Sam and Max are finally back after a nearly fifteen year hiatus from the PC,
and fans of the borderline psychopathic dog and rabbit private detective team
couldn’t be happier. If you’re not familiar with Sam and Max, you owe it to
yourself to become so unless you have a neurotic aversion to satire. With Sam
and Max the case at hand always takes a backseat to their wry observations on
American culture, slightly deranged non sequitur conversations, and proclivity
for violence (at least talking about it anyway). A Sam and Max game should be
more about grooving to the Sam and Max vibe than about beating the game, and
Telltale Games does a pretty good job of capturing this spirit in Sam & Max
Episode 1: Culture Shock.
The look of the game is perfect for the world of Sam and Max. It has a pseudo
3D, cartoon-like look to it, and Sam and Max’s city will evoke thoughts of
Toontown with its bright colors and shortage of right angles. Each screen is
filled with little humorous details and you’ll enjoy your time spent looking at
them all.
Culture Shock sticks to the classic adventure game format that made them
famous in their cult favorite game Sam & Max Hit the Road. Before you go running
for the hills screaming I have to let you know that this is not a bad thing in
this case. Adventure games have become synonymous with eyestrain-inducing pixel
hunts, frustratingly obscure puzzles, and hearing the phrase “I can’t use that
there” a few thousand times. In Culture Shock you needn’t worry about those
problems, though. It’s very easy to tell which objects in a room are interactive
and clicking on one of them can lead to anything from an observation from Sam to
an entire oddball conversation between Sam and Max. Your inventory never has
more than a half dozen or so items in it, and it’s not too hard to figure out
when and where they should be used. Culture Shock is not a difficult game by any
means – some of the puzzles may stump you for a short time, but you’ll
invariably realize the solution and then feel silly for not thinking of it
sooner. Remember what I said earlier – the goal here is not to challenge your
game playing skills but to give you the opportunity to soak in the goodness that
is Sam and Max.
Of course there is a story here, and it takes aim at the trials of former
child stars and the self-help industry. 1970’s star Brady Culture (not all the
jokes here are subtle, that’s for sure) has released a self-help video of Eye-Bo
ocular exercises. The problem is that it has the power to hypnotize anyone who
watches it, making the poor viewer into a zombified, diehard Brady Culture fan.
A trio of former child stars known as The Soda Poppers are the tape’s first
victims, and Sam and Max must figure out a way to break them out of their
hypnotic states if they’re ever going to find Culture.
The game is designed to be the opening episode in a collection of related
games, but its story is still self-contained and there’s no cliffhanger designed
to compel you to buy the next episode in the series. The game can be played
through to the end in a couple of evenings but if you divide its price by the
time you spend playing it, it comes out cheaper than a trip to the movies … and
the story here is decidedly better than the one in the last movie I saw (*cough*
Eragon *cough*).
In The End, This Game Hath Been Rated:
86%. Welcome back Sam and Max, we missed you.