To join a game, you select one of the many competition rooms available that
are divided by play level - casual games, advanced players, tournaments, league
play, etc. You are then taken to a screen with a room full of tables where
you can see the avatars of the players engaged in a game. It is almost
strange looking at a room full of tigers, skeletons and goblins engaged in card
games, but the avatars are a nice touch. There are only five or so to
choose from though, and it would give the game more personality if players could
have more looks to select from.
Once in a room you can join a game in several ways: invite another
player, click on an empty chair, or create a new game yourself. In the
last case, doing so will place a new table on the screen with your avatar seated
on one side and an empty chair in the other. It is best just to start a
new game yourself, because it is frustrating looking for an open game. You
need to scan the tables waiting to see an open chair appear and hope that by the time
you select it and specify the deck that you want to use, somebody else hasn't
already taken the spot.
Once in a duel, MTG Online does a good job of managing and
refereeing the
game. Cards that can be played will be highlighted, eliminating the
uncertainty of whether or not you can play a card without accidentally revealing
it if it is really not playable. Actions such as tapping lands for mana,
specifying the amount of mana to spend on variable cost spells, resolving
multiple instants, and specifying blockers and attackers are all handled
seamlessly, freeing you to concentrate on your game strategy instead of sorting
out the resolution of each phase's actions.
The game also provides you with a lot of freedom in building your deck - you
can buy an online version of any of the card packs available in stores. You
can easily manage your cards within the game, and build and analyze decks within
the game as well. Unfortunately, the deck statistical tools are not much help
unless you really know the game. There aren't any tools for a beginner to
let him or her know if a deck is properly balanced for play or not. The
only way to get a feel for this is to go into the game rooms and see how it
performs.
If you have a great deck of physical cards, you'll need to start from scratch
in MTG Online. There is no way to bring the cards into the online version
of the game. Also, you must launch the game and be connected to the Internet
even to view your cards since they are stored on the game's servers and not your
hard drive. Should you want to physically hold your cards, you can pay to
have them 'converted' into actual cards, but will lose your virtual cards in the
process.
MTG Online does a good job of capturing the feel and gameplay of MTG.
If you enjoy the game but have a hard time finding opponents, then it is
definitely worth a try. The things that you do lose with the game is the
human element of seeing your opponent in the flesh and trying to read his/her
actions, and the feel of a deck of cards in your hand. How important these
things are to you when playing the game is something that you'll have to decide.
In The End, This Game Hath Been Rated:
85%. It would have been nice if the game had more to teach new players
than the mechanics of gameplay. In serious competition, it suffers from
the same drawback as the real world version of the game - players with deep
pockets can buy themselves more powerful decks. Overall, though, Magic The
Gathering Online does a good job of translating the game to the computer - it
can suck you in and have you playing all night just like the original did.
If you like a thinking person's game that never plays out the same way twice,
then you owe it to yourself to give the game a try.
System Requirements: Pentium II 333; 64 MB RAM; 4 MB
Video RAM; 4x CD-ROM; 600 MB Hard Drive
Space; Mouse; Internet connection.
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