If you're like us, you're really looking forward to the newest SimCity game,
SimCity 4. We've brought you some previews of the
game before and had a chance to see it in action at
EA's Summer Camp, but it hasn't been
enough - we just had to get some more info on the game and its features.
So we turned to Kevin Hogan over at Maxis who was kind enough to take the time
to answer some of questions about the game...
GT: SimCity has been through several incarnations over the
years. What’s the first thing you do when designing a new game in such a storied
franchise?
KH: Our first step is to listen to what the customer is
saying. We get lots of fan mail and take a look at various online forums to see
what people are reacting to, what they like and dislike, and then we talk about
strategies to either improve on the areas that people have been critical of, or
play up the areas where people are having the most fun.
GT: What have you been able to add to the game that just wasn’t
technically feasible in prior SimCity games?
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Your neighborhood missile test range. |
KH: I can immediately think of 2 areas of the game that have
benefited the most from technological advancements (but there are many more
areas than that): the detail of the graphics, and the traffic simulator. The
graphics detail improvements are obvious. We can now zoom in closer than ever
before, and make the artwork much more detailed. On the traffic side, we are now
simulating trips in a much more detailed manner. In 3K we were forced to take
some shortcuts for performance reasons, but in SimCity 4 we actually simulate
foot traffic, bus traffic, car traffic, and a host of other things, including
the transfers from one type of travel to another. Sims will actually walk to a
train station, get on the train, and then walk from the destination station to
their job. We simply could not do that on the hardware of 1999.
GT: How much control will players have over the look and shape
of the terrain in the game?
KH: Players will have immense control. This is actually one
of the highlights on SimCity 4. Terrain editing is simple to do, but extremely
powerful. And with the edition of region play, you can create interesting
terrains over multiple cities and create an entire region to your liking.
GT: How easy will it be to create famous locations such as the
San Francisco peninsula or Manhattan? Will the game ship with any such
locations?
KH: The game will ship with terrains for both the San
Francisco Bay Area and New York City. These are just two examples of the various
types of terrain that you yourself can build or mimic in the game as well. One
of the improvements we’ve made to SimCity 4 is that the game gets progressively
more difficult the bigger your city is. So creating those cities will be quite a
challenge.
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