Airborne Assault - Red Devils Over Arnhem is a war game which focuses on the
battles around the Dutch city of Arnhem during Operation Market Garden. Operation Market Garden was a
very bold and aggressive plan hatched in 1944 by the head of the British Army,
Field Marshal Montgomery, in an attempt to open up a direct route into the heart
of Germany. While it ultimately failed to achieve its goal, the boldness
of the operation and the fact that it could have succeeded makes it an
excellent subject for war games.
If you've played computer war games before, you are probably very familiar
with the standard format of "chits and hexagons" they follow - a format
inherited from their board game ancestors. Airborne Assault has taken a
different approach and broken out of the long and unbroken rut forged by most
other computer war games. The result is interesting and original, and
alone enough of a reason for seasoned grognards to give the game a look.
The game focuses on the operational level of command, with headquarters units
at the brigade to corps level. A lot of war games have been set at this
scale, so what makes Airborne Assault different? The difference lies in
its command and control system. In Airborne Assault, you can issue your
orders to your headquarters units, and they will take command of their
subordinate units to carry out your orders. You can take on the role of
the general, specifying form-up points and attacks, but relying on your
commanders in the field to select the best formation, route, and tactics to
carry out the orders. You are free to concentrate on overall strategy
without getting bogged down in the details of providing orders to every
individual unit on the map. If you're a micromanager, you can start taking
slow deep breaths and relax - the game gives you the ability to detach any unit
from its HQ, freeing you to give orders directly to the unit. In practice,
you could detach every unit in the game from its headquarters and micromanage to
your heart's content.
This system may also help reduce the learning curve for those new to war
games. By issuing high-level orders and watching how they are carried out
(and how successful they are), beginners can first learn about overall strategy
without having to struggle to grasp lower-level tactics at the same time.
If you decide to play the game as a general, the game gives you greater
control over your units than you might think. You can provide additional
specifications to your orders, setting level of aggression, acceptable losses,
rate of fire, and even the type of route to select to reach its objective -
safest, shortest, etc. How well your units will follow these guidelines is
dependent on a number of factors, including the quality of the field commander.
Each commander in the game is modeled on his real-life counterpart and rated in
a number of categories including leadership, aggression, and quality of
judgment.
Once your orders are given they are executed in real time by your units.
Airborne Assault features a variable speed clock that can also be paused to stop
the action and give you some time to think. When the clock is running, you
can watch your units move and engage in combat, and monitor the results in
real-time.
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