Central to the game is the control of the villages found on the map.
Resources consist of food and gold, and these are gathered and generated
automatically by your population. Gold is used to buy units and upgrades,
while food is used to feed your population and armies. The more villages
that you control, the more resources that you generate, the more units you can
build, and, as mentioned above, big armies win games.
Capturing
villages in Celtic Kings has got to be the oddest thing ever to appear in a
strategy game. To capture a village or structure away from an enemy, you
need to position units around the village or structure and have them shout until
it comes under your control. Apparently the racket of a horde of screaming
warriors is enough to make anyone change allegiances.
Celtic Kings is not really a bad game, it's just pretty basic. Without
the need to manage resources beyond controlling villages, the game's economy is
about as simple as it comes. The simple combat and lack of a tech tree and
unit upgrades, makes unit management simple as well. Strategy veterans
will find not find enough strategic depth in the game, and will probably become
bored with it once the novelty wears off. On the other hand, novice or
casual gamers will appreciate the fact that the game is not too complicated or
overwhelming, and so should definitely give it a look. The same thing
applies to the game's campaign mode - there is not the depth and character
development normally found in most RPGs, or even action RPGs like Diablo.
In The End, This Game Hath Been Rated:
69%. Not a bad little game, just too simple and shallow for most gamers.
System Requirements: Pentium II 400; 64 MB RAM; 16 MB
Video RAM; 4x CD-ROM; 500 MB Hard Drive
Space; Mouse.
« Page 1