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VII. TEMPLE CHURCH (3 Secrets)
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You start in the courtyard outside the church with Langdon and Teabing. The
first thing you have to do is go into your inventory and "use" the coded
message you find there. It is a cryptogram, so give it shot or I'll just
tell you what it is here:
OUTDOORS THE
GRACEFUL WATER
YOU WILL SEE
THROUGH
DEDICATION YOU
MUST FIND THE
KEY
The boys head off into the church and leave you alone. Behind you as you face
the church, look for a sunken area. Go either to the left or right, it
doesn't matter, and you'll find a path down. In this path you'll find a
window with a trash bag laying under it. Examine the window and you'll find
the **SILVER COIN**. Go back up to the courtyard.
Go to the bulletin board just to the right of the front door of the church.
Examine the board and you'll find you can grab the handle and open it. Inside
you'll find a key.
Go to the left side of the church and use the key to unlock the gate to the
backyard of the church. Once inside, there is one gaurd walking away from
you, so grab the shovel on your left, creep up behind him and stealth attack
him so he's down.
There is a long wall with archways in front of you. Go to the sixth arch and
enter. Look for the glowing symbol and grab the **MOON SPHERE** in the pile
of boxes to your right. Cross the rest of the way under the arches and find
the stairway upwards to the right. Creep up the stairs as there are two
gaurds having a silly conversation at the top. Wait for their conversation
to end and they will walk away from each other. Pick one to sneak up behind
and you can take him out with a stealth attack. Watch what the other one does
and you can do the same to him as well.
Now you are enemy free. Go down the walkway over the archways and find the
wheelbarrow. Get the SHEARS from the wheelbarrow and go back to where you
knocked out the gaurds and go to the fountain. In the planter closest to the
church, use the SHEARS and you will cut back the roses. Use your PRIORY RING
on the resulting plaque, and you will get the METAL SHARD.
-----YOU WILL NOW CHANGE CHARACTERS AND BE LANGDON-----
You awake in a cell with a gaurd looking through the window giving you crap.
Eventually he will go away and watch TV. Turn and look towards the door to
the room. To your right is a table on which you will find a PIECE OF CARD-
BOARD. To the right of that table is a pallet on which you will find a
METAL ROD. Turn right 90 degrees from the pallet and pull the chair out from
under that table and get the SMALL GEAR.
Now go to the door and examine it. Go to the bottom of the door and use the
PIECE OF CARDBOARD on the space below the door. Move up and use the METAL ROD
on the keyhole. Congrats, now you have the key and can get out of your cell.
The gaurd is watching TV and he is entertained. Sneak up behind him and take
him out with a stealth attack. You can breathe for a moment, so go into the
room that was directly across from your cell. In there you will find **DA
VINCI'S PADDLEBOAT** on top of the file cabinets just to your right inside
the door. Go back in by the guard you knocked out and enter the door just
to the right of the television.
You are in a large sanctuary, with a crypy to your left. There are two guards
in the crypt having a conversation. Wait for them to finish and quietly take
them both out with stealth attacks when they go their separate ways. There
is still one guard left in the main sanctuary area. Sneak around and take him
out too.
You are now free to roam, but not much you need. In the main sanctuary, there
are two cabinets in opposing corners. One has doors on it, and the other
does not. The one that has doors on it has only a SMALL GEAR, grab it and go
to the other corner. In that cabinet that has no doors, get another SMALL
GEAR and a large bandage.
Go back over to the crypt area where you took out the first two guards and
turn to your left. You will find a desk that has a LARGE GEAR on it. Head
back to the door and go back down to where you were held prisoner. When you
go back in this room, go to the right and find the gearbox. In your
inventory you should have 1 large gear and 3 small gears. You may rearrange
the gears you see in the gearbox, but this should be your final result:
ssL
(Ex)Ls s(Sw)
s=small gear
L=larger gear
(Ex) = Exit gear
(Sw) = Switch gear
If that is about as clear as mud, then there is a picture of it that I've put
up that you can see at this link:
http://www.northsearesearch.com/files/dvgears.jpg
(A big THANK YOU to maceasar at the IGN message boards for finding that picture
for me!)
When you get it right, pull the switch and you'll get a cutscene and you'll be
Sophie again.
----CHANGE CHARACTERS AND BE SOPHIE----
All you have to do here is be sneaky and take out the two guards. The best
option is just to let them both walk by you and then creep back to the
basement door and enter. Thats it, you're done. You join Langdon in the
basement.
Now that you have Sophie with you, you can take her down the long hallway in
this room and open the door to the tunnels (catacombs). Once inside the
tunnels there is a small bandage just to your left in the little alcove. Let
the two gaurds have their conversation and when they are done talking, they
will split up. Now you can creep down and stealth attack the first gaurd.
Continue on down the tunnel and beat up the next gaurd as well.
Carefully continue through the tunnels until you come up on 2 more guards and
let them finish talking as well. Let the first guard come to you and then
subdue him. Look in the crypts on the wall in this area (should be on your
left as you are walking through the tunnels) and you should find your first
TEMPLAR SEAL. Now you need to move up and dispose of the remaining guard.
Move a little further along the tunnels and look for a crypt on your right
with a cardboard box in it. Move the box and get the second TEMPLAR SEAL.
Continue through the tunnels until you get to one lonely guard complaining
about the electrical switch. Creep up on him and stealth attack him. Now
you get a brief (very brief) brake from the guards. Examine the electrical
box on the wall. There are 4 green buttons inside that you need to push in
the correct order to get them all to light up. Remember this order because
you will need it later several times when you are in a panicked state:
2 4
3 1
Push them in that order and the power will turn on for the switch right next
to you. Pull the switch and enter the room that opens for you. Grab the
small bandage and the third TEMPLAR SEAL. Check your inventory and make sure
you have all 3 TEMPLAR SEALS. You are going back through the tunnels the way
you came now, so if you don't have them all you can pick up what you missed
on the way.
Go back through the tunnels carefully because 2 guards will reappear for your
fighting pleasure. Do away with these guards and return to the switch on
the wall in the area you found these guards. Pull the switch and enter the
little room that opens for you. You have a disc puzzle in front of you very
similar to the one you found in Normandy Mansion, only its not nearly as
complicated to figure out.
Put the three TEMPLAR SEALS you found into the empty spaces in the puzzle.
The way the seals need to be turned is very easily painted on the walls to
either side of the puzzle. I will use clock positions to tell you how each
disc should be turned since this puzzle doesn't have straightforward up/down
type positions. Turn them like this from left to right (the clock position
refers to where the TOP of the seal should be):
10 O'clock, 4 o'clock, 12 o'clock, 2 o'clock
Now you'll get a cutscene showing you that you've revealed something up in the
courtyard where this level first started, so you're going to continue back
through the tunnels the way you came in. You will come across two guards on
your way back, but there will be more if either of those guards find and
awaken any of the guards you knocked out on the way in, so get out of there
fairly quickly.
When you exit the tunnels back in the room where Langdon was held prisoner,
the guard Langdon knocked out when he escaped his cell will be there waiting
for you and he won't be happy. Take him out and go out the door near the TV
to go back up to the church sanctuary.
When you get there, use the combined efforts of Langdon and Sophie to unlock
and open the front door of the church that you see on your right, and exit
out into the courtyard you started the level in. Go to the monument straight
in front of you and look around the bottom of it for the item you revealed
with the Templar Seal puzzle. Get the METAL SHARD.
After you have the shard, 2 guards will run across the courtyard after you.
Take care of them as you see fit and return inside the church through the
front door.
Go to the left into the room with all the crypts on the floor and in the right
rear of this room you will find a shield with two pieces missing. Put the
ROUGH METAL SHARD in the top space and the SHARP METAL SHARD in the bottom
space and the shield will be whole again revealing a code of paired symbols.
You don't need to write this down as it will be shown to you when you need it.
Look at the crypts in the room and find the one that says "Dark Effigy" when
approach it. When you examine it, it will say "Here lies W. Marshall" and
then you will be presented with a chart and the shield you need to decode.
Use the paired symbols on the shield to find the correct letters on the chart
and fill in the blank spaces at the bottom. When you finish, the word will
spell out "RICHARD".
Now you can go into your inventory and solve the 3rd Cryptex with the word
"RICHARD".
You'll get a cutscene in which you'll discover that you've been duped. Enjoy
the cutscene or skip it, but be prepared when its over because the Creepy
Monk Leader will be chasing you with a gun. (Yes, only Langdon. Not sure
exactly where Sophie disappeared to or how you ended up back in the tunnels,
but yet here you are.)
What you have to do here is just RUN! You will get a crappy camera angle with
a view of the crazed monk shooting at you from behind. Run away from him
until you get to a door that you need to break down. Do it quickly and
continue to run. Next you'll come to another door with one of those
electrical boxes and a switch. Solve the electrical box with the solution
I gave you earlier, pull the switch and then run some more.
The next door you come to will be one that you have to break down again. Do
it and keep running. You come to another electrical box/switch door, so do
them again, but this time the door will only go halfway up. Quickly grab the
door and pull it the rest of the way up by hand, then run again.
The next door you come to will just be halfway up, so just grab it and lift
it up by hand and run some more and you'll come to another half opened door
where you will do the same thing and keep on running.
The last door you come to will be the electrical box/switch type door. Get
it opened by the prescribed method and enter it for the cutscene. In total
there are 7 doors you have to get through. Thankfully, while you are running,
the crazed monk is walking, so you get enough time to get through them all,
but here is an abbreviated list of the doors you have to go through:
1. Break through door
2. Electrical Box/Switch door
3. Break through door
4. Electrical Box/Switch broken door, then lift
5. Half open door
6. Half open door
7. Electrical Box/Switch door
The cutscene will show you trapped by the crazed monk and Sophie reappearing
and saving your butt. Now this level is over.
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