"SC gives the player the tools to play lots of what-if games in the WWII
genre. It's also simplified to the extent that one doesn't have to be an
advanced gamer to play SC. This is a double edged sword. I REALLY wanted to
enjoy this game, but in the end I came away from it disappointed. The generic
units, interface, map, and seemingly arbitary supply and reinforcement system
leaves the game "soul-less".
It's fun if you're looking for a diversion for a few hours, but there are a lot
of game out there that can make this claim. The creation of more nation-specific
units, more diplomatic options, a wider variety of units (more than simple
armies, corps, and armor are necessary for flavor, even at this scale) would go
a long way towards transforming SC into a great game. I know that there is a
legion of fanatical supporters for SC that will gloss over these shortcomings,
but as a long-time wargaming I had difficulty falling in love with this game.
It's been removed from my harddrive. So close, yet so far away. :(
Hopefully the sequel will address these shortcomings." - General Gameboy
"Lots of fun and easy to learn but difficult to master. Several
non-realities:
1. The Axis satellites armies are too capable. The Italians are as good as the
British and can kick Russian butt?? 2. U.S. Resource Points are unrealistically
low. The US produced 45% of all the arms used by ALL sides. They should be set
at least at 200 per turn and increase by 50 every three months until they hit a
high of 600 per turn. 3. British Resource Points are unrealistically low--only
slightly better than Italy! This was not the case in WWII. They also had access
to the oil fields of Iraq by mid 1941. They should be set at 250 per turn.
I would currently rate this a 7 out of 10. A few fixes and this could be a
classic!" - gerrycde