From
its massive maps and battles to its giant mech commander units, Supreme
Commander embraces the philosophy that bigger is better. And for the most part,
it’s right. This is real-time strategy warfare on a massive scale and for the
strategy gamer who can think beyond cheap unit rush tactics it’s also a massive
amount of fun.
Supreme Commander takes place far in the future. Humanity has colonized the
stars, but tensions from within have caused it to split into three major
factions whose differences have led to war. The United Earth Federation is the
law and order faction that represents the empire’s old guard. The
independence-minded Cybrans just want to be left alone to continue their
cybernetic experiments. Lastly, the Aeon seek to bring humanity to a higher
plane of existent after being “enlightened” by alien philosophies. While each
faction has its own look and units, they are not significantly different from
each other – they all rely on the same basic resources and approach to warfare.
While this means that the experience of playing one faction is not that
different from playing another, the factions are well-balanced against each
other. Each faction comes with its own campaign, but they’re in parallel and
independent of each other so you can start off whichever one suits your fancy.
When you start playing the game one of the first things that will strike you
about it is its scale. The maps can be quite large and as you play through the
campaign you’ll find that the maps are often increased in size when new
objectives are added. The scale helps to open up the gameplay to give you a
greater degree of freedom than in your typical RTS game with confined maps and
limited paths to the enemy. It also allows for large forces that have plenty of
room to maneuver on large battlefronts. Navigating the maps is a breeze thanks
to the game’s innovative and intuitive interface. The mouse wheel is used to
control the zoom from a close-up view which can show a handful of units at a
time all the way out to a strategic view of the entire battlefield. As you zoom
out, the units are replaced with icons that designate their unit type and
faction. Not only can you watch the entire battlefield from this perspective,
you can continue to give your units orders as well.
Battle management is also enhanced by a number of features that make resource
management less demanding than in most RTS games. There just two resources in
the game, mass and energy, and their generation is completely automated by
building structure to extract mass from resource nodes and power plants to
generate energy. You’ll be able to track the state of your economy pretty easily
thanks to two meters at the top of the screen that let you know at a glance if
you’re producing enough mass and energy to keep up with the demands of your
forces. Building additional power plants and extractors is pretty easy because
you can hold down the shift key while giving orders to queue them up. In an
additional nice touch, the game shows you the path your engineer or commander
unit will take between build sites and give you an estimated completion time for
each structure.
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