct location of the Holy Mountain.
 Settle near that location to complete this quest!"

--==Options==--

"Your People are inspired by the way in which you have honored your faith."

--==Results==--

Option 1 - "Your People are inspired by the way in which you have honored 
            your faith."

Cost   : None
Result : +1 Happiness for All Cities

--==Failure==--

"You have failed the quest of The Holy Mountain."

--==Appears in Events==--

"The faithful [Civ Religion Adjective] people are inspired by the divine 
 providence of the [Civ Adjective] Empire for completing the Quest of the 
 Holy Mountain!"


******************
*HORSE WHISPERING*
******************

--==Scenario==--

"Our horse trainers believe that it would be possible to gain a much deeper
 bond with and understanding of our riding animals. They require a longer and
 more coordinated network of Stables to pursue this goal."

--==Quest Help==--

"Horse Whispering. You are tasked by your elite trainers to build enough 
 stables for them to transcend the traditional limits of animal husbandry."

"To complete this quest, you must build X Stables in your various cities. You
 will fail this quest if a rival civilisation completes it first, or if you
 reach the Renaissance Era without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Horse Bonus
                          Animal Husbandry Tech
Obsoleted By            = Renaissance (Nationalism, Printing Press, Education,
                                       Gunpowder)

--==When Complete==--

"Congratulations! You have met the goals of our horse trainers and built for
 them enough facilities to empower their plans. Please choose a reward from
 along the benefits your horse trainers are able to provide to you."

--==Options==--

"Use our advantage to immediately train Horse Archers."

"Use our existing horses as more effective scouts."

"Our horses are trained to be more productive on the farm."

--==Results==--

Option 1 - "Use our advantage to immediately train Horse Archers."

Cost   : None
Result : Receive X number of Horse Archers

Option 2 - "Use our existing horses as more effective scouts."

Cost   : None
Result : All Mounted Units gain Sentry Promotion

Option 3 - "Our horses are trained to be more productive on the farm."

Cost   : None
Result : Stable Yields +1 Food

--==Failure==--

"You have failed the quest of Horse Whispering"

--==Appears in Events==--

"[Civ Adjective] stable masters and horse trainers have completed the quest
 of Horse Whispering."


***************
*HARBOURMASTER*
***************

--==Scenario==--

"Our harbourmasters request government aid in expanding our overseas trading
 empire. We will need to build enough Harbours in our cities and construct
 enough ocean worthy ships."

--==Quest Help==--

"The Harbourmaster. You are tasked by your merchant marine industry to build
 enough Harbours for them to become the undisputed trading kings of the sea. 
 You will also need to build a fleet of Caravels to help carry cargo across
 deep water."

"To complete this quest, you must construct X Harbours in your various coastal
 cities. You will also have to build Y Caravels. You will fail this quest if a
 rival civilisation completes it first, or if you reach the Industrial Era 
 without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Compass Tech
Obsoleted By            = Industrial Era (Steam Power, Steel, Scientific 
                                          Method or Artillery)

--==When Complete==--

"Congratulations! You have met the goals of your merchant marine and built for
 them enough ships and docks to empower their plans. Please choose a reward
 from among the benefits your new trading empire is able to provide you."

--==Options==--

"Use our advantage to boost the seamenship of our current and future Naval 
 units."

"Our trade empire should be leveraged in to producing lots of wealth."

"Our ship captains gain extra experience, enabling them to better navigate."

--==Results==--

Option 1 - "Use our advantage to boost the seamenship of our current and 
            future Naval units."

Cost   : None
Result : All Naval units gain Combat I Promotion

Option 2 - "Our trade empire should be leveraged in to producing lots of 
            wealth."

Cost   : None
Result : All Harbours yield +1 Gold Commerce

Option 3 - "Our ship captains gain extra experience, enabling them to better
            navigate."

Cost   : None
Result : All Naval units gain Navigation I Promotion

--==Failure==--

"You have failed the quest of the Harbourmaster."

--==Appears in Events==--

"The seaworthy [Civ Adjective] people have completed the quest of The
 Harbourmaster!"


********************
*CLASSIC LITERATURE*
********************

--==Scenario==--

"Our eldest scholars have collaborated on an effort to collect, record, and
 preserve all of our oral traditions and unwritten literature."

--==Quest Help==--

"Classic Literature. You are tasked by your scholars to build enough Libraries
 to hold the newly recorded texts of our ancient stories and oral traditions."

"To complete this quest, you must build X Libraries in your various cities. An
 additional reward option will be available if you control the Great Library 
 if and when this quest is successfully completed. You will fail this quest if
 a rival civilisation completes it first, or if you reach the Renaissance Era
 without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 20%
Required                = Writing Tech
Obsoleted By            = Renaissance Era (Nationalism, Printing Press,
                                           Education, Gunpowder)

--==When Complete==--

"Congratulation! You have met the goals of our scholars and built for them
 enough Libraries to store their newly recorded works. Please choose a 
 reward from among the benefits your new treasure trove of written 
 literature are able to provide to you."

--==Options==--

"Our library with the largest repository of classic literature receives a 
 research bonus."

"Discover and decipher lost knowledge from within some of the literature."

"The Great Library receives additional scholars to help boost research."

--==Results==--

Option 1 - "Our library with the largest repository of classic literature
            receives a research bonus."

Cost   : None
Result : Library Yields +2 Research Commerce

Option 2 - "Discover and decipher lost knowledge from within some of the
            literature."

Cost   : None
Result : Receive Technology from Ancient Era not Discovered

Option 3 - "The Great Library receives additional scholars to help boost
            research."

Need   : Great Library Wonder
Result : Scientists where Great Library is based

--==Failure==--

"You have failed the quest of Classic Literature."

--==Appears in Events==--

"[Civ Adjective] scholars have successfully recorded all of their oral 
 traditions and stories in to a new compendium of literature, thereby
 completing the quest of Classic Literature!"


*******************
*MASTER BLACKSMITH*
*******************

--==Scenario==--

"The master blacksmith in [Civ City] has offered to take on and train 
 multiple apprentices if the government will build new forges for them to
 operate once their training has been completed. We will need to build X
 Forges in our cities to accommodate the master's new students."

--==Quest Help==--

"The Master Blacksmith. You are tasked by the Master Blacksmith to build
 enough new Forges to provide acceptable working environments for all the
 students to whom he intends to pass on his trade secrets."

"To complete this quest, you must build a total of X Forges in your various
 cities. This may include Forges already completed. The master smith is a 
 religious man. An additional reward option will be available if your
 civilisation has a state religion if and when the quest is completed
 successfully. You will fail this quest if a rival civilisation completes it 
 first, if you lose control over [Civ City] and the master smith, or if you
 reach the Renaissance Era without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Forge Building 
Obsoleted By            = Renaissance Era (Nationalism, Printing Press, 
                                           Education, Gunpowder)

--==When Complete==--

"Congratulations! You have met the goals of your master blacksmith and built
 enough Forges for each for his students to have his own to operate. Please
 choose a reward from among the benefits your new metalworking empire is able
 to provide to you."

--==Options==--

"Use our advantage to discover a new source of Copper."

"Our metalworking empire should be leveraged into producing stronger 
 weaponry."

"The master's best student will be granted control over his forge when he
 retires, launching a tradition of metalcasting excellence in that city."

--==Results==--

Option 1 - "Use our advantage to discover a new source of Copper."

Cost   : None
Result : A new source of Copper is discovered.

Option 2 - "Our metalworking empire should be leveraged into producing 
            stronger weaponry."

Cost   : None
Result : Swordsman gain Shock Promotion

Option 3 - "The master's best student will be granted control over his forge
            when he retires, launching a tradition of metalcasting excellence
            in that city."

Need   : State Religion
Result : Great Engineer

--==Failure==--

"You have failed the quest of The Master Blacksmith."

--==Appears in Events==--

"The skilled [Civ Adjective] metalworkers have completed the quest of The
 Master Blacksmith"


**************
*BEST DEFENCE*
**************

--==Scenario==--

"Our generals request government aid in expanding our fortifcations. We will
 need to build enough Castles to satisfy their views on mounting a proper 
 defence for our nation."

--==Quest Help==--

"The Best Defence: You are tasked by your armed forces to build enough Castles
 for them to ward off invasion effectively."

"To complete this quest, you must build X Castles in your cities. An 
 additional reward option will be available if your civilisation controls the
 Great Wall. You will fail this quest if a rival civilisation completes it 
 first, or if you discover Rifling, Railroad or Economics without having met 
 the conditions."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = Engineering Tech
Obsoleted By            = Rifling, Railroad, Economics Tech

--==When Complete==--

"Congratulations! You have met the goals of your military planners and built
 enough Castles to serve as fortresses against invaders. Please choose a 
 reward from among the benefits your defence is able to provide to you."

--==Options==--

"Use our advantage to help better train our forces."

"Leverage our defensive advantage in to political capital."

"Now that we are safe, focus on learning what others are planning."

--==Results==--

Option 1 - "Use our advantage to help better train our forces."

Cost   : None
Result : Melee Units gain City Garrison I Promotion

Option 2 - "Leverage our defensive advantage in to political capital."

Cost   : None
Result : Receive +X attitude from all leaders

Option 3 - "Now that we are safe, focus on learning what others are planning."

Need   : Great Wall
Cost   : Great Wall Yields +25 Espionage Commerce Points

--==Failure==--

"You have failed the quest of The Best Defence"

--==Appears in Events==--

"The sturdy [Civ Adjective] people have completed The Best Defence Quest!"


***************
*SPORTS LEAGUE*
***************

--==Scenario==--

"Our cultural advisors believe that our nation could benefit from city-based
 sports franchises if we built enough Colosseums to support national sports
 leagues. Each major city would require its own facility in which its teams
 could play."

--==Quest Help==--

"National Sports League. You are tasked by your cultural advisors to build 
 enough Colosseums to support viable sports leagues."

"To complete this quest, you must build X Colosseums in your cities.An 
 additional reward option will be available if you control The Statue of 
 Zeus if and when this quest is successfully completed. You will fail this
 quest if a rival civilisation complete it first, or if you reach the Modern
 Era without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Construction Tech
Obsoleted By            = Modern Era (Radio, Refrigeration, Plastics, 
                                      Satellites, Advanced Flight, Ecology)

--==When Complete==--

"Congratulations! You have met the goals of your sports entrepreneurs and
 built enough Colosseums to support viable leagues. Please choose a reward
 from among the benefits your new national pastimes can provide to you."

--==Options==--

"Use the leagues to make your people happy."

"Leverage these sport leagues in to a cultural tradition."

"Organise large-scale periodic sporting events in the name of Zeus."

--==Results==--

Option 1 - "Use the leagues to make your people happy."

Cost   : None
Result : All Colosseums +1 Happiness

Option 2 - "Leverage these sport leagues in to a cultural tradition."

Cost   : None
Result : All Colosseums yield +4 Culture

Option 3 - "Organise large-scale periodic sporting events in the name of 
            Zeus."

Need   : The Status of Zeus
Result : Start a Golden Age

--==Failure==--

"You have failed the quest of The National Sports League."

--==Appears in Events==--

"The [Civ Adjective] cities have built enough Colosseums to complete the 
 National Sports League quest, strengthening their social fabric and their
 national identity."


*********
*CRUSADE*
*********

--==Scenario==--

"Our war against the [Other Civ Adjective] continues. Our spiritual leaders
 crty out for us to wage a crusade to wrest control of [Civ City] away from 
 them."

--==Quest Help==--

"Crusade. You are tasked by your religious leaders to capture and occupy the
 Holy City."

"You will fail this quest if a rival civilisation captures [Civ City] first,
 if you chance your state religion, or if the war ends for any reason prior
 to your success."

--==Mechanics==--

Chance of Event in Game = 50%
Required                = Nation is at War
                          Enemy Nation has a Holy City of State Religion
                          State Religion

--==When Complete==--

"Congratulations! Your Crusade to secure the sacred lands of [Civ City] has
 wrested control of the city away from the [Other Civ Adjective]. Please
 choose a reward from among the benefits that may accrue from the joy your
 people feel in this successful Crusade."

--==Options==--

"The Holy City needs more protection. Recruit and train capable units from 
 among the faithful."

"Harness the fervor of the believers to construct a Holy Shrine to honour the
 sacred sites where our faith was born."

"Spread the word of our success and of the blessings of our faith as far and
 as wide as possible."

--==Results==--

Option 1 - "The Holy City needs more protection. Recruit and train capable
            units from among the faithful."

Cost   : None
Result : Adds X number of units to the City

Option 2 - "Harness the fervor of the believers to construct a Holy Shrine to
            honour the sacred sites where our faith was born."

Cost   : None
Result : The Special Religion Wonder is built

Option 3 - "Spread the word of our success and of the blessings of our faith 
            as far and as wide as possible."

Cost   : None
Result : Converts X number of cities to your State Religion

--==Failure==--

"Your Crusade has ended. The quest has failed."

--==Appears in Events==--

"[Civ Adjective] armies have completed their Crusade, wresting control of the
 Holy City away from the [Other Civ Adjective] people!"


*******
*GREED*
*******

--==Scenario==--

"Our generals covet a source of [Tile Resource] that lies within 
 [Other Civ Adjective] borders. Without it, we cannot properly train and equip
 our troops!"

--==Quest Help==--

"Greed. You are tasked by your military leaders to seize control of that 
 resource."

"To complete this quest, you must invade [Other Civ] and gain control of the
 [Tile Resource] resource. You will fail this quest if a rival civilisation 
 captures the target city first, if the city is destroyed, or if X turns pass
 without achieving this objective. 

--==Mechanics==--

Chance of Event in Game = 40%
Required                = Bronze Working Tech

--==When Complete==--

"Congratulations! Your Greed is unmatched! You have managed to wrest control
 of the coveted [Other Civ Adjective] [Tile Resource] resource! Your generals
 are already expanding their military planning."

--==Options==--

"Recruit and train units that take advantage of our new resource. "

--==Results==--

Option 1 - "Recruit and train units that take advantage of our new resource."

Cost   : None
Result : X Number of Units

--==Failure==--

"You have failed the Quest of Greed!"

--==Appears in Events==--

"The [Civ Adjective] Army. in a purely greedy bid for strategic resources, 
 have attacked the [Other Civ Adjective] and seized control of resources they
 lacked within their own borders."


**************
*WAR CHARIOTS*
**************

--==Scenario==--

"Our military commanders wish to prepare for war. If we train enough Chariot
 units, we should be able to rout our enemies on the field of battle!"

--==Quest Help==--

"War Chariots. You are tasked by your military leaders to train a sizable
 force of Chariots."

"To complete this quest, you must train X Chariots units. A source of Horses
 will be required. An additional reward option will be available if your 
 civilisation has a state religion. You will fail this quest if a rival
 civilisation completes it first, or if you arrive at the Classical Era 
 without having met the conditions. 

--==Mechanics==--

Chance of Event in Game = 25%
Required                = The Wheel
Obsoleted By            = Classical Era [Monarchy, Literature, Code of Laws,
                                         Aesthetics, Mathematics, Alphabet,
                                         Horseback Riding, Iron Working, 
                                         Metal Casting Techs]

--==When Complete==--

"Congratulations! You have trained a large enough force of Chariot units.
 Please choose your reward."

--==Options==--

"With such a large force of chariots working together, additional training
 for these units can be achieved."

"Leverage our military advantage into a drive to spread our faith."

--==Results==--

Option 1 - "With such a large force of chariots working together, additional
            training for these units can be achieved."

Cost   : None
Result : Chariots gain Combat I Promotion

Option 2 - "Leverage our military advantage into a drive to spread our faith."

Need   : State Religion
Result : Able to convert 5 of your own cities

--==Failure==--

"You have failed the quest of the War Chariots!"

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of Chariot units.
 Advisors across the known world are panicking at the thought of their nation
 being ground under the thundering hooves and churning wheels of these mighty
 war machines."


*****************
*ELITE SWORDSMEN*
*****************

--==Scenario==--

"Our military commanders wish to prepare for war. If we train enough Swordsman
 units, we should be able to rout our enemies on the field of battle!"

--==Quest Help==--

"Elite Swordsmen. You are tasked by your military leaders to train a sizable 
 force of Swordsman."

"To complete this quest, you must train X Swordsman units. A source of Iron 
 will be required. An additional reward will be available if your civilisation
 is operating the Hereditary Rule Civic. You will fail this quest if a rival
 civilisation completes it first, or if you arrive at the Middle Ages without
 having met the conditions."

--==Mechanics==--

Chance of Event in Game = 25%
Required                = Iron Working Tech
Obsoleted By            = Middle Ages [Machinery, Feudalism, Music, 
                                       Philosophy, Civil Service, Theology]

--==When Complete==--

"Congratulations! You have trained a large enough force of Swordsman units.
 Please choose your reward."

--==Options==--

"With such a large force of Swordsmen working together, additonal training
 for these units can be achieved."

"Our monarch will establish an institution that will enable current and future
 troops to obtain additional training."

--==Results==--

Option 1 - "With such a large force of Swordsmen working together, additional
            training for these units can be achieved."

Cost   : None
Result : Swordsman gain City Raider I Promotion

Option 2 - "Our monarch will establish an institution that will enable current
            and future troops to obtain additional training."

Need   : Hereditary Rule Civic
Result : All Melee Units will gain Drill I Promotion

--==Failure==--

"You have failed the quest of the Elite Swordsmen!"

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of Swordsman units.
 Advisors across the known world are wondering if their civilisations will
 survive long enough to see what lies Beyond the Sword."


**********
*WARSHIPS*
**********

--==Scenario==--

"Our naval commanders wish to prepare for war. If we train enough Trireme 
 units, we could dominate the seas!"

--==Quest Help==--

"Warships. You are tasked by your naval commanders to build a sizable force
 of Triremes"

"To complete this quest, you must train X Trireme units. An additional reward
 option will be available if your civilisation has built The Great Lighthouse.
 You will fail this quest if a rival civilisation completes it first, or if 
 you arrive at the Renaissance without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Sailing, Metal Casting
Obsoleted By            = Renaissance [Nationalism, Printing Press, 
                                       Education, Gunpowder Tech]

--==When Complete==--

"Congratulations! You have built the world's largest combat navy. Please 
 choose your reward."

--==Options==--

"With such a large fleet of warships, additional training for the crews can 
 be achieved."

"Leverage our dominance of the sea to better protect our trade routes."

--==Results==--

Option 1 - "With such a large fllet of warships, additional training for the
            crews can be achieved."

Cost   : None
Result : All Triremes gain Combat I Promotion

Option 2 - "Leverage our dominance of the sea to better protect our trade
            routes."

Need   : Great Lighthouse
Result : Harbours yield +2 Commerce

--==Failure==--

"You have failed the quest of the Warships!"

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest fleet of warships. 
 Advisors across the known world whisper of their fears that this fleet will
 dominate the seas for centuries to come."


*****************
*GUNS NOT BUTTER*
*****************

--==Scenario==--

"Our generals request that we focus on making guns. These are the weapons of
 the future! If we train enough Musketman units, we should be able to command
 any battlefield."

--==Quest Help==--

"Guns Not Butter. You are tasked by your military leaders to train a sizable
 force of musket units."

"To complete this quest, you must train X Musketman units. An additional 
 reward option will be available if your civilisation is operating in the 
 Vassalage civic. An additional reward option will be available if your 
 civilisation controls The Eiffel Tower. You will fail this quest if a rival
 civilisation completes it first, or if you discover advanced firearms 
 [Rifling or Railroad] technologies without having met the conditions."

--==Mechanics==--

Chance of Event in Game = 30%
Required                = Gunpowder Tech
Obsoleted By            = Rifling, Railroad

--==When Complete==--

"Congratulations! You have trained a large enough force of musket units. 
 Please choose your reward"

--==Options==--

"With such a large force of musketmen working together, additional training
 for these units can be achieved."

"Leverage our military advantage to collect harsh taxes from our feudal lords
 and their countries"

"Enjoy our Golden Age of Muskets"

--==Results==--

Option 1 - "With such a large force of musketmen working together, additional
            training for these units can be achieved."

Cost   : None
Result : Musketmen gain Pinch Promotion

Option 2 - "Leverage our military advantage to collect harsh taxes from our
            feudal lords and their countries."

Need   : Vassalage Civic
Result : 400 Gold
         +1 Anger in Cities

Option 3 - "Enjoy our Golden Age of Muskets."

Need   : Eiffel Tower?
Result : Golden Age

--==Failure==--

"You have failed the quest of "Guns Not Butter!""

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of musket units. 
 Advisors across the known world are panicking at the thought of their
 nation being ground under the thundering clatter and deadly terror of an 
 endless hail of bullets."


***************
*NOBLE KNIGHTS*
***************

--==Scenario==--

"Our civilisation cries out for nobility to lead our people into a brighter
 future. If we train enough Knights, we should be able to find our way
 forward, through times peaceful or warlike."

--==Quest Help==--

"Noble Knights. You are tasked by the mandate of your people to train a 
 sizable force of Knight units."

"To complete this quest, you must train X Knight units. An additional reward
 option will be available if your civilisation is operating in the Organised
 Religion Civic. An additional reward option will be available if your 
 civilisation controls [Civ Wonder]. You will fail this if a rival 
 civilisation completes it first, or if you discover advanced firearms
 [Military Tradition],"

--==Mechanics==--

Chance of Event in Game = 15%
Required                = Guilds, Horseback Riding
Obsoleted By            = Military Tradition, Rifling, Railroad

--==When Complete==--

"Congratulations! You have trained a large enough force of Knight units. 
 Please choose your reward."

--==Options==--

"With such a large force of Knights working together, additional training for
 these units can be achieved."

"Enlist our noble Knights into a drive to spread our faith."

"From among our most faithful knights emerges one with a holy vision."

--==Results==--

Option 1 - "With such a large force of Knights working together, additional
            training for these units can be achieved."

Cost   : None
Result : Knights Gain Flanking Promotion

Option 2 - "Enlist our noble Knights into a drive to spread our faith."

Need   : Organised Religion Civic
Result : Convert 5 of your own cities

Option 3 - "From among our most faithful knights emerges one with a holy 
            vision."

Cost   : [Civ Wonder]
Result : Great Priest

--==Failure==--

"You have failed the quest of "Noble Knights!""

--==Appears in Events==--

"The [Civ Adjective] people have trained the largest force of knights. 
 Advisors across the known world tremble at the thought of facing rows of 
 lances powered by the thundering hooves of a full battle charge."


********************
*OVERWHELM DOCTRINE*
********************

--==Scenario==--

"Our brightest admiral has proposed an amphibious assault strategy designed
 to capture port cities with lightning strikes. If we construct a large 
 enough aircraft carrier battle fleet, we can bring any coastal city to its
 knees, making it much easier to attack amphibiously. We need a force large
 enough to disable all defences with heavy shore bombardment and soften the
 defenders by bombing from the air. Then our troops may land on the same day
 the battle begins and thrust inland against a foe who will be in total
 disarray."

--==Quest Help==--

"The Overwhelm Doctrine. You are tasked by your military leaders to construct
 a fully functional aircraft carrier battle fleet."

"To complete this quest, you must build X Aircraft Carriers, X2 Destroyers, 
 X3 Fighters, and X4 Battleships. A source of Oil will be required to fuel the
 planes. An additional reward option will be available if your civilisation
 was the one to build [Civ Wonder]. You will fail this quest if a rival
 civilisation completes it first."

--==Mechanics==--

Chance of Event in Game = 35%
Required                = Flight, Industrialism
Obsoleted By            = Robotics

--==When Complete==--

"Congratulations! You have built a powerful Aircraft Carrier battle fleet 
 capable of conquering enemy cities in a single attack. A force capable of
 executing the Overwhelm Doctrine is now yours to command. Please choose your
 reward."

--==Options==--

"Take advantage of our momentum to provide additional training for these
 crews. Prepare them for battle."

"Our intent is to keep the peace through strength. Leverage our might in to
 commercial opportunity."

"Leverage our military advantage to persuade the world to ban nuclear 
 weapons."

--==Results==--

Option 1 - "Take advantage of our momentum to provide additional training for
            these crews. Prepare them for battle."

Cost   : None
Result : Destroyer, Battleship, Carrier, Fighter, Jet Fighter gains the 
         Combat I Promotion

Option 2 - "Our intent is to keep the peace through strength. Leverage our 
            might in to commercial opportunity."

Cost   : None
Result : Harbour yields +5 Commerce

Option 3 - "Leverage our military advantage to persuade the world to ban
            nuclear weapons."

Need   : [Civ Wonder]
Result : No Nuclear Weapons

--==Failure==--

"You have failed the quest of the "Overwhelm Doctrine!""

--==Appears in Events==--

"The [Civ Adjective] people have constructed what is by far the most deadly
 fleet of warships in the history of warfare. Their aircraft carrier battle
 group could crush anything that gets in its way."


*********************
*CORPORATE EXPANSION*
*********************

--==Scenario==--

"The Chief Executive Officer of [Civ Corporation] seeks government incentives
 to better enable his company to expand. If we can assist in spreading his
 corporation to new cities, profits will skyrocket."

--==Quest Help==--

"Corporate Expansion. You are tasked by your corporate leaders to expand the
 reach of their corporation."

"To complete this quest, you must spread [Civ Corporation] to X new cities."

--==Mechanics==--

Chance of Event in Game = 70%
Required                = A Corporation

--==When Complete==--

"Congratulations! You have completed the quest of Corporate Expansion and 
 enabled [Civ Corporation] to turn extra profit."

--==Options==--

"Cha-ching! Show me the money!"

--==Results==--

Option 1 - "Cha-ching! Show me the money!"

Cost   : None
Result : Extra Corporation Profit

--==Failure==--

"You have failed the quest of the Corporate Expansion"

--==Appears in Events==--

"The [Civ Adjective] people have completed the quest of Corporate Expansion.
 [Civ Corporation] profits expected to skyrocket."


******************
*HOSTILE TAKEOVER*
******************

--==Scenario==--

"The Chief Executive Officer of [Civ Corporation] covets getting out from 
 under the thumb of foreign suppliers of raw materials. If we can obtain 
 control over all resource types his corporation needs for industrial use,
 their profits will skyrocket."

--==Quest Help==--

"Hostile Takeover. You are tasked by your corporate leaders to obtain (by
 any means necessary) our own source of all resource types they need to
 conduct their operations."

"To complete this quest, you must settle near uncontrolled resources or 
 attack rival civilisation and take over their resources. You will need to
 obtain new sources of [Tile Resources]s. You must also retain control over
 all needed resource types already owned. You will fail this quest if a rival
 civilsation who is also seeking to obtain control over needed resources for
 one of its corporations should happen to complete this task ahead of you.

--==Mechanics==--

Chance of Event in Game = 80%
Required                = A Corporation

--==When Complete==--

"Congratulations! You have completed the quest of Hostile Takeover and 
 enabled [Civ Corporation] to turn extra profit."

--==Options==--

"Cha-ching! Show me the money!"

--==Results==--

Option 1 - "Cha-ching! Show me the money!"

Cost   : None
Result : Extra Corporation Profit

--==Failure==--

"You have failed the quest of the Hostile Takeover!"

--==Appears in Events==--

"The [Civ Adjective] people have completed the quest of Hostile Takeover. 
 [Civ Adjective] profits expected to skyrocket."

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