Home
Home · Please take our survey · Giveaways: Mitch Hedberg · In the Kitchen
AddThis Feed Button


- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Tropico 2: Pirate Cove - Review
System: PC
Shop: Buy It Cheap · Get The Guide

Index · Codes · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots

You're not alone in the Caribbean and will need to manage your relations with the English, Spanish, and French (the Dutch are absent in the game).  Diplomacy can be managed by edicts handed down to your pirates to instruct them to avoid the ships and settlements of a given nation or to issue a proclamation of support for one of the three crowns.  Friendly nations will reward you with additional captives while hostile ones may decide to invade your little island.  The inclusion of diplomacy in the game is good, but it feels underdeveloped.  The diplomacy of the times was a very complex web of treaties, piracy, and privateers, and a deeper diplomacy model would have added a lot to the game.  Instead it is reduced to raid who you don't like while avoiding who you do.

Screenshots
A wenching we will go, a wenching we will go...

The sea mission aspect of the game is also a little disappointing as the action all happens off-screen and without any input from you.  Your ship sails off, you get some messages regarding successful attacks or the loss of ship or crew, and then the ship sails back into port.  You don't have the opportunity to command your ships or fight sea or land battles.  Since such endeavors are an integral part of the pirate experience, it would have been nice if the game let you take part in them.

In addition to letting you build your pirate empire from scratch, the game does come with a series of missions strung together to form a campaign.  The campaign is more of a detailed tutorial though, as there is not much of a story to it and each mission emphasizes a different aspect of play.  Tropico 2 could certainly have had several deep and compelling campaigns considering all the interesting history associated with the time and place of the game's setting.

If you're a Tropico veteran then you'll find a lot about the game familiar, especially when it comes to the interface.  This is not a bad thing, though, as the interface is well-designed, easy to use, and provides you with a wealth of information.  Between the map overlays and all of the graphs and data found in the Island Log Book, you'll be able to make well-informed decisions on what you should build next and where you should place it.  Also in the Tropico tradition is the game's great soundtrack.  While period music might have been the best choice to get you in a pirating mood, the game has its own original soundtrack that is a fusion of Caribbean, African, and Spanish beats.  The music will keep you in a good mood and make you want to play with a banana daiquiri in one hand.

While there could have been more to Tropico 2, it is still a good game in its own right.  The economic model is nicely situated between over-simplified and too complex, and there are enough structures to make your pirate islands fun to build.  However, the lack of a compelling campaign and the fact that the setting is basically the same for every game could affect the game's ability to hold your interest over the long haul.  The amount of time you spend with Tropico 2 will depend more on your interest in sims than your interest in pirates.

In The End, This Game Hath Been Rated: 82%.  Argh, it's good to be the pirate king!  But it'd be even better if you could do some of the plundering yourself.

System Requirements:  Pentium III 500;  64 MB RAM;  16 MB Video RAM;  1.8 GB Hard Drive Space;  Mouse.

 



Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb