While the AI plays a competent game most of the time, it is not difficult for
war game veterans to win on a consistent basis. The AI does not seem to develop
an overall strategy, instead relying on the tactic of capturing or holding the
nearest cities. Setting the game at higher difficulty levels results in
combat bonuses for the AI. Instead of leading to more challenging games,
though, it tends to make the game less balanced and can even be frustrating at
times as your attacks will succeed under only the best of conditions. The
AI also tends to follow the same script at the opening of some of the game's
scenarios. For example, in the 1944 scenario, an Allied computer player
always lands its forces at Normandy. When playing as the Allies, though,
it is quite easy to land your forces in Denmark and Northern Germany, something
that the computer AI never really seems to anticipate.
In addition to the problems with submarines and air intercepts mentioned
earlier, the game has a couple of other quirks. The first is with partisan
units. These units spring up at random in conquered territory of the
Soviet Union and Yugoslavia. In Strategic Command, these units are
basically regular armies that exhibit very aggressive behavior that leads to
unrealistic situations. In one game, a Yugoslav partisan unit survived
attacks by two Italian armies, disengaged itself from the battle during the
Allied turn, and made a beeline for the capital, liberating the country. In
another, a Yugoslav partisan appeared and promptly marched across the border and
conquered Hungary, causing several Hungarian armies to be disappear from the
frontlines in Russia. As the Allies, I was able to march a partisan unit
into central Germany, taking several cities before the AI could react.
Luckily, partisan units are optional, and their appearance can be turned off at
the start of the game.
Another issue occurs with the reinforcement of minor allies. Major
powers can spend their MPPs to reinforce the armies of minor countries.
When playing as the Axis, the invasion of Belgium is always an exercise in
frustration. It can take many turns to conquer the capital as the Belgian
army stationed there entrenches itself, takes damage from attacking forces
during the turn, and is then promptly restored to full strength by Britain.
If the British were able to buy a never-ending supply of Belgian soldiers in the
real world, World War II would have been over a lot faster than it was.
In The End, This Game Hath Been Rated:
68%. While playing out World War II on a grand strategic scale can be
entertaining, Strategic Command has number of quirks that might limit its appeal
to serious war gamers. If you're looking for some "war gaming lite" or are
new to war games, Strategic Command's simple play mechanics and grand scale
might make it an enjoyable diversion for you.
System Requirements: Pentium 166; 32 MB RAM; 4 MB
Video RAM; 4x CD-ROM; 50 MB Hard Drive
Space; Mouse.
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