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Norwegian Outpost - North
Near the beginning of the level, you'll see some electrical fencing. Do
NOT attempt to cross it - the goal of this mission is to take the steps needed
to turn the power off and make the fence safe to pass.
Head right from the electrical fencing and you'll come to a door. Head
into the building and down the hallway until you come to an electrical
box. Repair the box and the locked door that you passed in the hallway
will now be open.
Go through the door and you will find Carter in the room beyond. Carter
will not trust you until you heal him, so you'll need to search the room for a
health kit. While looking for the medkit, you'll also find an extinguisher
and some ammo. Heal Carter with the health kit, and also give him so ammo
to increase his trust of you. You'll need his help with the electrical box
that is also in the room.
Have Carter repair the electrical box, and while he is working shoot the two
barrels blocking access to an adjoining room. They'll explode and after
you put out the flames with an extinguisher, you'll be able to enter the room
and grab a blowtorch, some fuel, and some ammunition.
Now that the electrical box has been repaired, you'll be able to access the
camera monitors. Use the cameras to zoom in on the bulletin board in the
next room and you'll see the access code for the locked door.
Use the code to open the locked door, and you'll launch a cutscene.
After it is over, give Cruz a weapon and some ammo, and then search the corpse
in the room to find a key. Also flip the power switch to turn off the
electrical fence once it has been repaired.
Leave the room, but be ready for the things waiting out in the hallway.
Shoot the barrel in the hall to take some of them out. Once you have
eliminated the things, use the key to open the locked door in the hallway.
Take the items that you find in that room and then head outside.
Once outside and head to your left. Follow the light posts that you
find and you will come to a corpse with a weapon and some ammo. Return to
the electrical fence and pass through to exit the level.
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