Legion is an upcoming strategy game from Slitherine Strategies and Strategy
First. It takes place in the second century AD, placing players in command
of one of the ancient peoples of the world at a time when the Roman Empire
really began to expand and flex its muscle. Strategy First passed along a
beta preview of the game and we were able to get a feel for what the game will
be like when it is released later this year.
Legion is a turn-based game set at the strategic scale. You'll be able
to pick a starting territory on one of the game's four maps - Northern
Britannia, Southern Britannia, Gaul, and Italy - and expand your influence to
the surrounding territories through conquest and diplomacy. Legion really
places you in the role of your people's emperor - you make all the strategic
decisions while your people worry about the details. This perspective is
consistently supported throughout the game and results in a game that emphasizes
strategy over reflexes and micromanagement.
Your major concerns as emperor focus on two aspects of your burgeoning
empire, the economy and the military. Central to this are the cities which
appear across the map. The cities are used to generate resources for your
empire, as bases for military recruitment, and to define the extent of your
power. By building structures in your cities, you can influence the rate
of production of the game's three resources, food, ore, and wood, encourage
population growth and productivity, and improve the quality of troops raised in
the city. The building decisions that you make will be on the strategic
level - you will decide whether or not to build a certain structure now or wait
until you can afford another more expensive one, but you don't have to worry
about placing the structure or assigning builders to it. That's a job for
your city managers; an emperor has more important things to worry about.
Cities can also be used to raise armies, and what you can build depends on
the city and your available resources. There are a wide variety of units
available, all the way from peasant mobs to crack legionaries, and they are all
modeled on the real-life units available at that point in history. The
units can be combined into armies of up to eight units each that can be used to
defend your realm or to conquer new ones. During your turn, you can move
your units across the world map, and the distance that they can travel will
depend on the units type and the terrain it is crossing. When an army
enters the same location as another army or moves into a city, combat ensues.
True to its strategic perspective, the combat in Legion focuses on the
strategic placement and formation of troops rather than on the control of
individual men or units during battle. Before a battle begins, you place
your available troops on the map, and then select their formations and orders.
The orders consist of specifying whether units should charge into battle at full
speed, advance slowly, delay their move, stand their ground, etc. Once you
are satisfied with your orders, the battle begins and you can watch the results
of your strategy as your armies clash in real time, but your hands are tied from
participating. This is akin to the amount of control over a battle that
ancient generals must have experienced, and makes effective tactics that take
into account the makeup of your and the enemy's armies and the terrain of the
battlefield the key to victory. Winning a battle results in the
elimination of the enemy units or the capture of a city, while losing means the
end of your units.
As you capture cities, the borders on the map are redrawn to reflect your
expanding empire. Your expansion won't go unnoticed, however, as you will
be facing up to 20 other AI opponents. Some will become threatened by your
expansion and will move against you, while others will choose the diplomatic
route and propose alliances. However you plan to manage your empire,
diplomacy is one aspect of the game that you will not want to ignore.
While the version of the game we played is an early build and still has a
ways to go before it is complete, we think that it has the potential to be an
enjoyable game. The focus on strategic level decisions gives the game a
unique perspective, and helps players get a feeling for what it must have been
like to be a commander in the ancient world. We'll keep you up to date on
the game as more details become available, and will have a full review of the
final version when it is released.