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Project Nomads - Review
System: PC
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You get to experience this tedium ad infinitum in the first full level at the controls of your island.  Your island must move through a series of waypoints on a course marked by large floating rocks.  Many of these rocks have blimps between them that will destroy your island if you run into them, so the first part of the level involves sitting in the tower until you are close enough to the blimps to shoot them, stopping the engines, running to a gun, entering the gun, shooting the static blimps, running back to the tower, turning the engines back on, and then repeating this process all over again.  You can't even save time by strategically placing your base's guns and other installation to minimize transit time - you are given the choice of only a couple of possible slots when placing something.

Screenshots
Checking things out on foot.

Later things begin to shoot at you - either static blimps with guns, guns based on the rocks, or planes that come by and bomb your island.  This adds more problems for you as you now have to run between your base structures and repair them after every encounter.  Also, the limited slots for placing guns inevitably creates gaps in your firing arcs, forcing you to wait until the planes are kind enough to come within range of your gun.

This all happens in the excruciatingly long first island level and will try the patience of some players to the point that they might just give up on the game.  Who wants to spend an hour or so repeating the same boring routine over and over?  Things don't get much better from there, especially since the game's vague level objectives often leave you wondering why you are doing something and what you are supposed to be doing next. 

Later in the game you do get access to automatic turrets and defensive fighters, but the poor AI of your defensive structures will force you to take control of them anyway.  When you get the ability to leave your base in an aircraft and fly around, you'll need to stick close to home because if you leave your island's defenses to their own you'll invariably lose your island.

I really wanted Project Nomads to be a good game.  With such an interesting premise, gorgeous graphics, and genre-bending gameplay, the game had a lot of promise.  However, any good feelings generated during the game's opening and initial sequence were quickly squashed by the game's numbing tedium.

In The End, This Game Hath Been Rated: 52%.  Looks great, no filling.

System Requirements:  Pentium III 450;  64 MB RAM;  32 MB Video RAM; 4x CD-ROM;  850 MB Hard Drive Space;  Mouse.

 



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