Herein lies a problem with the game for the casual player. City
management requires patience and a good deal of micromanagement - not just to
create a city filled with skyscrapers and monuments, but to even survive its
first few years of existence. Casual gamers who just want to build
beautiful cities may find the game too complex and trying, and become frustrated
as one burg after another drowns in a sea of red ink. It would have been
nice if some sort of free build mode was provided for these players, but as it
stands this sim requires a good deal of strategy.
 |
| A bustling metropolis. |
Those who enjoy controlling and managing most of the same things that real
cities do will find SimCity 4 very rewarding. Budgets for services such as
police protection and education can be set on both a citywide scale and for
individual structures. You can reduce the number of teachers to match a
school's student body size and set the bussing radius so that it only
encompasses the local residential neighborhoods. Such control comes at a
price, and should you not increase the budget to match an increase in demand for
a service you'll be faced with strikes, protests, and inadequate services.
Slash the budget of a firehouse and its next response to a fire will resemble
something out of the Keystone Kops.
There's a lot to manage here, even to the point of requiring the player to
dispatch emergency services to the scene of disasters and riots. For large
cities, you'll need to spend a lot of time fine-tuning things to keep your city
humming. The game comes with a panel of city advisors, but their only real job is to
warn you of impending problems with your city. It would have been nice if
they provided a little help with some of the city's micromanagement, but as it
stands you can ignore them for the most part once you learn to play the game
because the information that they provide can easily be gleaned from the game's
extensive and excellent reporting tools.
The game provides you with three major tools for keeping your finger on the
pulse of your city: the query tool, data views, and graphs. The query tool
will allow you to click on any structure in your city and see whether it is
receiving adequate levels of the services it requires. The data views will
overlay information on your city map, letting you determine many things about
the health of your city at a glance. Traffic patterns, polluted zones,
crime levels, and power coverage are just a few of the things you can check up
on. See an intersection highlighted in red? Then you know you'll
need to increase the road's capacity there or provide a nearby bus stop or
subway station. The more than a dozen graphs let you check up on your
city's vitals and see how some of them have been progressing over time.
You can check on your sims' life expectancy, educational levels, and age
demographics, as well as things such as your city's power consumption versus its
generating capacity. If you're willing to take the time to look at the
information provided by these tools, you'll get a very good idea of how your
city is doing and where you should be concentrating your spending.
« Land of plenty · Life in the big city »