El Matador is a third-person action shooter that casts you in the role of DEA
agent Victor Corbett. Well calling you an agent is not really as appropriate
because you’re really more of a DEA enforcer or mercenary. Basically you’re sent
all over Latin America to walk into suspected drug lords’ lairs and kill
anything that moves, bringing new meaning to the phrase “drug war”. Questionable
law enforcement tactics aside, plenty of gunfire makes for an exciting action
game … or does it?
The game gets off to a good enough start. You begin at the onset of a raid of
a drug kingpin’s dance club with a number of elite police units at your side.
The game’s graphics provide for some detailed environments and good lighting
effects which make for some interesting indoor and outdoor locations, and this
is evident right from the opening. You’ll then immediately be thrown into an
intense firefight between your fellow agents and the kingpin’s henchmen and soon
find yourself looking forward to a game filled with plenty of action.
Unfortunately this is also about the same point where the chronic issues that
plague El Matador throughout the game begin to appear.
First there are some issues with the controls. For some reason the developers
forgot to include any kind of lean controls or support for using cover. In a
game that likes to throw you into areas filled with enemies behind cover it is
unforgivable that you need to completely expose yourself each time you target an
enemy. Then there is the weird moon jump. For some reason when you jump you
almost do so in slow motion, leaving you exposed to enemy gunfire for a few
extra seconds. Lastly we have the bullet time feature. The game makes no effort
to explain why some random DEA agent has the power to slow time, but he is so
blessed nonetheless. While it would seem that the ability to slow time would be
a great advantage when you’re outnumbered and outgunned this is not actually the
case. When you activate the bullet time, time does slow down but it slows for
you as well. The controls become sluggish making it difficult for you to hit
enemies in succession, which kind of defeats the whole purpose of bullet time in
the first place. Furthermore, your enemies will still be deadly accurate in
spite of your mastery over the space-time continuum. Hey guys, hold on a sec
while I slow down time and make it easier for you to hit me! Brilliant.
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