Games have made the leap from the PC to consoles before, but the results have
rarely been that good. Then again, they haven't always had such great
source material to work with. Splinter Cell first appeared
on the Xbox
last year, and was so good that it won our
Xbox Game of the Year award.
Now PC gamers have the chance to play the game, and it is every bit a great
computer game as it was a great console game.
In Splinter Cell you are Sam Fisher, a highly trained agent for a secret group
within the NSA. Your role is to go into hostile territory when operations
of the most sensitive and critical nature are required to protect the freedom of
the United States. You are given more than a license to kill to get your
job done, you are given a special directive known as the Fifth Freedom. To
quote the game, this gives you the right to "spy, steal, destroy, and
assassinate to ensure that American freedoms are protected." Of course the
government would never admit that they have given such free reign to one of
their operatives, so should you be captured or killed the US will disavow all
knowledge of you and your mission.
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| Sam never uses the front door. |
You have free license to kill, but avoiding combat entirely is a far better
way to ensure your survival and the success of your mission. You'll be
operating alone in the middle of hostile territory, and you'll always be
outnumbered and outgunned. You'll get a lot farther by being smart,
sticking to the shadows, and avoiding detection. To aid you in staying out
of sight, the game provides you with a large number of moves and a collection of
high-tech gadgets. Sam can do all the basic moves like sneaking,
crouching, and looking around corners, but he can also use wires as zip lines,
climb pipes and trellises, and shimmy along ledges among other things. One
particularly cool move that Sam can do is to suspend himself above a narrow
hallway using his legs, suspending by doing the splits so to speak. You
can then let guards pass right under you as you go unnoticed, or drop down
behind them and take them out before they even know you're there.
You won't have to rely exclusively on Sam's athleticism on your missions,
you'll also have your share of gadgets as well. These range from the
mundane to the high-tech, and you'll find yourself using them all at some point.
A lock pick set can be used to get past locked doors (you'll have to do the work
yourself in a tumbler tripping mini-game sort of way), but you'll probably first
want to use your optic cable to see what's on the other side. You can
always shoot out standard security cameras, but armor plated cameras will
require you to use a camera jammer. And Sam never goes anywhere without
his high-tech optics that provide night or thermal vision at the press of a
button.
The game has nine missions that take you to a number of locations around the
world, including the Republic of Georgia, an oil platform, China, and even CIA
headquarters in Langley, Virginia. Nine missions may make the game sound
short, but this is deceiving. The missions are all pretty long and are
each broken up into several levels. The levels are all very well designed,
and play out as puzzles to be solved. The missions are very linear, but
your brain will be too engaged to notice. Do you shoot a guard, risking
detection and using a bullet from your very limited ammunition supply?
Shoot the lights out in the hallway, throwing it into total darkness but raising
the guard's suspicions? Or do you try to stick to the shadows and time
your movements to slip past him? Or better yet, why not toss that soda can
sitting on a nearby desk down the hallway and wait until the guard runs down the
hall to investigate? You'll constantly face situations like this and will
need to be smart to survive your missions. This is not your typical run
and gun action game.
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