Aliens vs. Predator 2: Primal Hunt is an expansion game for last year's
excellent first person shooter, Aliens vs.
Predator 2, that adds three new campaigns of three missions each, one for each
species. Also included are some new weapons, multiplayer maps, and new
creatures to battle.
The three new campaigns in Primal Hunt follow the same blueprint as those in
the original game - the same story told from the perspective of each of the
game's three races. The story is centered on an ancient Pilot artifact
which has the capability to control the Aliens. The humans and Predators
want to get a hold of the artifact for obvious reasons, while the Aliens would
prefer that no one gets their hands on it.
In the human campaign, you are Dunya, a beautiful Russian who just happens to
be a Corporate mercenary and an Alien-killing machine. Although not a
Colonial Marine, you'll have access to the same arsenal, with the addition of a
few new toys. The first new weapon is dual pistols, which might not sound
like much but actually pack an effective punch. Also new is the turret
gun, a stationary rotating weapon that allows you to spray an area with rapid
and deadly fire. Finally there is the deployable sentry gun, an automated
weapon that can be moved and deployed to new locations.
Unbeknownst to Dunya, retrieving the artifact releases an ancient Predator
guardian from a stasis field. As the Predator, you must hunt down Dunya
and try to return the artifact to its proper location. Not to be outdone
by Dunya's new weapons, the Predator has a couple of new toys as well. The
energy flechette is a weapon attached to the Predator's forearm that shoots
bolts of energy and is effective against attacking Aliens at close range. In
multiplayer games, the Predator is armed with a new self-destruct weapon that
will kill you, but take out surrounding players as well.
In the Alien campaign, you are a new hybrid Alien known as a PredAlien.
You must capture the artifact and destroy it so that it can not be used on your
species. Like in the original game, you must begin life as a facehugger in
search of a host, moving through the stages of the Alien lifecycle until you
grow to be a full PredAlien. When fully grown, you'll gain a new headbite
attack which not only decapitates your enemies, but also restores your health as
well.
While the new campaign sounds good on paper, it falls short on execution.
When playing the human and Predator campaigns, Aliens are thrown at you at an
astronomical rate, materializing out of thin air to drop on top of you or appear
right behind you. If you are killed and must reenter a room, you can watch
the spawn point of the Aliens and actually see them drop through solid ceilings
or rock tunnels. This makes the human's motion tracker just about useless,
as very few Aliens actually approach down corridors or through vents. Add
to this problem the fact that the environments in Primal Hunt are very cramped,
featuring numerous precipices and narrow corridors, and you'll spend a lot of
your time spinning in circles firing madly. Perhaps at fault is the switch
to Third Law as developer of the expansion game. It's as if the level designers
did not understand the elements that made the original game so suspenseful and
great to play. Or perhaps they felt that they could make the campaign seem
longer by constantly killing you.
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