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DOOM 3 - Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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Delta Labs - Level 3

Delta Labs - Sector 3 contains the second generation transfer platforms, able
to teleport variable distances to small portable receiving platforms. Test
chambers must be reserved prior to experimentation. All access is under
security observation.
==============================================================================
Items found: 4x PDA
Enemies: 29x Imp, 8x Revenant, 21x Zombies, 11x Marine-Zombies
==============================================================================

Leave the lift. When you open the door, 2 Marine-Zombies and 1 Commando-Zombie
will attack. You can enter the area where they came from for goodies, then
enter the room behind you. Use the panel to unlock the bigger door you saw.
A Commando-Zombie will rush in to kill you.

Enter the door the Commando-Zombie came from. There will drop a panel down,
but more interesting is the bridge you'll see on the left. It's melted
away... Doesn't look funny, does it? Enter the door that says "restroom".

There are 2 Marine-Zombies here, so kill them off. When they are killed, a
Commando-Zombie will rush in and attack. Grab the goodies, then go back to
the previous room and kill the Imp. Enter the other door you didn't check out
yet.

You can hear some Marine-Zombies here, but you better worry about the Imp
in front of you that'll be summoned first. When they are killed, there are
2 Marine-Zombies remaining, so kill them. When you go down the stairs and
enter the room on the right and kill the Imp. Look around for goodies, and be
sure to also grab the PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| User Name: Frank Z. Cerano. Ph.D
| I.D. Number: 2001 -78
| Post: Delta Labs. Level 3
| Title: Doctor
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Personal Audio Log
| About: Frank talks about how much power teleporting costs. Betruger wants
|        to have the teleporter open for about 60 seconds, but that just isn't
|        possible.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Delta Control
| Subject: Immediate medical attention
| Date: 10-23-2145
| Body:
| 
| Dr. Cerano,
| 
| Recently, Delta science team members have reported serious cases of
| irrational behaviour and insomnia. They believe these issues are directly
| linked to the recent teleportation experiments. Please report to Delta Level
| 3, ASAP, and assist with medical needs.
| 
| Thank You
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Delta Control
| Subject: Assistance Request
| Dr Cerano,
| 
| We currently cannot process your request for additional medical personnel in
| Delta level 3. As you are aware, the medical staff has experienced serious
| HR shortages within the past two weeks and cannot take on the additional
| workload. There are surplus medical kits located in storage room D3-1,
| across from the lower terminal offices. The code to storage cabinet #317 is
| 841.
| 
`-PDA UPDATE------------------------------------------------------------------

Storage room D3-1 is here, but the doom is jammed, and only one door is left
you can enter. When you enter that one, 2 Commando-Zombies will attack. One
will jump down and attack you with his tentacle, the other is shooting you
from the upper floor. Kill them, then enter the door straight ahead of you.
Grab the PDA here.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Han M. Lee
| I.D. Number: 1 567-77
| Post: Delta Labs. Level 3
| Title: Administrative Assistant
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Expedition Team Report
| About: Han talks about the team that got teleported. Nothing new.
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Missing BFG Guns
| About: Another team got teleported, but they didn't return. They were
|        equipped with BFGs, which are lost too. Hooray! Hell has BFGs now -_-
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Delta Security
| Subject: Security Team info
| Date: 10-23-2145
| Body:
| 
| Han,
| 
| Due to the incident last week, the Delta Security Team will be storing
| additional supplies in cabinets 386 and 387 near the first teleport chamber.
| We will update the access codes to 836 as soon as the equipment arrives.
| 
| Thank You,
| Thomas Palena
| 
`-PDA UPDATE------------------------------------------------------------------

There is a panel here to open a chamber, so use that. When you leave the room,
an Imp will be summoned, and a Commando-Zombie will jump down. Kill them both,
then enter the chamber. Wait till you can pass and enter the next room.

Kill the Imp that jumps at you, and also the Commando-Zombie that rushed
towards you. Enter the door. You can open the cabinets with code 836. When you
are done shopping, enter the next room, with a huge teleporter. Kill the 2
Commando-Zombies; one at your floor, one at the upper floor. There is one
door here. Enter it if you want. You can find a shotgun, an Imp, and a blocked
path by some big tentacle. There is a panel in this room. You can use it to
teleport yourself. You can go to the other side of the room (path 1) or the
balcony (path 2). Go to the balcony, and kill the summoned Revenant. Enter
the door here. Pass the scan, then enter the next door.

Betruger will say his patience is growing thin. That's just too bad, isn't it?
Kill the Commando-Zombie that rushes in, then go into the storage room. Kill
the Marine-Zombie here. When it's killed, an Imp will summon, so kill that
too, ok soldier? Grab the goodies (and use the Health Stand if needed) and
leave the room. Enter the room where the Commando-Zombie came from.

"Look around you Marine, everyone is dead, and soon you'll join them".
Betruger is such a nice guy =) He'll summon a few enemies for you. 1 Revenant
and 1 Imp will be summoned, and a Marine-Zombie will join the party. Kill them
off, look around for goodies and enter the only door you can enter.

Grab the goodies here (including adrenaline), use the Health Stand if needed,
then use the panel. 2 Commando-Zombies are in the previous room now, so you
might consider killing them. There big door is now unlocked. Enter it, but
don't touch the blood. You don't want to get dirty, do you? Even though we
live in 2045, there aren't many showers around.

There is a Marine-Zombie here, plus an Imp will be summoned. Kill them, then
enter the next room (enjoying the scenery?). Betruger will laugh again and
summon 2 Imps. When you venture through the hall, and grab goodies, you'll
bump into 1 Commando-Zombie, and 4 Imps. When you are done, drop down into
the shaft and find your way to the next room.

There are 4 doors you can enter. Yes, 4 doors. First look behind you. A
Commando-Zombie will come out of a door there, so kill it. The other near door
leads into a storage room. When you blow up the barrels here, an Imp will be
summoned. Grab the goodies, get some health, then go to the other 2 doors.
Take the left one first.

Kill the Imp here and wait for a Revenant to appear. Kill that one too and
grab the goodies. This takes care of later business ;p Now enter the other
room. You can teleport yourself again. Teleport yourself to the storage
room (path 3).

Grab the goodies and leave the room. There isn't much here, but in the next
room there certainly is. 1 Commando-Zombie, 1 Revenant and 1 Marine-Zombie.
Blast them off, get yourself some health, grab goodies and enter the next
room. Well before you do, kill the 2 summoned Imps too ;p

This is the room with the melted bridge. An Imp will jump down, and when you
reach the end of the room, another one will be summoned. Kill them both off,
the enter the next room. Enter the door here.

There are 2 Imps here. When you go down the stairs and come close to the
locked door, 2 more will be summoned. Kill them, then enter the only door
you can enter.

Go down the ladder and kill the Imp. Then enter the next door. Use the panel
here, get some health if needed and go back to the door down the stairs back
in the previous room. On your way you'll bump into a Revenant and Imp, so be
sure to kill them. Enter the door when you reach it, and enter the next door
once the test is done. The power will go down. Remember the mail about the
power? Someone is teleporting it seems.

When you enter the next door, you'll see who. You're too busy killing the
Commando-Zombie though ;p When you reach the room with the teleporter, a
Revenant will appear, plus 2 Imps will join a bit later. Kill them, then
walk to the panel to operate the teleporter. First go to the storage room
(path 3).

You can open the cabinet here with code 841. There is also a medkit you can
reach by some jumping. You'll have to walk the whole way back to the last
teleporter you used, but at least no monsters will attack. When you are back,
go to the Security Room (path 2). Grab the PDA and go back to the teleporter
again.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Marten R. Shultz. Ph.D
| I.D. Number: 9431 -52
| Post: Delta Labs. Level 3
| Title: Doctor
| Security Clearance: Level 3 Control Station
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Personal Audio Log
| About: Marten talks about the teleportation. Wow... what a surprise eh? ;p
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Frank Cerano
| Subject: Teleportation Transfers
| Date: 11-10-2145
| Body:
| 
| Marten,
| Our systems can only build enough of a charge to have the portals open for
| approximately 10 to 15 seconds. Enough time to get a team though, but not
| enough time to send in some of the heavier equipment. Do you have any idea
| how we can route supplemental power from the stabilizers into the
| converters? I think if we can increase the hold field by 13% we could
| achieve full transfer power and open the field for a longer amount of time.
| 
`-PDA UPDATE------------------------------------------------------------------

Use the teleporter for one last time and go to the exit (path 1). Betruger
will say "making progress aren't we?" once again. Leave this interesting level
using the bay door.
 




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