GT: Does the strategic component of the game differ from that of Shogun:
Total War? How is it different?
MS: The basic concept is the same but we’ve added an incredible amount
of depth and variety to the game (both in the Empire Building and the Epic
Battles). The tech tree is more than 4 times as big as Shogun – and produces
over 100 different unit types and over 100 different buildings. We’ve also added
spectacular castle assaults (where castle walls can be smashed into rubble by an
array of siege weaponry) and expanded on the trade and diplomacy, added naval
battles, role-playing elements (each general has their own stats and ‘vices and
virtues’) and loads more. It’s a completely different game – yet despite this
extra depth, we’ve actually included many new features (especially the
‘auto-management’ option) to make the game easier to pick up and play.
GT: Will there be a diplomatic component to the strategic game? If so,
what will it allow you to do?
MS: One of the most notable changes to the diplomacy is the
introduction of princesses. As well as giving birth to heirs, Kings will also
spawn princesses that can be used as very useful diplomatic envoys. They can
negotiate cease-fires, treaties and alliances – as well as marrying into other
factions (which will give you a claim to some of their land should the faction
be eliminated). The pope is also very important as far as diplomacy. One of the
unplayable factions, the pope has two primary motivations: the expansion of
Catholicism and the maintenance of a balance of power between the catholic
factions. Players who choose a catholic faction risk ex-communication (and the
wrath of the entire catholic world) if they get upset the pope. Stay on his good
side, however, and he will do what he can to assist you.
GT: How many factions or nations will appear in the game?
MS: There are about 22 factions in the game – and 12 of them are
playable.
GT: Will there be units unique to each nation?
MS: Yes. For example, the English have Longbowmen and Billmen, the
Germans have Teutonic Knights etc.
GT: What kind of leaders or generals will appear in the game and how will
they affect battles?
MS: With the new RPG elements that we’ve added to the game, there are all
manner of leaders and generals that will appear in the game. As well as the five
main stats (Loyalty, Piety, Dread, Command and Acumen) all generals will gain
vices and virtues (there are over 300 of them) as they progress throughout the
campaign. These stats and vices and virtues reflect the way the general behaves
- both in the battles and in the campaign. So, for example, a general that runs
from the field of battle will become known as a ‘coward’ – and his armies will
suffer morale penalties in future battles. Generals who lead from the front and
get stuck into melee will rapidly become known as ‘mighty warriors’ and gain a
morale and loyalty bonus – as well as a bonus to his personal fighting prowess.
With so much variation, players can effectively role-play each of their generals
in whatever way they like. One general may instill the population with dread by
mercilessly slaughtering prisoners during battles and become known as a
‘butcher’. This will keep the local population under control through fear.
Another general may be incredibly pious and sanction the construction of
churches, cathedrals and the like to keep the population happy. It’s all down to
the player to decide what personalities he wants to develop for each of his
generals.
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