There are a variety of mission types in Attack Squadron which include
intercepts, escorts, bombings, and even anti-ship strikes. The bombing
missions can be some of the most fun, since as mentioned previously it is fun
manning all of the gun positions. The surprising thing about the bombing
missions is that they are by far the easiest to complete. Historically,
flying bombers was a much more dangerous profession than that of being a fighter
jock, but not so in Attack Squadron. Flak never really seems to cause any
noticeable damage, and fighters are routinely mowed down by bomber's defensive
guns. In addition, if you warp to the bombing run nav point, you'll be
aligned with the target quite nicely. You can just leave the plane in
autopilot mode, shoot at fighters, and then hop into the bombardier position to
drop your payload.
Attack Squadron has campaign games, single missions, and a quick mission
generator. There are two campaigns, one for the US and the other for the
German side. The campaigns are really just a series of individual missions
- even if you are killed in action you'll move on to the next mission. The
campaign tracks some basic statistics such as number of kills over the course of
the campaign, but there is not much of a feeling that you are doing anything
other than playing individual, unrelated missions.
The single mission support is pretty thin, providing only five total
missions. Luckily the instant action option is pretty configurable,
allowing you to specify the plane you fly, as well as the number and types of
allied and enemy aircraft involved. It is a good way to get in some quick
dogfighting. If you want to try your hand at creating your own missions,
the game includes a full mission editor, although it is unsupported (i.e. you're
on your own).
The graphics in the game are good - the planes look realistic and the ground
and sky look good while you are in flight. There is support for the point
of view (POV) switch on joysticks that will let you smoothly look around while
in the cockpit. However, there is not really
any way to visually tell when you are close to the ground. It looks pretty
much the same as it does from higher altitudes, which can lead to unintentional
crash landings during lower level operations. The cities in the game do
have buildings, but they tend to be generic and very square. They are also
rendered only when you are quite close to them, so you can actually watch whole
blocks of city appear out of thin air while looking through a bombsite.
In The End, This Game Hath Been Rated:
68%. With a little more work on the campaign game and mission selection, and
better manuals and tutorials, Attack Squadron could have been a highly
recommendable game for those new to flight sims or anyone looking for a lighter,
more forgiving sim. As it stands, it is good for someone with a bit of
patience looking for an easy to fly combat sim. Hard core flight sim
veterans will find its simplified flight model and weak campaign to be
disappointing.
System Requirements: 400 MHz Pentium II CPU; 128 MB RAM; 16 MB
Video RAM; 16x CD-ROM; 600 MB Hard Drive Space; Mouse.
« Page 1