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Strategic Command - Player Reviews
System: PC
Shop: Buy It Cheap · Get The Guide

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"SC gives the player the tools to play lots of what-if games in the WWII genre. It's also simplified to the extent that one doesn't have to be an advanced gamer to play SC. This is a double edged sword. I REALLY wanted to enjoy this game, but in the end I came away from it disappointed. The generic units, interface, map, and seemingly arbitary supply and reinforcement system leaves the game "soul-less".

It's fun if you're looking for a diversion for a few hours, but there are a lot of game out there that can make this claim. The creation of more nation-specific units, more diplomatic options, a wider variety of units (more than simple armies, corps, and armor are necessary for flavor, even at this scale) would go a long way towards transforming SC into a great game. I know that there is a legion of fanatical supporters for SC that will gloss over these shortcomings, but as a long-time wargaming I had difficulty falling in love with this game. It's been removed from my harddrive. So close, yet so far away. :(

Hopefully the sequel will address these shortcomings." - General Gameboy


"Lots of fun and easy to learn but difficult to master. Several non-realities:


1. The Axis satellites armies are too capable. The Italians are as good as the British and can kick Russian butt?? 2. U.S. Resource Points are unrealistically low. The US produced 45% of all the arms used by ALL sides. They should be set at least at 200 per turn and increase by 50 every three months until they hit a high of 600 per turn. 3. British Resource Points are unrealistically low--only slightly better than Italy! This was not the case in WWII. They also had access to the oil fields of Iraq by mid 1941. They should be set at 250 per turn.

I would currently rate this a 7 out of 10. A few fixes and this could be a classic!" - gerrycde




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