By Tom Cross
Playing Sacred 2: Fallen Angel is both a pleasure and a pain. It's
pleasurable because the game is fun, big, and addictive, and painful because it
has its own share of flaws, some worse than others. Much like the original
Sacred or Titan Quest, Sacred 2 is a game that operates partially in Diablo II's
shadow, and partly in the shadow of all of the action RPG's since Blizzard's
classic.
Unlike so many of those games, Sacred also creates a unique, interesting
experience. Set in a medieval science fiction setting, robots and robber elves
rub shoulders in this world. Your avatar can range from a heavenly guardian to
an evil mage, and even to a robotic Egyptian dog. You'll use magic, swords and
high-tech gadgets to defeat your enemies, and even ride various exotic mounts.
Sacred II is nothing if not varied, and it does its best to mix up the
done-to-death fantasy setting that it uses as its inspiration.
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Sacred II establishes itself quickly as a game that means business: it
doesn't mess around with too much exposition, and it starts you on your path to
better items and skills quickly. This is good, because Sacred II is refreshingly
light on story. I say refreshing because the point of this game is never to
transport or entertain with dialogue or narrative. It's entirely bent on
providing you with a multitude of interesting and cool options. It succeeds on
most fronts, luckily.
Sacred II succeeds not only because it brims with detail and content, but
also because these assets are presented with constant care. The mixture of
sci-fi and fantasy means that interesting and spectacular combinations can be
made out of the different characters' abilities. Auras, damaging attacks and
buffs all flash across and around your character, making for dazzling battles.
Things have the potential to get even more frantic, as Sacred II is obviously
tailor-made for amazing online co-op dungeon running. As expected, playing the
game as part of a group is great. It allows for combos and simultaneous attacks
on enemies, using powers that provide various kinds of damage and buff
synergies. As of right now, the multiplayer is still finding its land legs, and
is pretty unstable. Hopefully CDV will take care of this because it's a game
mode players should all try.
Another of Sacred II's assets is its open level design. Unlike many action
RPGs, it is neither randomly generated nor frustratingly linear. Instead, at the
start of your journey you are faced with a vast map. You can travel to almost
all locations on this map from the beginning of your travels.
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