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Lineage II - Review
System: PC
Shop: Buy It Cheap · Get The Guide

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Lineage II: The Chaotic Chronicle is a massively multiplayer game that won’t have mass appeal. At the heart of the issue is that it requires a very large time commitment and the rewards for that commitment are slow in coming. As a result, a lot of players will more than likely give up on it long before they reach the point where the game is supposed to hit its stride.

Screenshots
Elves, dark and light.

At its core, Lineage II is much like most other online RPGs. You create a character and then fight monsters and complete quests to earn experience and gold. However, the game is balanced a little differently in that it requires a lot of time to get your character to an effective level and in that it bills itself as player versus player focused. That may be the case, but the player versus player restrictions, and lack of restrictions in some areas, make it difficult to really view the game as a true player versus player experience, especially for beginning players. There are no safe zones in Lineage II, so any player who wants to make life difficult for beginners can wander into the new player areas and slay newbies as they try to fight low level monsters to gain their first experience points. You can make the argument that this is just one of the hazards of life in Lineage II, but from a gaming standpoint the lack of safe zones really hurts the game. A new player can log into the game to try and complete the first few quests and fight low-level monsters for experience, only to find a high-level player killer getting his jollies by slaying newbies. Unless the player killer gets bored and moves on, the new player is pretty much trapped in the nearest town without being able to do anything. It is a virtual guarantee that the game will lose new players because of this, which will hurt the game as a whole.

On the flipside, the player who decides to go the player-killer route will generate negative karma. Initially, their name will appear in purple to signify to other players that he is a player killer. If he continues his murderous ways, his name will eventually go red. Red players will be virtual outcasts, unable to enter towns because they will be attacked on sight by the NPC guards. Even if they do get into town, merchants will refuse to trade with them. Also, other players will receive no karma penalty for attacking a player-killer, so they will often attack nearby player-killers en mass. For a game that purports to be focused on player versus player combat, these are some pretty harsh penalties and restrictions for choosing to go that route outside of the game’s clan battles. Karma can be worked off by killing monsters, but before you can be considered reformed and earn back your white name you’ll need to spend a lot of time in the fields killing monsters.

Speaking of time spent in the fields killing monsters, you’ll be doing a lot of that for quite some time after you begin play. You’ll need to walk out of town to the fields just outside the gates where low-level creatures congregate and just patiently begin killing the same two or three creature types over and over again. There’s not much to do when fighting other than to click on your target and then watch as the battle plays out, occasionally using special abilities if needed. Your reward for defeating a creature is experience and a paltry sum of the game’s currency, adena. I say paltry because Lineage II has the most expensive merchants in just about any game I’ve played. You’ll be using the same weapon for ages and through several level advancements, and you’ll be pushing level ten before you can afford to outfit yourself in a full first level set of boots, gloves, and the like – all because everything is so darn expensive. Partly because of this, there’s very little feeling of advancement or accomplishment in the beginning of the game, and the beginning lasts for quite a long time.

In other MMOGs, you can try to speed your way through the game’s starting levels by completing quests and teaming up with other players. However, the early quests are long and tedious and the payout is minimal. For example, you may be instructed to kill 50 creatures (yes, 50) of a certain type. You’ll read a brief text message describing your motivation for doing this task, but that’s about it. Accept the quest and go back to repetitive creature hunting. Killing 50 creatures takes some time, especially when you must go into a resting mode between fights to recover hit points (who can afford potions when they are saving up for a pair of boots?), and at the end of it all you’ll get some darn near worthless item. The quests seem to be there more to make you think that there is a good reason for you to hang out in a field slowly slaughtering a species of wolf other than your need to slowly level up. As for questing with other players, there’s just not much of that going on at the lower levels. I could rarely find other beginners looking to team up and hunt.

 


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