Command & Conquer Generals is the latest game in a series that goes back to
the genesis of real-time strategy gaming. In fact, Command & Conquer
played a big role in launching the genre to its current level of popularity.
This entry in the series takes some evolutionary steps, most notably the move to
a fully 3D environment, but also delivers the solid strategy gameplay and
imaginative units for which Command & Conquer is known.
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| Fighting in the streets. |
The antagonists this time around are the US, China, and the Global Liberation
Army, or GLA. The GLA is a fictional terrorist organization that bears
more than a passing resemblance to the Islamic extremist groups that are getting
more than their fair share of press these days. The game is set sometime
in the near future as the well-armed GLA begins to make life miserable for
everybody else. That's about all there is for a story, though. In a
departure from previous games in the series, Generals dispenses with the
cutscenes and narrative that are normally a part of Westwood's games. You
get a voiceover introduction to each mission at the load screen, but the
missions do not form a cohesive storyline as in prior Command & Conquer games.
You can skip around between the campaigns for each of the sides and not really
miss anything by doing so.
Veterans of the series will see some other changes in Generals. Gone is
the cool install program that would take over your computer and pump you up to
get at the game, replaced by a standard, utilitarian install. The long
progressive single player campaign has been replaced by a disjoint and short set
of missions as the game shifts the emphasis to skirmishes and multiplayer
action. Structures can now be built anywhere, the interface has been moved
to the bottom of the screen, and the absence of naval units are just a few
things in
the collection of changes in store for the Command & Conquer fan. And
sadly, there's no Tanya. Don't get me wrong, these changes are not all
bad, but it should be noted that the game has gone through a lot of changes
since Red Alert 2.
It's sad to see the cutscenes gone, but when you get down to it what really
matters is the gameplay and Generals delivers on this point. Generals
continues the Command & Conquer tradition of high-speed, non-stop action, and
provides players with three unique factions armed with a variety of imaginative
weapons.
The factions »