Doom 3 has been a long time coming, and the result of the long development
cycle is mixed. It’s stylish, it’s atmospheric, it’s good looking, but it’s
also somewhat repetitive, the gameplay is pretty basic, and there are some
annoyances which detract from your overall enjoyment of the game. All things
considered Doom 3 is a good first-person shooter, but I’ll tell you right now
that there are gamers who won’t like it.
 |
| A demonic zombie views you as a snack. |
Doom 3 is very much a Doom game and is true to the spirit of its
predecessors. You’re a Space Marine sent to Mars City to provide security for
the Union Aerospace Corporation’s research facility. There have been
mysterious occurrences and disappearances at the facility of late, and the UAC
is concerned about their affect of the facility’s profits. As luck would have
it, all heck breaks loose on your first assignment as you try to track down a
missing scientist and, in a scenario familiar to those who’ve played a Doom
game in the past, you soon find yourself fighting off the demons of hell and
the possessed scientists and Marines they control.
The first thing that you’ll notice when you start playing Doom 3 is that
the game does an excellent job of creating an immersive environment. Mars City
feels like a real base from the moment you arrive and step off your ship. PA
announcements, video information kiosks, station information, data, and status
screens, and people going about work on the base all work to make Mars City
feel alive and somewhat indifferent to the arrival of one more Space Marine.
You’ll need to pass through a few checkpoints, have your arrival processed,
and procure your equipment as you make your way to see your new CO and receive
your first assignment. All of this serves to masterfully bring you into the
game and help you to feel you are actually in a working research facility.
With all the attention paid to the environment it is a little odd that your
character is nameless, voiceless, and were it not for the occasional mirror
faceless as well. Perhaps it’s an intentional homage to the nameless Space
Marine of the original Doom, perhaps a deliberate design decision to make you
feel that it is you yourself who is fighting in Mars City, or maybe it’s just
an oversight. No matter the case, in these days of video game stars and
personalities it’s a bit strange to encounter a no-name character. For most
gamers this won’t make much of a difference but to those who like to roleplay
a little it will somewhat detract from the experience.
Remember all the locked doors and key hunting in Doom and Doom II? Well
there are more locked doors in Doom 3, but the key hunting has been replaced
with a far more clever mechanism. In Doom 3 you are equipped with a PDA that
can easily be called up by hitting the Tab key. You’ll be able to download
information from other PDAs you find during the game, and use that information
to find key codes included in other people’s emails or to clear you for access
to restricted areas. You can also play video disks that you’ll find scattered
around the station that do a good job of conveying more of the game’s
storyline and serve to further bring the game to life. Some gamers may find it
a little annoying to have to stop and read through emails on their PDA, but
those aforementioned gamers who like a little roleplaying aspect in their
first person shooters will appreciate this feature.
Page 2 of 3 »