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Maximum Capacity: Hotel Giant - Review
System: PC
Shop: Buy It Cheap · Get The Guide

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While trying to reach your goals, your primary source of information will be your hotel guests.  You can select any guest at your hotel and get a list of complaints that they have about your hotel, as well as a measure of their overall satisfaction with your hotel.  These complaints are usually something along the lines of "I wish there was a vending machine in the lobby" or "I wish there was a wardrobe in my room."  To please these customers, add a vending machine to the lobby and a wardrobe to the guest rooms.  That's it.  Check on the guests after adding the object and their complaint will be gone, as if the aura of a vending machine in the lobby three floors below has put your guest's karma at peace.

ScreenshotsAside from their role as psychic robotic complaint generators, there's not much of a reason to watch your guests or follow them around.  They are devoid of personality and never really do anything all that interesting.  Your hotel will feel more like a drone factory than The Sims: Hotel.  It seems that the game randomly generates the name, sex, and age of the guests, but aside from that they are pretty much the same.  In fact, the game doesn't even seem to pay attention to the characteristics it has generated for the guests.  In one game, I had a 15 year old guest complain that the business center needed projectors and more comfortable chairs.  What was he doing down there instead of hanging out at the pool or the arcade?  And where did he come up with the money to rent a meeting room for the day?

The business side of the game seems to be sound in the fact that if you listen to your customers' needs your business will improve, but it doesn't provide the degree of control usually found in business sims.  For example, you can specify the salary and training budgets for your staff, but you can't set the size of the staff or fire underperformers.  The tools are your disposal include marketing campaigns, room and package rates, and market research.  However, your income statement only shows aggregate information, so it will be hard for you to tell exactly what's working and how it is contributing to your bottom line.  The business side of things too often degenerates into tweaking the room rates and adding objects as your guests complain that something is missing.

The game is devoid of any kind of special or interesting situations that would go a long way towards keeping your interest.  Hotel price wars, seasonal travel, conventions, and fires are just a few of the things that I think would be part of any hotel sim, but apparently they did not occur to the game's designers.  Too bad, such things would have gone a long way to adding spice to what in the end is a fairly bland game.

In The End, This Game Hath Been Rated: 55%. If you really enjoy interior decorating or have always wanted to design a hotel, you might enjoy Hotel Giant.  Otherwise, the disappointing business simulation and the drone-like guests make it difficult for the game to hold your interest for too long.

System Requirements:  350 MHz Pentium II CPU; 64 MB RAM; 16 MB Video RAM; 4x CD-ROM; 900 MB Hard Drive Space; Mouse.



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