"very good game" - Andy
"I tried not to repeat too much of the stuff others have said. This
review will make little sense if you don't already know a lot about the game.
Avast! When someone be making a game wit pirates, ye'd best be knowin that they
be trying to make up fer somethin. In this case, the Pirate Cove developers were
much too hung up on keeping action elements out of this game. "Pirates without
action?!" I hear ye proclaim. Aye, tis game has none action to speak of and
little violence. Mostly, like it's predecessor, it is a game for people who love
information and crunching numbers. If ye be one o dees, then this game'll be yer
piece of eight. The devs also refrained from giving ye direct control over
anything. Every thing must be done indirectly. For example, you never kill
anyone, but you do order your pirates to assassinate each other. However, you
never know who will die in the ensuing swordfight... As many have already said,
the game should have had sea-battles. I mean, this has got to be the only pirate
game without 'em. Also, the island log is usually only marginally effective in
helping you to crunch numbers. For example, the screen which tells you the
pirates' ranks has the pirates grouped up in groups like "ranks 1-3". How am I
supposed to know who's rank 1 and who's rank 3!?! Every single attribute is done
in the same mind-boggleingly crappy way. Finally, the summary of your rule when
you win a sandbox game (one of the highlights of the original Tropico) is
curiously absent.
Now for the good stuff: this game is one of the few games that I've played where
it doesn't really matter if you win or lose. Winning or losing isn't even
defined, really. I mean, the only condition for winning is ruling for so and so
years, which is a piece of cake. Therefore, you win or lose on your own terms.
This, of course, does not apply for the pathetic campaign and scenarios, which
are beneath my notice. Another nice touch is that <gasp> the piratey-stash now
actually does something! That's right, there is now a reason to stash money in
your bank account. The effect is that, once you get a certain amount of gold,
your palace upgrades, creating a more powerful positive aura to come form it.
The first level palace is suitably squalid while the fourth level one is...
well, not breathtaking, but certainly a mark of achievement.
Bottom line: Buy it if you are not afraid of spending most of the time leafing
through a pamphlet. Also, be warned that there is absolutely no action." - Capn_Poco