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DOOM 3 - Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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Recycling - Sector 2

Don't worry, there is nothing here that'll attack you, so look around. There is one room you can enter, with a PDA and a panel.


,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: Jeffery R. Moen
| I.D. Number: 8492-1 3
| Post: Recycling Sector 2
| Title: Pump Specialist
| Security Clearance: General Access
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Henry Varela
| Subject: Pump Malfunction
| Date: 11-04-2145
| Body:
|
| Jeff,
| The man waste processing unit here in Sector 1 is running at a higher
| pressure level than it was rated for. I'm very concerned about the stability
| of the whole system. One fault or stress fracture in any of the lines could
| cause doom for the whole mechanism. This processing system here was never
| designed to process that much waste but they keep shipping it to us.
| We urgently need a new pump here before this one fails.
|
| Thank You,
| Henry
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Gregg Brandenburg
| Subject: Toxic Waste Storage
| Date: 11-09-2145
| Body:
|
| Mr. Moen,
|
| It is very important that you remember to store toxic waste barrels in their
| proper locations. Having volatile substances so close to where people work
| is very dangerous, especially around doorways and narrow passages. If one of
| those barrels exploded it could cause a lot of damage and someone might be
| seriously hurt, or worse - killed! Please address this problem immediately!
|
| Brandenburg
|
`-PDA UPDATE------------------------------------------------------------------

Use the panel. Mr. Betruder will tell you he's everywhere, and it's a pity you cancelled the transmission (if you didn't cancel it, he won't say that of course). He'll assure you, you won't see the fleet arrive though. 3 Imps will be summoned, so kill them. Did you recognise the voice by the way? Mr. Betruder was the "mwhahahaha"-guy. When you leave the room, another Imp will attack, so kill it. Then use the pump to go up to the higher level. A woman will  tell you that the toxic level is increasing, and Betruder will tell you you'll die because of the toxic gasses. There is only one door you can enter, so enter it. There will jump an Imp at you, one Imp will attack from the front, one from behind, and 2 Lost Souls will appear. Kill them all, then enter the big door in the next hall.

You'll get a new objective when you enter the room.

--NEW OBJECTIVE---------------------------------------------------------------
Reactivate Air Filtration System to gain access to the Monorail Station.
--NEW OBJECTIVE---------------------------------------------------------------

There is a cabinet here that you can open with code 483, for some armor and ammo. There is only one way you can follow, so go there. When you come near to the barrels, 2 Imps will appear (one in front, one from behind). When you go a bit further, another Imp will appear, and when you go even further Betruder will tell you your soul is his, and he'll summoned a few monsters (1 Zombie, 1 Revenant, 1 Lost Soul). Enter the door here when they are killed (and use the Health Stand if needed).

There is only one Imp here, and a few goodies. When you are done here, enter the door. An Imp will jump down, so kill it, then go down the stairs. There will appear a Revenant from the hall (use the barrel!), so kill it. When you walk further into that path, an Imp will appear from behind, so kill that one too, then walk further (notice the annoying sounds on the background). A fat Zombie will appear from a small area, so watch out. When you enter an area where you can go left or right, first kill the enemies (1 fat Zombie, 1 Zombie, 1 Revenant (mine killed itself using his rockets =p)). Go into the way where the Revenant came from and follow it to the end. Try to enter the big door. Use the Health Stand if needed.

--NEW OBJECTIVE---------------------------------------------------------------
Vent lethal gas.
--NEW OBJECTIVE---------------------------------------------------------------

Now go back, and go left, up the stairs. In this area are 2 Imps and 2 Lost Souls, so take care of then, then enter the door here. When you go further into the room, 2 Imps will appear (behind you, in front of you). When they are killed enter the door here.

There is a Zombie on the left, so kill that, then use the panel to vent the gasses. 4 enemies will appear, 1 Zombie from behind, and 3 Imps from a secret room. Go back to the big locked door. When you are in the room where you battled 2 Imps and 2 Lost Souls, Betruger will summon another 2 Lost Souls, so kill them. But you didn't think he'd leave it like that, now did you? Silly you! A bit furter a Zombie will appear, and a Revenant (and Betruger says "kill him!"). Back at the big door is another Imp, so kill it. Then enter the new room, and a Revenant will appear (piece of cake because of the barrels). Kill it and enter the new room.

4 Cherubs will attack you (but are easy kills), so kill them and follow the path. In the room with barrels, just enter it, and when you hear monsters, shoot the barrels. Easy as that, I didn't even know what enemies attack =p Enter the door here.

An Imp will come down the stairs, so kill it. When you go up the stairs, an Imp will appear from behind. Kill that too, the enter the door at top of the stairs.

There is a lift here, so call it, then go down. Kill the 2 Cherubs, and go further down the path, into the room. Kill the Cherub here, grab the goodies and go down the stairs. At the end of the stairs are goodies, so grab that, and follow the path.

--CUTSCENE--------------------------------------------------------------------
A fat big Mancubus will appear.
--CUTSCENE--------------------------------------------------------------------

Shoot this fat bastard off. Well actually 3 fat bastards, and when they are killed, another 4 Cherubs. Grab the goodies when they are killed (it should take you back to full health and armor, or at least close), then go up the platform and follow that path. There is another Cherub here, and more armor and a Health Stand. Then enter the door.

There are 2 Cherubs here, so kill them, then call for the lift. When you enter it, Betruder will tell you your soul will burn in hell forever (what's the deal? first he wants it, now it's going to burn in hell?). Use the lift to go up.

You'll have to hurry up, because there are toxic gasses here that hurt you. You have to active 3 vents here, which is done by going past every panel and activating it. Once they are all activated, the gasses go away, and a Revenant will appear. Kill it off, then grab the PDA here.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: Scott P. Johnson
| I.D. Number: 421 1 -1 2
| Post: Recycling Sector 2
| Title: Plant Manager
| Security Clearance: General Access
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Nicholas Sadowayj
| Subject: RE: Locked Armaments
| Date: 11-11-2145
| Body:
|
| Scott,
| That is an excellent idea, we can't be too careful around here...
|
| ----Original Message----
| Sent: 11-10-2145
| To: Nicholas Sadowayj
|
| Mr. Sadowayj,
|
| I frea that the rumors I've been hearing might actually be true. The other
| day someone from my team was cleaning up a toxic spill in Delta and they
| said they actually saw some sort of creature down there, he didn't know what
| it was but it really scared him and got us thinking.
| We can't bee too careful; I've locked some ammunition and combat armor in
| the cabinet by the monorail airlock door here in Sector 2. If you ever need
| to get in it the code is: 483
|
| -Scott
|
`-PDA UPDATE------------------------------------------------------------------

Enter the big door here. You are back into the room at the beginning. Open the bay door and leave this level.

 

 




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