Usually reviews should avoid comparisons to other games, but in the case of
Prince of Qin it is unavoidable; the game's packaging makes not one, but two
references to Diablo on the front box cover. The game does owe a lot to
Diablo, with similar play mechanics and action/RPG elements, but falls short of
recreating the excitement of its source of inspiration.
Prince
of Qin takes place over 2,000 years ago in China during the time of the Qin
Dynasty. You assume the role of Fu Su, the crown prince of Qin.
Historically, Fu Su committed suicide when ordered to do so by his father, the
emperor. However, the order did not come from his father, but was a forged
document created by his enemies. In Prince of Qin's alternate history, Fu
Su recognizes that the document is a forgery and sets off to find the source of
the document and claim his birthright.
The gameplay is straight out of Diablo - movement and combat take place in
real-time, and you control Fu Su by using the mouse to select NPCs to converse
with and enemies to attack. Prince of Qin does add something new in the
capability to pause the action at any time. When the game is paused, you
can switch weapons, eat health restoring items, and the like without worrying
about being hacked to death by enemies in the mean time. Success in combat
awards experience, and when you reach the next level you can upgrade your
attribute's and skills. If you played Diablo II, then you'll recognize
Prince of Qin's skill system since the concepts are identical. In Prince
of Qin, though, the skill system is not as varied or as interesting as in Diablo
II.
The skill system is typical of most everything in Prince of Qin - inspired by
Diablo II but not as interesting. The Diablo games feature a lot of combat
versus varied and imaginative enemies. In Prince of Qin, however, battles
are far fewer and far between, and the enemies are similar and pretty bland.
In fact, they seem to fall into three categories: melee, ranged, and
jumping melee. This last group includes wolves, ogres, tigers, and a few
assorted other critters (wolves and ogres look identical, only one is labeled
'wolf' and the other 'ogre') which jump over your character in an attempt to
attack from behind. Unfortunately, Prince of Qin uses so few frames of
animation for all of its creatures that this effect comes across as a comical
game of leapfrog. The only real difference between different enemies seems
to be the number of hit points they have and the degree of damage that they can
inflict. You can use the same basic strategy of frontal melee assault,
occasionally pausing the game to restore your health when needed, against all of
the enemies that you'll face in the game.
The side quests in the game do not fare much better than the combat.
There seems to be an endless supply of fetch quests, often requiring that you to
buy an item for somebody. These items are always quite overpriced, so
you'll be stuck with looking for things to kill so that you can sell anything
left behind for the privilege of blowing your entire bank account on quest
items.
One of the major shortcomings of Prince of Qin is that its pacing is far too
slow. Its world is huge, but there's too much nothing in it - you'll spend
too much time walking across endless fields looking to find something
interesting. Weapons and armor are hard to find, so you'll spend long
stretches of time using the same equipment. Weapons can be upgraded with
gems (surprise, just like Diablo II), but the gems are difficult to come by as
well. After hours of gameplay, you'll find yourself with the same basic
equipment that you started with and still unable to cast any spells.
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