Maximum Capacity: Hotel Giant is a hotel building and management sim that
lets you try your hand at creating a profitable hotel, or building a hotel
empire. The hotels in the game run the gamut from small bed & breakfasts
to large resort hotels and casinos - a total of nineteen different hotel types
in all. But Maximum Capacity is designed to be more than just another
tycoon-style game; it fills your hotel with guests that can be spied on as they
go about their activities in an attempt to play upon the voyeuristic nature of
gamers.
Gameplay in Maximum Capacity centers on the design of your hotel's rooms and
facilities. While you'll often be given an existing hotel in need of a
facelift, you can start with empty floor plans and build your hotel from
scratch. Those of you with an architectural bent should be aware of the
fact that the game does not allow you to design hotel exteriors or floor plans
(other than interior walls) - it exists strictly in the realm of interior
decorators. However, you budding decorators out there will find plenty to
do in Maximum Occupancy. The game boasts over 600 objects that can be used
to create the perfect bedrooms, business centers, bars, restaurants, and other
rooms found in hotels. In addition, you'll be able to select from a
variety of floor and wall textures that will help you to achieve the perfect
look that you are going for.
It
is possible to select objects from various categories - furniture, fixtures, and
the like - to give rooms an overall theme, but the objects are not identified or
linked in any way to give the decorator-challenged any help in making the rooms
pleasing to the eye. Aesthetics do not seem to matter to the hotel guests,
though, so if your rooms look like they were assembled from the flotsam of a
hundred garage sales it won't really count against you.
What does count against you, though, is the game's non-intuitive and tricky
to master interface. You'll need to prepare yourself for a long learning
period of incorrect mouse clicks as you try to get the game into the right mode
for you to accomplish whatever it is you are trying to do - and that's even if
you do spend time making your way through the game's tutorials.
There just doesn't seem to be any consistent logic behind the control layout.
What's more is that the mouse actions during room layout functions don't always
act consistently. Sometimes you'll find a click that is supposed to place
an object rotating it instead - the impatient and easily frustrated need not
apply. The building interface is not all bad. A nice feature of the
game is that you can save your designs as room layouts. You'll need to
spend time laying out the first room, but after that you can stamp out copies of
the room cookie cutter style to fill your hotel.
The game itself can be played in campaign or random game mode. In the
campaign mode, you are given a series of scenarios of increasing difficulty,
each with a set of goals that must be accomplished before moving on to the next
scenario. These goals require that your hotel meet certain requirements -
satisfaction rating, financial success, occupancy, etc. - within a given period
of time. The random game mode allows you to set your own goals and time
limit, and to specify whether you will start with an existing hotel or a clean
slate.
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