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II. SAINT SULPICE (2 Secrets)
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Once the opening sequence is done you'll be standing in a bedroom. There
is a small bandage on the table between the beds, other than that, there
is nothing useful in here at all. Head out and go to the bedroom straight
across. Examine the dead sister on the floor (make sure you examine her
outstretched hand). Examine the desk and read stuff. The numbers "7:14"
are important. That's all you can do in here for now, so go out of this
room and go to the door to the right (balcony) and enter.
Cross the balcony to the other door (there is nothing useful on the
balcony) and enter. You find yourself in a closet, so search around and
be sure to find the CAN OF OIL and the BOLT CUTTERS and then head back
across the balcony.
Back in the living quarters area, head into the little alcove with the
doors in it.
The door to your right is the sisters room and if you knock on her door,
she will give you hints, but if you're using this guide, you don't need her.
Go out the other door. First things first, there is a creepy monk walking
away from you. Simply creep up behind him and knock him out with a
stealth attack, then search around this area (don't go down the stairs yet)
and you'll find the diagram on the wall that tells you the letters that
corresponds to symbols. Note this because you'll need this twice in
this level -- or you can just keep using this walkthrough 'cause I'm
gonna tell you anyway. Head back to the room with the dead sister
on the floor.
If you examined her hand earlier, he said something about her pointing
to the bed. Stand beside that bed and pull it out of the way. You will
reveal a safe on the floor that has a slide puzzle lock. The center row
of the puzzle has symbols in the blocks underneath the slider tiles.
These tell you what letters should be in the center row using the earlier
noted diagram. You want the center row to say "SION". I generally
hate these kind of puzzles, but its already pretty close and you can
make that arrangement in about 5 moves. Complete it and it will open
to give you the BRONZE SLIDE. Head back out to the area that had the
alphabet diagram.
Now you can head down those steps and enter the door, then you will go
through yet another door and you'll be standing in one big a$$ room.
There are two creepy monks walking around in here, one of whom is right
in front of you with his back to you. Creep up behind him and stealth
attack his butt. There is a large bandage in this area where you
knocked him out, behind a round concrete thingy with a cross on top. The
other creepy monk is way down near the other end of this giant room.
Hunt him down and take him out. (There MAY be a third creepy monk in
here, I forget, but I don't think so.) You may now freely explore this
very large room. You can listen to the stories on all 14 of the posts,
but note the little platform on the bottom of each one. Get the
**TIN COIN** in the window of the dark alcove between #'s 9 and 10.
The quickest way to get this done is to go down to the end of the room
between #'s 7 and 8 where you will find two fountains that look like
seashells. In the fountain closest to #8 you will find an ORNATE KEY.
Grab this key and head all the way back up to the room with the dead
sister and the "under the bed" puzzle. Use the ornate key on the
armoire. Look inside to find a small statue of Jesus after his death,
then head back down to the giant room.
I don't believe the creepy monks come back when you return, so you
should be ok. Now we're ready to finish up this room (for such a large
room, there isn't a whole lot to do here). Go to the alcove between
#'s 3 and 4. Read the book there and then turn to the stone tablet on
the floor and examine it. Using what you learned in the book, you
know that you have to turn the left dial to "Aprilis" and the right
dial to "XI". Just outside the alcove, a piece of the floor will rise
up and there you will find another small statue of Jesus carrying
the cross.
Now head down to the large double doors near pillar #7. You'll know you
are at the right one because it is locked with a padlock. Yank out the
trusty BOLT CUTTERS and unlock the door. You will go up a short set of
stairs and enter another door. You are standing in front of the church
organ. To your left there is a small bandage on the floor. Go to the
crank beside the organ and use it to change the clock to 7:14. A slot
in the floor will open up in front of the organ keys and you will get the
COPPER SLIDE. Now head back to the large pillar room.
(A creepy monk may return to harass you when you get back to the pillar
room, but I don't remember completely, so just be careful and do what you
need to do)
Now go to pillar #7 and examine it. Put the statue of Jesus carrying the
cross on the platform. From there go to pillar #14 and put the remaining
statue there. A trapdoor in the floor between pillars 10 and 11 will
unlock and thats where we're going next. Open the trapdoor and enter.
You'll find yourself in a cave. There is a stack of boxes immediately
to your right, behind which you will find **DA VINCI'S ORNITHOPTER**.
Head around to the left to the stone table with the 3 lanterns on it.
Stand behind the table and examine it. Use the can of oil on the oil
valve. Now open the lanterns and put the sliders that you found in
the appropriate lantern (Put the BRASS SLIDE in the BRASS LANTERN, etc)
and use the matches to light all the lanterns. You will now see the
word "JERUSALEM" projected on the wall. That's a hint, folks.
Now go to the crypt to the left of the lanterns (left as you are looking
at the word projected on the wall) and push it to the side. Behind
it you will find a series of buttons with those symbols on them that
you found in the alphabet diagram at the beginning of this level. The
symbols all correspond to the letters in the word "JERUSALEM" and there-
fore need to be pushed in that order. (Since there are two "E's", the
first one you push is indicated by 1 dot and the second indicated by
2 dots) To help you out, I'll translate the buttons in the diagram
below:
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/ S / E / R / J / L / A / M / E / U /
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1 2
When the puzzle is solved, a door in the floor will open up and you
will get a list of all the Grand Masters of the Priory of Sion. You
will never use this or hear mention of it again in the rest of the game,
so I'm not entirely sure why we had to go through all this except to
be able to move on to the next level of the game.
As soon as the cutscene is done, two creepy monks will be heading towards
you from the way you came in and they are blocking your hasty exit.
Since facing two of these guys in a fight when you are alone RARELY
works out in your favor, hide behind the crypt opposite the button
puzzle. (There is one of those golf club looking things on the floor
there for your convenience - although I'm not sure what a golf club is
doing in an ancient crypt). Keep an eye on these two and when they
head in separate directions, do your best to creep up behind one of them
and take him out with a stealth attack (usually the easiest one to get
is the one that heads towards the lanterns). You are then free to fight
the other monk as you wish. (If you do manage to get discovered by both
monks, simply take the option to run away and get as far away as possible.
It doesn't take long for them to believe they lost you and resume their
patrol) Head out the way you came in after you've disposed of the monks.
Now that you've made it out of that trap and are back up in the large 14
pillar room, you will find that the game has kindly placed 3 monks into
this room now. You can either carefully beat the crap out of all of them
one at a time, or slowly creep past all of them . . .either way, your
goal here is to get back to the door to head back upstairs. Once you've
chosen your method, get to the door and head back up. You are going to
knock on the door of the sisters room and get the cutscene that ends
the level. Yay you.
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