"Use helicopters to clear out anti aircraft. and deploy paratroopers to
destroy miners." - bansin
"Don't try to act saddistic as to build turrets as walls. this will cause the
computer's memo to fail and thus ur enemy spaceships will not receive any
damage.
you may like to build wonders in planets map right from the start. it costs
cheaper and enemies will not be able to attack you.
in the planets large, small or satellite, the following units can be
considered as useless:
- ALL bombers (there is no need to be so saddistic as to nuke them)
- fighters (not fighter/bomber) (aa guns and fighter/bomber will take care of
it.
- ALL infantry (these are not good at dealing with enemy units, tanks, cybers
are better off than 'em)
- planetary fighter (their accuracy and flight time and hp sux)" - eeaoc
beginner
"If playing online in a 3 on 3 ,dm ,atomic modern ..... 20 cits,
ISLANDS.......LARGE MAP.....
build 10 airports with 1 of each fighter type and build aa in 6 rows in front of
the 10 airports . then build a big navy and 6 carriers filled up. though u must
av an economy workin by then have all mines on your island worked on and 2
populated granaries.u must upgrade all units in the ariports and navy .
your custom civ should be as follows.................fighters.....speed .attack
.hitpoints and range if u want ..do not bother with fuel ok.
.....................................battle ships and carriers must have range..
hit points.. and attack/////////// frigates and cruisers must have attack and
subs attack and range the rest u can choose.
A wall shood also be built around your island and towers .it is handy if u and
your allys take over a unused island and fortify it also aa towers and that
sorta stuff share all mines equally.
VICTOR LAZ ........Undefeated Champion" - VICTOR LAZ
"1) When you go to attack the enemy, keep making troops at your base, and you
and your towers will most likely be able to take them out.
2) When playing mid, make ca on pocket and swords on wing!
3) for mod, i recommend making towers and not a wall, because all units are
ranged. if you're playing mid or below then i recommend a wall." - Ananymous