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Battlefield 1942 - Tobruk & Wake
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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Battlefield 1942 is currently undergoing closed beta testing, and we here at The Gamers' Temple have been lucky enough to take part in it.  While the game is not in its complete state, the test has given us the opportunity to try out some of the game's multiplayer modes and get a close look at two of its maps: Wake Island and Tobruk. 

If you haven't heard of  Battlefield 1942, here are the basics: it is a multiplayer online first-person shooter set during World War II that will feature 16 maps representing some of the most famous battles of the war.  Players enter the game as a foot soldier for one of the major combatants, and have the opportunity to operate any of the many vehicles, tanks, planes, and heavy weaponry found on the maps.  Furthermore, players can select from one of five different soldier classes before entering the game: medic, assault, scout, anti-tank, and engineer.  To read more about the basics of the game, see our E3 preview of the game.

Currently, the game has three modes of play: conquest, team deathmatch, and capture the flag.  Before describing these modes of play, though, we should explain a little about the flagged locations on the maps.  Each map has several key locations marked by a flagpole which flies the flag of the side that controls it.  Clear the enemy out of the vicinity of the flagpole and you will capture it for your side.  Control of the flagged locations is critical, as these are the only sites at which players can respawn into the game once killed.

In conquest games, one side is the attacker and the other the defender.  The defending side begins the game in control of all of the flagged map points, and it is up to the attacking side to capture them.  In addition, each side is allocated a number of "tickets" which represent the available number of respawns that can be used.  While the defending side holds a flagged location, it causes a slow drain on the attacking side's tickets.  When the attacking side captures a flagged location, the defender's ticket pool begins to drain, but at a higher rate.  The game continues until one side or the other's ticket pool is empty.

In team deathmatch, each team's kills are tracked, and the team with the highest kill total at the end of the game wins.  The flagged locations are still important in team deathmatch, as they still represent respawn points.  To prevent one side from being shut out of the game, in team deathmatch one flagged location for each side can not be captured by the other.  This guarantees that one side won't be stuck on the sidelines while the other waits for the timer to run down.  Capture and control of flagged locations is still important in this mode as the less respawn points that a side has, the more vulnerable it is to the enemy.  If a side is just down to its base, it makes it easier for the other to concentrate its forces on a single location and to begin to rack up the kills.

In capture the flag, two of the flagged locations are special flag sites.  Moving to the enemy's special flag site, capturing the flag, and returning it to your own flag site results in a point.  At the end of play, the side with the highest point total wins.


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