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| Watch out for that dog! |
The game's controls are pretty simple - you're racing RC cars after all.
There are keys to control forward and backward movement and steering, plus the
aforementioned turbo and jump buttons. The turbo works to give you a
temporary boost of speed drawn from turbo meter. Once the meter is out of
turbo the boost button has no effect, but the meter refills automatically when
not in use. The jump button makes your car do a little hop and is most
useful when you end up on your side or top, a common occurrence in the game.
The game implements a realistic physics engine, so when a very light car
traveling at high speed bumps a stationary object the result is that the car
goes bouncing around. This may be the game's most realistic feature, but
it can also be its most frustrating. Getting your car righted, pointed in
the right direction, and back on track takes enough precious time that it can
drop you from first to last place. Bumping into objects will occur more
often than you'd expect because these little cars have large turning radiuses
and if you're not careful you'll come out of a turn a lot farther over than you
expected.
You can race against three to five other computer-controlled opponents in the
game's regular race mode, but to unlock all of the tracks you'll need to play
the game in championship mode. Championship mode pits you against
computer-controlled opponents and pays out prize money to the top finishers.
This prize money can be used to upgrade the tires, turbo, or engine of your car,
and also serves to pay your entry fees in the next race in the series. The
entry fee system doesn't work too well, though, because if you fail to place in
the race you lose your money and may have to retry a less expensive race to
re-earn the entry fee. Your opponents are all apparently punks and heavy
metal heads as indicated by the portraits shown before each race, but beyond the
portraits they're pretty much devoid of personality. The developers missed
an opportunity to make the races more personal, but in reality the oversight is
not that big of a deal because I always felt that I was competing more with the
track itself than the other racers. This is especially true since the
championships run for five laps, which makes for long races and many
opportunities for error. The game also supports multiplayer play, but
there is no player-matching mechanism so you'll have to know the IP address of
someone hosting a game if you want to compete online.
Graphically the game is pretty standard - the cars are detailed and look good
but the environment textures are a bit blocky. The sound is annoying at
best, with very repetitive techno loops that play over and over and over
continually during races.
Overall RC Cars definitely has its fun moments, and it is certainly different
than other racing games available for the PC. However, some frustrating
design decisions take their toll on the enjoyment factor. It can be a fun
diversion for those looking for a racing change of pace, but the game's ability
to hold your long term interest is questionable.
In The End, This Game Hath Been Rated:
69%. An interesting change of pace in PC racing, but not without its
share of frustrations that hurt its longevity once the novelty wears off.
System Requirements: Pentium II 400; 64 MB RAM; 16 MB
Video RAM; 4x CD-ROM; 300 MB Hard Drive
Space; Mouse.
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